Amee Pass - module release on Neverwinter Vault

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Carlo
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Amee Pass - module release on Neverwinter Vault

Post by Carlo » Mon Feb 25, 2019 10:21 am

A newly-formed party of adventurers assembles, equips and is hired on behalf of a local baron for what appears to be a routine job helping guard Amee Pass. Upon their arrival, it soon turns into a deadly situation. Players will be faced with different and difficult situations, requiring effective teamwork and strategy. The party will of necessity learn how to most effectively use its strengths and avoid its weaknesses, or face the consequences of failure.

Amee Pass is a Neverwinter Nights: Enhanced Edition (NWN:EE) module designed for a balanced party of 4-6 PCs who start at level 1. It typically takes around 3-4 hours to complete. It does not require a DM, so a player can host and play it successfully in co-op mode. A DM’s presence will naturally add some depth to the adventure, and extensive DM Notes are included in the download package, along with a Player Guide and designer notes: click here to go to the Vault page

Pre-release playtest credit goes to: Dogar, Heryn, Liberty Prime, and Ranan for the DM'd module run-through at Neverwinter Connections

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