Crafting: Campaign Rules

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Urk
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Crafting: Campaign Rules

Post by Urk » Mon Aug 11, 2008 9:33 am

Potion crafting requires a magical alchemy table. This will include a table, a cabinet full of frequently used reagents, a writing desk for jotting down formulations, and a brewing cauldron.

Making Base Potions
Requires:
Brewing Feat
Potion Bottle
Magical Alchemy Lab
5gp special Materials

Result if Succesful:
Brewer creates a Magic Potion.

This is not a completed potion, but a potion base which can "hold" a spell. First the "magic potion" item must be created, then it can be further enchanted to hold a spell.

Procedure:
Making a magic potion takes 1 day and requires 2 relatively easy skill rolls. The first is an INT (CR 8: -1/level of brewers best spellcasting level*) and the second is a DEX roll (CR 8: -1/level of brewers best spellcasting level*). If either of these rolls fail the Special Ingredients (ie... the gold) are lost and the brewer must try again (the bottle can be reused). Note that anyone can formulate one of these potion bases, even if they do not have magical skills.

*example: A 5th level wizard is crafting a shield potion. At fifth level a wizard can cast up to third level spells. The CR for his INT and DEX rolls are:
8 (Base CR) -3 (for spellcasting ability) =5


Making Completed Potions
Requires:
Brewing Feat
Spell must be memorized
Special ingredients
Magical Alchemists Lab

Result if Succesful:
Brewer imbues a Magic Potion with a Spell.

Procedure:
Taking a magic potion base and infusing it with magic takes at least a day. First the brewer must mix the ingredients by placing them together in the right proportions in the brewing pot. This requires a relatively easy INT and DEX roll (CR 8 +1/level of the spell: -1/level of the brewers coresponding spellcasting level). If this roll fails the special ingredients are lost and the player must start again. If the roll succeeds the brewer may cast the potion spell on the potion bottle completing the potion.


Recipes:
GP values represent the value of "standard" components used. It is assumed that these components are available to anyone with access to a magical alchemy lab.

Wizard/Sorcerer Potions

Level 1
Spell; Special Ingredients
Endure Elements; 125 gp
Expeditious Retreat; 125 gp
Identify (lore); 12 gp, Pearl (any size)
Ironguts; 12 gp
Mage Armor; 125 gp
Shield; 125 gp

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