X-COM 2 - 2019 Campaign Thread

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Karvon
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Re: X-COM 2 - 2019 Campaign Thread

Post by Karvon » Fri May 24, 2019 8:39 am

While the team was recovering and regrouping, Stanley decided to make productive use of the time. Poking around in the workshop, he found bits of tubing and other scrap metal that he fashioned into a single shot LAW. It took him half-a-day, but he didn't have anything else pressing to do. Still bored, he tinkered around with the dead TV and managed to get it working again in rather short order. With a couple of hours to kill, he sorted thru the spent casing and found enough to warrant molding matching slugs and salvaging some powder to turn out some 45 ammo for his Colt.

He killed a few hours watching propaganda shows on TV. They had mug shots of the guys he'd broken out of prison, but thankfully, no photos of him were aired. He'd have to remember to keep his cap low and mask on when he was out on missions to keep it that way.

He got up early the next morning and puttered around in the workshop, trying to salvage what might be used to turn out some more shells for the M4's they'd refurbished. He then dug thru the scraps and junk in the workshop to see what else he might be to put together from materials on hand.

//craft mechanical and chemical are both 9

//I will probably try to craft one other minor item, but with check with you LB after I review the options in the crafting menus. It would be handy if there's a Mod D20 reference guide outlining the crafting of items as you only have 1 minute to look at the inventory boxes and select an item before it shuts down. Not sure what the rationale for that game mechanic was; normal NWN certainly didn't have any timelimits when contemplating crafting that I recall.

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Vanya Mia
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Re: X-COM 2 - 2019 Campaign Thread

Post by Vanya Mia » Fri May 24, 2019 9:39 am

"We have to keep busy." Bo walked into the area where various of their number were slumped and clapped her hands as she made the statement. "Lethargy is the mother of all evil, so be like Stan. Get your backsides moving into doing something. Jess," she turned and looked at the young girl, "if you've got some of those bullet cases left we can try to assemble some more together."

The unspoken commentary being that she was nervous. She'd always been able to exert some control on her life, even back in the days of her youth. There'd been an entirely different fight to be had then, and she'd never thought she'd long for that as a 'simpler time' but they bore nothing on the position she was in now. Now her life seemed almost completely out of her control. Bo was not stupid, she understood the need for secrecy and even being told things only on a 'need to know basis', but it was beyond that. Far, far beyond that.

Angela never gave them more than they needed, and was distant. That was understandable, no one would motivate themselves to this level of resistance without the weight of some experience on their shoulders. Positive ones rarely did. But Jeffard? There was something going on there, she was sure of it.

((If Jess does the mechanical use the +3 Chemical roll from Bo for more bullets.

The crafting is based on Wealth and there was a limit to the frequency and length of times you could try it in the D20 Modern PnP. The crafting system is based around both of those things trying to emulate the fact that some things would take more time than others to craft, hence it vanishing after time. I've never liked the automated system and in my opinion it's broken as hell. Producing some items instantly which would take a significant time to create as well as allowing you to produce things that would take specific materials from thin air as it 'assumes' things with respect to availability the DM would probably limit in PnP sessions. For example, Bo could currently craft a number of useful drugs they simply wouldn't have available. The items produced are standard Modern templates too, which could well include items that are not even relevant to the campaign setting.))

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Re: X-COM 2 - 2019 Campaign Thread

Post by smartalec » Fri May 24, 2019 2:21 pm

"Keep busy? Of all the tall orders. I worked with broadcast equipment and radio sets, not metalworking."

That dismissal seems to be all the man as to say on being active, and Victor seems intent on spending each day pacing around pretending to smoke a pencil, in between helping to fix food and scrub clothes. But the industriousness of others finally gets to him, and he ends up rooting through one ofTalia's buckets of scraps, looking for things to weld together, wiring to solder, lengths of metal to serve as an antenna, batteries to make it all work and and material to cut and form a casing out of.

It's an awkward process, and as a substitute for smoking, it's only half-effective. After one more time scorching himself lightly with the soldering iron, Vic curses and sucks his hand. "God damnit. It doesn't matter if it doesn't work, right?"

((craft electronic +3 to try and help make a third radio set out of bits!))

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Re: X-COM 2 - 2019 Campaign Thread

Post by Lazybones » Fri May 24, 2019 3:44 pm

I've allowed the d20M crafting thus far, but let's hold off on it for the moment moving forward. The resources at the old base just aren't consistent with what the system allows you to produce, and we aren't using the d20M Wealth objects in this campaign. You will have other uses for your crafting skills moving forward. If there's something specific you'd like to make that you think is consistent with the setting, send me a Tell in-game.

Session 10

+300xp for Daud, Stanley, Henderson, John, Victor, and Bo for IC posting.

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Re: X-COM 2 - 2019 Campaign Thread

Post by Vanya Mia » Sat May 25, 2019 9:28 am

((If you did want to allow it LB then it's possible to edit the inventories of the supply bases. As I don't use it I've never looked at them.

Also forgot to say I am away next week in Italy, and will be watching bikes zoom round at Mugello so not playing! :D ))

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Re: X-COM 2 - 2019 Campaign Thread

Post by Vanya Mia » Sat May 25, 2019 3:06 pm

((Server is up, usual details.))

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Mirgalen
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Re: X-COM 2 - 2019 Campaign Thread

Post by Mirgalen » Thu May 30, 2019 11:33 pm

"Game of Spies"

You can never expect who is going to be the worm in the apple or the snake or the scorpion if you prefer. John had been concerned by this since he got involved with this group in this underground base. Could he be some kind of sleeper agent without knowing it? Could ADVENT people have used some kind of tracking device implanted in his body? He was torned between the idea of giving up the fight, leaving the base and trying to survive on his own or tell the others and risk being “removed”. He was having trouble eating and sleeping. And now the base was under attack.



// VM away. Are we skipping this week or?

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Re: X-COM 2 - 2019 Campaign Thread

Post by Ayram » Fri May 31, 2019 4:39 am

Daud had a lot to think about on the long ride back home. Not least of which he was starting to consider that rat cave under a shambles to be "home."

He'd finally fought ADVENT directly. What's more, he'd seen their face. Aliens made to look like humans. Their faces were all the more monstrous for how close they came. But the fact they were some kind of alien mutant put the lie to all ADVENT's propaganda. People wanted to forget that their alien overlords used monsters out of nightmares to shred their families and loved ones and then put a human face on it after with ADVENT troopers, who were ostensibly human.

But no. These ADVENT troopers were no more human than the little grey men no one saw anymore. They were an insidious lie. Because people believed the troopers were human like them, it lent them some kind of... acceptability? People were more worn down when it seemed like it was humans themselves as the iron fist of their alien oppressors. Just another alien lie to pacify the dumb little human sheep.

Somehow, knowing ADVENT weren't collaborating humans made Daud feel better about humanity. It turned out there weren't quite so many people willing to stoop to working with the enemy as he thought.

...This last thought swirled through Daud's head as Cullen fell to his knees as his betrayal was discovered. Sobbing about how his family was taken. Daud wanted to scream at him. To hurt him. How could he do this to them? Maybe he would have, but the whole ground began to shake...

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Re: X-COM 2 - 2019 Campaign Thread

Post by Klasa » Fri May 31, 2019 7:09 am

The most dangerous mission they could have imagined to be asked of. A personal visit to ADVENT to deliver a message for strangers on behalf of a mysterious woman. It was like the plot to some movie or cheesy novel. And yet they were going to go through with it despite their obvious difference in armaments and advantages. This was the kind of moment he had been talking about since they all joined this resistance. So why was it exactly that he ended up in charge of waiting in the getaway van?

Heck, Henderson even volunteered for the job too. Logically it made sense, not only did he have the most experience driving, heck, some of the youngins' probably didn't even have their licenses yet, but he also had experience driving in the war in combat situations. If things went sour with their mission against ADVENT, and let's face it, odds were it was going to, they needed to be ready to go, fast and dangerous. He understood that, even if it meant that he wouldn't get to shoot his LAW at some alien scum. Hopefully he'd at least get to hear it go off, though.

But perhaps what this task reminded him most of all was this. Boy was it boring being the guy on stake-out duty or on standby. And he had nothing to pass the time with either. No cards, not that solitaire was that much fun, no magazines, no GameBoys, and don't you know it that Video Games never stopped being a good way to pass the time, and definitely no movies to watch either. Man was this job boring. He just couldn't get how Stan could take being the GetAway Driver all the time.

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Re: X-COM 2 - 2019 Campaign Thread

Post by smartalec » Fri May 31, 2019 10:48 am

"Shit shit shit." Jacket-sack of food over one shoulder, rifle held awkwardly in the other, Victor stumbled through to the staircase to the surface. "Come on!" he called, stopping at the base of the stairs. "Jess! Radio Henderson, get him to start the car! Bo, grab the meds we've got! Someone - John, watch out for the doc and his daughter!"

He looked at the rifle. A handful of bullets. The pistol wasn't much better. He grimaced - thinking of the building upstairs, the shattered old camp. It hadn't protected whoever had lived in it then, and it was pretty possible it wouldnt protect them now... but it was all they had. He glanced at Cullen. No time for him. If Angela wanted him to come, she'd bring him along, and that was... fine. If not; he wouldn't lose much sleep.

"Daud, Stan, with me! We need to see what's up there! We need to find a way out!"

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