X-COM 2 - 2019 Campaign Thread
Posted: Fri Oct 26, 2018 5:40 pm
The year is 2035, twenty years after the Alien War ended with humanity’s complete and utter defeat. For a time it looked as though the peoples of the Earth would prevail, united in their resistance under the leadership of X-COM. But the aliens proved to be too strong, and internal divisions weakened the alliance of Earth’s nations at a critical moment.
The governments of the Earth have been disbanded, replaced by the puppet administration of ADVENT. ADVENT promises unity, peace, and progress for its subjects, but dissent is not tolerated and those who challenge its authority quietly disappear. ADVENT forces patrol the streets of every major city on Earth, and with a nearly complete stranglehold on information, most people in the current era can barely remember what things were like before the aliens came.
Game Rules
The campaign uses the following hak packs:
The governments of the Earth have been disbanded, replaced by the puppet administration of ADVENT. ADVENT promises unity, peace, and progress for its subjects, but dissent is not tolerated and those who challenge its authority quietly disappear. ADVENT forces patrol the streets of every major city on Earth, and with a nearly complete stranglehold on information, most people in the current era can barely remember what things were like before the aliens came.
Game Rules
The campaign uses the following hak packs:
- D20 Modern Project, version 2.2 [only v2.1 is available on the Vault; Vanya Mia will provide a link to the updated set]
- Community Expansion Pack, version 2.65
- Worms Seasonal Forest, version 10
- Wealth options in d20 Modern do not apply in this campaign. All equipment will either be scavenged or issued by the character’s sponsor organization.
- Forum posting awards will be as usual: 10% of the XP needed for a level by the lowest-level player character for posting in-character at least 24 hours prior to game time. An extra 5% bonus will be awarded if everyone posts.
- All characters are human; other racial options are not available.
- Player characters will start at 1st level, as members of a resistance cell that is just beginning to fight back against the alien occupation of Earth. The setting is a generic Western country, but we can place it in a specific location if the players prefer. The campaign begins at a very local level but will eventually send the characters on missions all over the world.
- Player characters from the last campaign are not available. This campaign is set in an alternative timeline from the one where Vasily, Catalina, Hadrian, and the rest of the group traveled to Mars to destroy the leaders of the alien invasion. In this timeline the Second Alien War (i.e., “Terror from the Deep”) never happened. If you would like to play a relative to one of those former player characters, send me a note.
- The campaign will be very low-powered to start. I expect that leveling will be fairly rapid, at least for the first few levels.
- Proficiencies: You will need the Firearm Proficiency: Personal Weapons to use handguns. The Advanced Firearms Proficiency is needed to use rifles and submachine guns. You will need the Heavy Weapons proficiency to use machine guns, rocket launchers, and sniper rifles. There will be an option to access Armor proficiencies via training later in the campaign, so you do not need to take those proficiencies during character creation.