Neverwinter Nights 1: Extended Edition

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Neverwinter Nights 1: Extended Edition

Postby Karvon » Tue Nov 28, 2017 7:26 am

Looks like NWN1 has been resurrected. New days are ahead of us now :)

https://www.beamdog.com/products/neverw ... ed-edition
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Re: Neverwinter Nights 1: Extended Edition

Postby Carlo » Wed Nov 29, 2017 2:18 am

Thanks for posting that, recently ran across the news item elsewhere (the Escapist thread linked below). So I have to say that the graphics in the screenshots look exactly the same as the current version of NWN on my monitor - or maybe worse, hard to tell. I'm unsure about the value added, over the existing GoG version that runs on modern systems w/o issue (after the 1.69 critical rebuild patch is applied for good measure). I've never had a problem with the UI scaling either.

http://www.escapistmagazine.com/forums/ ... ed-Edition
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Re: Neverwinter Nights 1: Extended Edition

Postby Vanya Mia » Wed Nov 29, 2017 5:50 pm

There's half a dozen threads on it over at https://neverwintervault.org/ that might be worth checking out and/or watching. Messages seem a little mixed at the moment as to how effective the graphics will be and how much you're going to get for you money as at present there doesn't seem much more to it than that for the SP environment.

There are some changes, such as TLK and Haks loading before character creation in a server hosted game, which will be very useful but that's only ever been an issue if you add to or change the classes and skills available for first level - such as in D20 Modern.

There seems to be issues with "patch" compatibility so everyone playing in a hosted campaign needs to update or none. Fine when it was free but not if ... well.

In truth I'm not finding a lot but I've a notoriously short attention span for sifting through this stuff. If anyone cares to and is prepared to give a blow by blow account on changes and how they'd affect 'us campaigners' then I'd welcome it.
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Re: Neverwinter Nights 1: Extended Edition

Postby Karvon » Thu Nov 30, 2017 4:42 am

I've not done any extensive tests as of yet, but it seems more stable than NWN1 on my machine as I've been able to load and play at least one module that crashed on attempting to load before. Alas, the camera hak I use to be able to get wider views doesn't work with it, so not so happy about that, though I suppose someone will duplicate that soon enough if EE gets popular.
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