X-COM: Aliens

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Lazybones
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Re: X-COM: Aliens

Post by Lazybones » Fri Dec 19, 2014 4:09 pm

RogueZair wrote:((Craft Mechanical +7, helping with the Translator as much as possible!))
For the Translator project you'd need Craft Electronic or Knowledge Earth/Life Sciences for the full benefit.

I edited my earlier results post to reflect this assistance.

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Lazybones
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Re: X-COM: Aliens

Post by Lazybones » Sat Dec 20, 2014 5:56 am

+200xp for Pale, Strong, Fast, Nimble, Scowling, and Quiet for in-character posts this week.

+100xp for everyone for completing a Tier 1 research project.

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Vanya Mia
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Re: X-COM: Aliens

Post by Vanya Mia » Sat Dec 20, 2014 4:13 pm

((Server up.))

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Re: X-COM: Aliens

Post by Topato » Sat Dec 20, 2014 6:09 pm

// wild wants to use his knowledge of tactics to help create armour that is more efficient, focusing protection on the most vital areas in each species and the most commonly hit areas.

Knowledge: tactics = 6

Despited having gotten shot a lot, and the masters being unhappy with the information recovered from the stupid humans, Wild felt he'd learnt something from being able to understand humans directly. They were strange, almost totally independent of each other and unaware of each others presence, they're unable to be a united force. They follow chosen "leaders" rather than the clearly defined *Masters*. They were inefficient and weak, and he looked forward to running amok through them in his new form.

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Gulfwulf
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Re: X-COM: Aliens

Post by Gulfwulf » Sat Dec 20, 2014 11:22 pm

Strong looked around the lab. "We need better armor. I couldn't hit excom human - claws kept sliding off. I think curves in armor caused this, 'cause once I get solid hit, I punch through. Maybe add that to new armor design, yes?"

//Knowledge tactics 4.

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Re: X-COM: Aliens

Post by Shadani » Thu Dec 25, 2014 11:09 pm

"Armor would be good, yes," the Pale One agreed. "But weapons will take time to improve. Only so fast we can make them. Perhaps better to start now, yes?"

The Pale One would gladly continue its work no matter what its siblings decided, of course. But something gnawed at the back of its head - it found these simple mechanical tasks unsatisfying, somehow. Improving equipment did not seem half as interesting as getting to look inside a human mind and learn how it operated; how it might be broken...

There would be time for such things later, it supposed. If the Masters were good.

(Earth and Life Sciences: 11 - or Physical Sciences: 12, if we go the other route.)

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Mirgalen
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Re: X-COM: Aliens

Post by Mirgalen » Fri Dec 26, 2014 12:43 am

"We make armour! We make armour!"

The last mission had been interesting now that they could understand what the humans were saying. They had gone to the city. Moved from a rooftop to the street level. They did communicate with humans and fight soldiers. They were more soldiers on the roof. They returned to the base. The Master was not pleased although we brought the data we collected. There was no way for the team to retrieve something that was not there. If the friendly humans had use deception to lure us, the Masters should be blamed for falling for it. Clones were only following orders given…

// Sticking to what I know: Make New Armour, Craft Mech 9

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Vanya Mia
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Re: X-COM: Aliens

Post by Vanya Mia » Fri Dec 26, 2014 1:25 pm

"We need way to make it light, like thin skin," the Nimble One said while watching what the others were doing. "It no good if heavy and make us clunk around. Slower so we not jump or climb or bounce or float." The floater looked as thoughtful as its expression could manage for a while.

"Maybe we not make a cover, maybe if we make it like a field that cover whole body, and make things bounce off and make fire spread out so not so bad?" It continued to look thoughtful. "We got thing in dinger machine that make energy spread out. If we make it so it not spread out, but flow together like the shape Strong you making, and be thin and thick in places like Wild suggesting, maybe that work?"

Nimble gave off an eager emotional state. "Then it work same for all and no one need be slow!"


((Craft mech isn't a main skill for this I don't think? That's why we're supposed to explain how it helps, like T? Banking on this being an amulet for Nimble's actions to make sense for Craft Mech 9. :D ))

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RogueZair
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Re: X-COM: Aliens

Post by RogueZair » Fri Dec 26, 2014 3:34 pm

The Quiet One listened to the others discuss what to research as it silently moved about the lab. For any work to happen, there would need to be the right tools, and the clones would need to be able to find them. It sorted parts into storage areas, cleaned work benches of parts, and finished its own projects to improve various parts of the lab. With the small furnace and various machining tools it had put together as part of the earlier lab improvements, Quiet worked to recycle broken parts into something useful. It creating all sorts of fasteners, material stock piles, and raw ingots of various metals.

"Better armor and weapons, yes." it agreed at one point when included in the conversation. Then it went back to repairing an automated storage system it was working on.

((Craft Mechanical: 7 -- helping with either Armor or Weapons))

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Re: X-COM: Aliens

Post by smartalec » Fri Dec 26, 2014 4:24 pm

The Scowling one was quiet still, sometimes handling the tools with a curious, surprised air, sometimes rubbing the back of its enlarged cranium. But when it worked - and it worked, alongside the others, eagerly enough - it worked quietly, and intensely, nodding at each comment almost before it was finished being spoken, and sometimes well before it was finished spoken. It worked diligently, handing on its work as needed with a degree of surprising co-ordination - almost as if it knew what was needed without having to ask.

It worked, diligently. But in its mind could be read a dawning comprehension that it was yet reluctant to share, holding on until it was sure. Inside the Scowling One, something watched, detached, noting, understanding... and slowly rubbing its hands.

***

((Helping along with Physical Sciences 5! Hope y'all had a nice Christmas!))

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