Westgate Campaign Chronicles
Moderator:Carlo
The group went back up to the main deck, with Nina hurrying in the lead, clearly concerned about Kain. Captain Halfoy and Tomas were slowly but expertly bringing the ship into the harbor, the captain confidently providing orders despite the rain and dark of night. Barzog, somewhat grumpily, was also assisting with the ship. Tomas was periodically calling out the distance to obstacles in the channel, but was able to somewhat distractedly answer Nina’s questions about Kain.
The sailor related how around sunset, Kain had come up on deck with a scroll that he had mentioned finding in one of the cabins. The necromancer had said that he thought he knew what it did. After he looked at it in the waning light of the sun, he then vanished. Tomas had assumed that, Kain being a mage and all, there was no cause for concern and he must have told the rest of the party about it. Darrow cursed under his breath and stated that Kain had not said a word to him, at least.
Nina, by now frantic, asked what the disappearance meant. Dermot helpfully asked if there was any sign of ash on the deck, which caused the woman to let out a small scream. Rahnee pointed out that it was raining and Dermot acknowledged it was unlikely any ash would remain. Aerikoth observed that Kain might have found a teleportation scroll amongst the slavers’ belongings, perhaps one that had even belonged to him, but at this point everything was just conjecture.
The ship finished its careful, slow approach into the Urdo docks and the captain let out the winch holding the ship’s anchor. A boat soon put out from the docks, in order to more easily shuttle off the people on board ship, and Captain Halfoy called for all hands to remember to take what they needed from the ship. He then ordered the former prisoners to begin queuing on the starboard side of the ship, to get them off first. Rahnee and Darrow expressed their gratitude to the captain, while Dermot praised the fact he was finally back on land, to stay.
Dermot went and fetched the beagle puppy from the hold as the former slaves made their way to the dock. The company then turned their attention to the fate of their other companions. Captain Halfoy generously offered Tomas a position with his own crew, which the sailor gratefully accepted, although it meant he would have to stay on board The Blind Man as a watchman for the remainder of the night. Regarding Barzog, Darrow confirmed that they had promised him his freedom and wondered if he might do well as a bouncer somewhere. Dermot and Shanni had no doubt that he would land on his feet in a town like Westgate.
As the group finally finished debarking, leaving the adventurers and former prisoners milling around the Urdo dock, a large group of men marched out of the night - Losifan Urdo accompanied by a squad of heavily armed Urdo guards. Losifan called out a greeting to Helm’s Shadows and recognized Rahnee, who had pushed her hood back upon seeing him approach. The two then clasped hands, leading Darrow, Shanni and Dermot to relax and move their hands away from their weapons.
Losifan observed that it had been nigh on two months since their last encounter on Trader’s Road. He explained that when he had heard it was Helm’s Shadows coming in with the ship, he thought he should greet them personally. After he noted that he did not recognize everyone, although he recalled Aerikoth from before. Rahnee explained that some of their companions had fallen, with others taking their place. She then introduced Darrow as being from Clan Ironhelm, Dermot by name with no further explanation, and pointing out Shanni simply noted that she was Rahnee’s maid. Losifan commented wryly on Rahnee’s choice in maids as Shanni stiffened and Dermot raised an eyebrow. The Urdo lord then said he would not leave them standing in the rain any longer, but wanted to extend an invitation for them to come to Castle Urdo. The company indicated they had pressing business, so an hour of eight bells was settled on.
Taking Barzog with them, the five adventurers tramped through the dark, wet streets to the Gatereach Inn. Shanni was noticeably stiff and silent the entire way. Upon entering the inn, Darrow called out a loud greeting to Jandrico and Barzog exclaimed his appreciation of the inn, which apparently was of a higher class than his usual haunts.
Darrow immediately hit the bar and was the first to get a drink, as the others came in after him. Rahnee had noticed there was something amiss with Shanni, so the two went off to discuss things, while the others filled Jandrico in on their situation. As Darrow and Dermot were discussing with Jandrico what to do with Barzog, Aerikoth declared that he would see them in the morning, meeting them at the Gatereach before they were due to head to Castle Urdo, and departed. Jandrico agreed to take Barzog on, at least for the time being, and expressed his appreciation for the adventurers’ search for Janatha, along with his disappointment that she had not yet been found. Returning from their talk, apparently satisfied by the outcome, Rahnee and Shanni joined in the drinking session, with some tea provided by Jandrico.
-----------------------------
Tomas: Kain? You didn't know what happened to him, then?
Shanni Krowe: *rubs eyes sleepily* When was he last seen?
Nina: No, what?
Darrow Ironhelm: *stops talking and listens*
Tomas: *continues concentrating on watch as he speaks*
Rahnee' Roaringhorn: *hand on sword belt near scabbard*
Tomas: Well, it was around sunset, he came up here with some sort of scroll he said he'd found hidden in one of the cabins.
Dermot Kenner: Huh.
Tomas: Nobody else was on deck.
Tomas: Said something about thinking he knew what it did.
Nina: And? *voice stressed with anticipation*
Shanni Krowe: *turns slightly glazed look on Tomas*
Rahnee' Roaringhorn: why do I think that was the first mistake? *softly*
Tomas: Well, that's just it. He just vanished. I thought him being a wizard and all, that was expected.
Tomas: Like you all had planned it. He didn't seem too concerned.
Captain Halfoy: Distance off the starboard bow!
Aerikoth: *slight smirk as he continues to look out over the dark water*
Tomas: *peers out*
Tomas: Two ship's lengths, captain!
Captain Halfoy: We're coming about then, should be headed right for the docks!
Darrow Ironhelm: Sure's th' nine hells didn't breathe a word of it to me.
Captain Halfoy: *turns the wheel slowly and the bow of the ship follows, arcing to the left*
Shanni Krowe: *looks at Aerikoth* Is there anything we can do?
Nina: But what does that mean?
Aerikoth: *shakes his head once* Without knowing what the scrolls he found were...
Dermot Kenner: Anyone see any bits of ash on deck...?
Nina: *screams softly*
Rahnee' Roaringhorn: Ash in THIS rain?
Dermot Kenner: ... yeah, fair point.
Dermot Kenner: *sigh.*
The sailor related how around sunset, Kain had come up on deck with a scroll that he had mentioned finding in one of the cabins. The necromancer had said that he thought he knew what it did. After he looked at it in the waning light of the sun, he then vanished. Tomas had assumed that, Kain being a mage and all, there was no cause for concern and he must have told the rest of the party about it. Darrow cursed under his breath and stated that Kain had not said a word to him, at least.
Nina, by now frantic, asked what the disappearance meant. Dermot helpfully asked if there was any sign of ash on the deck, which caused the woman to let out a small scream. Rahnee pointed out that it was raining and Dermot acknowledged it was unlikely any ash would remain. Aerikoth observed that Kain might have found a teleportation scroll amongst the slavers’ belongings, perhaps one that had even belonged to him, but at this point everything was just conjecture.
The ship finished its careful, slow approach into the Urdo docks and the captain let out the winch holding the ship’s anchor. A boat soon put out from the docks, in order to more easily shuttle off the people on board ship, and Captain Halfoy called for all hands to remember to take what they needed from the ship. He then ordered the former prisoners to begin queuing on the starboard side of the ship, to get them off first. Rahnee and Darrow expressed their gratitude to the captain, while Dermot praised the fact he was finally back on land, to stay.
Dermot went and fetched the beagle puppy from the hold as the former slaves made their way to the dock. The company then turned their attention to the fate of their other companions. Captain Halfoy generously offered Tomas a position with his own crew, which the sailor gratefully accepted, although it meant he would have to stay on board The Blind Man as a watchman for the remainder of the night. Regarding Barzog, Darrow confirmed that they had promised him his freedom and wondered if he might do well as a bouncer somewhere. Dermot and Shanni had no doubt that he would land on his feet in a town like Westgate.
As the group finally finished debarking, leaving the adventurers and former prisoners milling around the Urdo dock, a large group of men marched out of the night - Losifan Urdo accompanied by a squad of heavily armed Urdo guards. Losifan called out a greeting to Helm’s Shadows and recognized Rahnee, who had pushed her hood back upon seeing him approach. The two then clasped hands, leading Darrow, Shanni and Dermot to relax and move their hands away from their weapons.
Losifan observed that it had been nigh on two months since their last encounter on Trader’s Road. He explained that when he had heard it was Helm’s Shadows coming in with the ship, he thought he should greet them personally. After he noted that he did not recognize everyone, although he recalled Aerikoth from before. Rahnee explained that some of their companions had fallen, with others taking their place. She then introduced Darrow as being from Clan Ironhelm, Dermot by name with no further explanation, and pointing out Shanni simply noted that she was Rahnee’s maid. Losifan commented wryly on Rahnee’s choice in maids as Shanni stiffened and Dermot raised an eyebrow. The Urdo lord then said he would not leave them standing in the rain any longer, but wanted to extend an invitation for them to come to Castle Urdo. The company indicated they had pressing business, so an hour of eight bells was settled on.
Taking Barzog with them, the five adventurers tramped through the dark, wet streets to the Gatereach Inn. Shanni was noticeably stiff and silent the entire way. Upon entering the inn, Darrow called out a loud greeting to Jandrico and Barzog exclaimed his appreciation of the inn, which apparently was of a higher class than his usual haunts.
Darrow immediately hit the bar and was the first to get a drink, as the others came in after him. Rahnee had noticed there was something amiss with Shanni, so the two went off to discuss things, while the others filled Jandrico in on their situation. As Darrow and Dermot were discussing with Jandrico what to do with Barzog, Aerikoth declared that he would see them in the morning, meeting them at the Gatereach before they were due to head to Castle Urdo, and departed. Jandrico agreed to take Barzog on, at least for the time being, and expressed his appreciation for the adventurers’ search for Janatha, along with his disappointment that she had not yet been found. Returning from their talk, apparently satisfied by the outcome, Rahnee and Shanni joined in the drinking session, with some tea provided by Jandrico.
-----------------------------
Tomas: Kain? You didn't know what happened to him, then?
Shanni Krowe: *rubs eyes sleepily* When was he last seen?
Nina: No, what?
Darrow Ironhelm: *stops talking and listens*
Tomas: *continues concentrating on watch as he speaks*
Rahnee' Roaringhorn: *hand on sword belt near scabbard*
Tomas: Well, it was around sunset, he came up here with some sort of scroll he said he'd found hidden in one of the cabins.
Dermot Kenner: Huh.
Tomas: Nobody else was on deck.
Tomas: Said something about thinking he knew what it did.
Nina: And? *voice stressed with anticipation*
Shanni Krowe: *turns slightly glazed look on Tomas*
Rahnee' Roaringhorn: why do I think that was the first mistake? *softly*
Tomas: Well, that's just it. He just vanished. I thought him being a wizard and all, that was expected.
Tomas: Like you all had planned it. He didn't seem too concerned.
Captain Halfoy: Distance off the starboard bow!
Aerikoth: *slight smirk as he continues to look out over the dark water*
Tomas: *peers out*
Tomas: Two ship's lengths, captain!
Captain Halfoy: We're coming about then, should be headed right for the docks!
Darrow Ironhelm: Sure's th' nine hells didn't breathe a word of it to me.
Captain Halfoy: *turns the wheel slowly and the bow of the ship follows, arcing to the left*
Shanni Krowe: *looks at Aerikoth* Is there anything we can do?
Nina: But what does that mean?
Aerikoth: *shakes his head once* Without knowing what the scrolls he found were...
Dermot Kenner: Anyone see any bits of ash on deck...?
Nina: *screams softly*
Rahnee' Roaringhorn: Ash in THIS rain?
Dermot Kenner: ... yeah, fair point.
Dermot Kenner: *sigh.*
May 6 2012 session
Following a dream-filled night, the five adventurers awoke on Ches 2 with the sun and the sounds of the city morning. Dermot and Darrow were the first up and were joined by Aerikoth at the Gatereach bar. A few minutes later, Shanni and Rahnee came down as well. After greetings were said, Dermot informed them that it appeared a hooded man in the common room was there to see them, along with the fact that breakfast would shortly be ready.
Questions about their unknown guest were temporarily forgotten as a hearty breakfast of venison sausage and black bread arrived, along with the usual tea for Rahnee. Goruna the serving woman was also especially pleased to see Dermot return. Shanni uncharacteristically served portions of food to the others, smiling and calling them “sirs”. Rahnee smiled and commended the job performed by her “maid” as Dermot wondered what had gotten into Shanni.
In between bites of food, Rahnee commented that they would need to hurry in order to make it to Castle Urdo on time. Darrow in response jerked a thumb back in the direction of the common room, saying quietly they would not need to go to the castle, as the castle had come to them. Aerikoth then further explained the unidentified man had rented a room upstairs, so they could meet discreetly. Darrow commented that until Jandrico had informed them of this, he had not realized who the other man was.
As the companions finished their meal, Jandrico walked up and informed them that the man who wished to meet with them was in an upstairs room, at the end of the hall on the right. This was the signal for the end of breakfast, although Dermot managed to filch some more sausage on the way out. The five then climbed the stairs to the level of the inn rooms, following Jandrico’s directions. One knock from Dermot and the door was opened, revealing Losifan Urdo, who motioned them inside.
After greetings were exchanged, including a demure curtsey by Shanni, Losifan apologized for what he called the irregularity of the situation. Aerikoth arched an eyebrow at this, his hands resting on his wizard staff, but remained silent. Losifan explained that his own business, it turned out, could not wait either; he complained of the lack of sleep which came with preparations for Lord Scirkas Urdo to assume the position of Croamarkh.
Losifan then turned to the subject of the Fire Knives, asking Rahnee directly what she knew of them. Rahnee observed that they were a well-known band of thieves and assassins, not from Westgate. Darrow, ignorant of the group, asked whether they were better or worse than the Astorians; Dermot advised him they were more the latter than the former. Losifan continued by saying that the Fire Knives appeared to have a relationship with House Cormaeril, one of the losing candidates in the election for Croamarkh. He also said that he understood that Rahnee’s group had been involved somehow in an investigation of the Fire Knives the previous year.
Most importantly from Losifan’s perspective, House Cormaeril were “sore losers” as he put it and apparently were seeking revenge for their electoral defeat. Durgar the Just, the current Croamarkh, had shared many things with House Urdo, including information recently obtained that the Fire Knives were planning to send assassins against Urdo. Rahnee observed that if the Fire Knives were squashed hard enough, they would see the error of their ways. Losifan agreed with this view, proposing that once the group’s urgent business was done, they consider working with Urdo against the Fire Knives.
Losifan indicated he did not yet need to know details about their history with the Fire Knives, but admitted he was curious about the group’s current business. Without naming names, Rahnee explained they were helping recover the kidnapped daughter of a friend and confirmed that it was related to their previous business in Teziir. At this point, they heard a scratching at the door. Shanni, playing the role of dutiful maid, told Rahnee that it sounded like her puppy and went to open the door. Pincer scampered in and was immediately scooped up by Shanni, who stood to one side and played with his ears.
Losifan, chuckling, asked where they had found the puppy and Dermot responded it had belonged to a former employer. Losifan then indicated that his proposition could wait until after the party’s business was concluded; they should see him at the Mercenaries Guild when they returned, where he would also give them the gold owed in compensation for turning in The Blind Man to House Urdo. Without further ado, he then pulled up his hood and departed.
As the door clicked shut behind him, Pincer jumped from Shanni’s hands to the floor as she dropped him with a grimace. Aerikoth explained to the others that his and Rahnee’s earlier encounter with the Fire Knives had been on behalf of House Thalavar and involved unwrapping some of the mystery surrounding the Knives’ activity in Westgate. Answering Darrow’s earlier question, Aerikoth also said he thought they were considerably more dangerous than the Astorians, hailing originally from the land of Cormyr. Rahnee followed up by mentioning that House Cormaeril was as well, so there was no surprise at the association; both groups were dangerous and neither bore any love for the adventurers.
After some further discussion of Losifan’s offer and their immediate plans, while Dermot fed some of his sausage to Pincer, both Rahnee and Aerikoth indicated they had errands to run in the city before departing. Dermot, Shanni and Darrow thought they should therefore head to Shalush’s shop in the Market district, to stock up on provisions and sell a few items.
------------------------------
Shanni Krowe: Sounds like your puppy, mi'lady.
Dermot Kenner: ... 'course.
Beagle Puppy: *yips*
Shanni Krowe: *gathers up Pincer*
Beagle Puppy: *barks*
Rahnee' Roaringhorn: *chuckles* Oh, yes, there he is
Rahnee' Roaringhorn: the little devil.
Dermot Kenner: Somethin' up, dog?
Losifan Urdo: Cute tyke. Where did you find him?
Shanni Krowe: *stands to one side, holding the supposed puppy and playin with it's ears*
Dermot Kenner: Belonged to a former employer.
Rahnee' Roaringhorn: At any rate, back to our discussion.
Rahnee' Roaringhorn: So you are in no particular hurry then....
Losifan Urdo: We don't have a quick solution to the problem of the Fire Knives....or the Cormaerils.
Rahnee' Roaringhorn: *looks at Aerikoth*
Rahnee' Roaringhorn: I see no reason why we cannot discuss this further, Losifan.....
Losifan Urdo: When you return, come by the Mercenaries Guild and ask for me. I'll have the gold ready in compensation for the ship you brought us.
Rahnee' Roaringhorn: Once our current business has been resolved, one way or the other.
Losifan Urdo: I would welcome the chance then for further discussion.
Rahnee' Roaringhorn: Very well.
Losifan Urdo: Good luck in the meantime.
Darrow Ironhelm: Thanks.
Rahnee' Roaringhorn: And to House Urdo as well.
Losifan Urdo: *pulls on his hood*
Darrow Ironhelm: Should be good fun.
Dermot Kenner: 'ave a nice day.
Shanni Krowe: *dips a curtsey as he goes*
Dermot Kenner: *frowns, seemingly at the news.*
Aerikoth: *watches him depart and then looks at Rahnee* Intriguing. The resources he has as a leader of the mercenary guild and he chooses us.
Beagle Puppy: *jumps out of Shanni's hands*
Shanni Krowe: *drops the dog on the floor with a grimace*
Rahnee' Roaringhorn: Indeedd.
Rahnee' Roaringhorn: That is what I thought.
Beagle Puppy: *curls up*
Questions about their unknown guest were temporarily forgotten as a hearty breakfast of venison sausage and black bread arrived, along with the usual tea for Rahnee. Goruna the serving woman was also especially pleased to see Dermot return. Shanni uncharacteristically served portions of food to the others, smiling and calling them “sirs”. Rahnee smiled and commended the job performed by her “maid” as Dermot wondered what had gotten into Shanni.
In between bites of food, Rahnee commented that they would need to hurry in order to make it to Castle Urdo on time. Darrow in response jerked a thumb back in the direction of the common room, saying quietly they would not need to go to the castle, as the castle had come to them. Aerikoth then further explained the unidentified man had rented a room upstairs, so they could meet discreetly. Darrow commented that until Jandrico had informed them of this, he had not realized who the other man was.
As the companions finished their meal, Jandrico walked up and informed them that the man who wished to meet with them was in an upstairs room, at the end of the hall on the right. This was the signal for the end of breakfast, although Dermot managed to filch some more sausage on the way out. The five then climbed the stairs to the level of the inn rooms, following Jandrico’s directions. One knock from Dermot and the door was opened, revealing Losifan Urdo, who motioned them inside.
After greetings were exchanged, including a demure curtsey by Shanni, Losifan apologized for what he called the irregularity of the situation. Aerikoth arched an eyebrow at this, his hands resting on his wizard staff, but remained silent. Losifan explained that his own business, it turned out, could not wait either; he complained of the lack of sleep which came with preparations for Lord Scirkas Urdo to assume the position of Croamarkh.
Losifan then turned to the subject of the Fire Knives, asking Rahnee directly what she knew of them. Rahnee observed that they were a well-known band of thieves and assassins, not from Westgate. Darrow, ignorant of the group, asked whether they were better or worse than the Astorians; Dermot advised him they were more the latter than the former. Losifan continued by saying that the Fire Knives appeared to have a relationship with House Cormaeril, one of the losing candidates in the election for Croamarkh. He also said that he understood that Rahnee’s group had been involved somehow in an investigation of the Fire Knives the previous year.
Most importantly from Losifan’s perspective, House Cormaeril were “sore losers” as he put it and apparently were seeking revenge for their electoral defeat. Durgar the Just, the current Croamarkh, had shared many things with House Urdo, including information recently obtained that the Fire Knives were planning to send assassins against Urdo. Rahnee observed that if the Fire Knives were squashed hard enough, they would see the error of their ways. Losifan agreed with this view, proposing that once the group’s urgent business was done, they consider working with Urdo against the Fire Knives.
Losifan indicated he did not yet need to know details about their history with the Fire Knives, but admitted he was curious about the group’s current business. Without naming names, Rahnee explained they were helping recover the kidnapped daughter of a friend and confirmed that it was related to their previous business in Teziir. At this point, they heard a scratching at the door. Shanni, playing the role of dutiful maid, told Rahnee that it sounded like her puppy and went to open the door. Pincer scampered in and was immediately scooped up by Shanni, who stood to one side and played with his ears.
Losifan, chuckling, asked where they had found the puppy and Dermot responded it had belonged to a former employer. Losifan then indicated that his proposition could wait until after the party’s business was concluded; they should see him at the Mercenaries Guild when they returned, where he would also give them the gold owed in compensation for turning in The Blind Man to House Urdo. Without further ado, he then pulled up his hood and departed.
As the door clicked shut behind him, Pincer jumped from Shanni’s hands to the floor as she dropped him with a grimace. Aerikoth explained to the others that his and Rahnee’s earlier encounter with the Fire Knives had been on behalf of House Thalavar and involved unwrapping some of the mystery surrounding the Knives’ activity in Westgate. Answering Darrow’s earlier question, Aerikoth also said he thought they were considerably more dangerous than the Astorians, hailing originally from the land of Cormyr. Rahnee followed up by mentioning that House Cormaeril was as well, so there was no surprise at the association; both groups were dangerous and neither bore any love for the adventurers.
After some further discussion of Losifan’s offer and their immediate plans, while Dermot fed some of his sausage to Pincer, both Rahnee and Aerikoth indicated they had errands to run in the city before departing. Dermot, Shanni and Darrow thought they should therefore head to Shalush’s shop in the Market district, to stock up on provisions and sell a few items.
------------------------------
Shanni Krowe: Sounds like your puppy, mi'lady.
Dermot Kenner: ... 'course.
Beagle Puppy: *yips*
Shanni Krowe: *gathers up Pincer*
Beagle Puppy: *barks*
Rahnee' Roaringhorn: *chuckles* Oh, yes, there he is
Rahnee' Roaringhorn: the little devil.
Dermot Kenner: Somethin' up, dog?
Losifan Urdo: Cute tyke. Where did you find him?
Shanni Krowe: *stands to one side, holding the supposed puppy and playin with it's ears*
Dermot Kenner: Belonged to a former employer.
Rahnee' Roaringhorn: At any rate, back to our discussion.
Rahnee' Roaringhorn: So you are in no particular hurry then....
Losifan Urdo: We don't have a quick solution to the problem of the Fire Knives....or the Cormaerils.
Rahnee' Roaringhorn: *looks at Aerikoth*
Rahnee' Roaringhorn: I see no reason why we cannot discuss this further, Losifan.....
Losifan Urdo: When you return, come by the Mercenaries Guild and ask for me. I'll have the gold ready in compensation for the ship you brought us.
Rahnee' Roaringhorn: Once our current business has been resolved, one way or the other.
Losifan Urdo: I would welcome the chance then for further discussion.
Rahnee' Roaringhorn: Very well.
Losifan Urdo: Good luck in the meantime.
Darrow Ironhelm: Thanks.
Rahnee' Roaringhorn: And to House Urdo as well.
Losifan Urdo: *pulls on his hood*
Darrow Ironhelm: Should be good fun.
Dermot Kenner: 'ave a nice day.
Shanni Krowe: *dips a curtsey as he goes*
Dermot Kenner: *frowns, seemingly at the news.*
Aerikoth: *watches him depart and then looks at Rahnee* Intriguing. The resources he has as a leader of the mercenary guild and he chooses us.
Beagle Puppy: *jumps out of Shanni's hands*
Shanni Krowe: *drops the dog on the floor with a grimace*
Rahnee' Roaringhorn: Indeedd.
Rahnee' Roaringhorn: That is what I thought.
Beagle Puppy: *curls up*
May 20 2012 session
It was late morning by the time the party had reassembled at the Gatereach. Rahnee made sure to talk to Jandrico and say their goodbyes before departing in the direction of Traders Road. Darrow was having some trouble getting his armor fastened and said he would catch up with the others, also having to find a way to stuff Pincer into his pack.
On the outskirts of town, they ran across a panicked merchant and his wagons. The man, panting for breath, warned them of having spotted two giants on the road ahead, alluding to a previous problem with giants from the year before. He and his guard had been fleeing for the past half hour, before making it to safety at the city boundary. Rahnee, Aerikoth, Shanni and Dermot carefully made their way west, Darrow catching up with them shortly, having also heard the merchant’s warning.
The group made their way to the crossroads with the trail to the Amee Pass and paused there to make further preparations. Darrow thought he had heard something up ahead, but admitted he was unsure. Their battle strategy was laid out, with Darrow to take point with support from Rahnee, Shanni to stay back with Aerikoth at range, and Dermot to place himself where he saw the best opportunity. As Darrow was to take on the giants directly, Aerikoth cast a stoneskin spell on him, which would absorb many of their blows.
Further up the road, the party was well prepared when the two hill giants attacked. Darrow was able to charge forward and engage the one in front, shrugging off blows with his magical protection. Aerikoth used spells of force to strike at them while Shanni employed her bow by his side. Dermot also moved to flank the giants, staying just within arrowshot of them. As Darrow’s protection disappeared, Rahnee moved in to assist the dwarf in close fighting and caught a blow from one of their enemy’s giant clubs, but giants were quickly dispatched after that.
After taking a look at the giants’ possessions, it was agreed that Aerikoth would change Pincer back to his human form. The wizard focused on the beagle puppy, speaking a magic incantation and holding out what looked like a small cocoon. Pincer’s transformation was instantaneous and the man touched his torso with an exclamation of surprise and pleasure, confirming he was all there.
Pincer was duly impressed at how the party had handled the giants, although he had been somewhat apprehensive in puppy form during the battle. He commented that he thought they might have a chance against the lair defenses, especially with Aerikoth’s magic. In response to a question from Aerikoth, Pincer indicated that the lair was about two hours outside of Teziir, but was not easy to find. Dermot asked about the defense and Pincer said they consisted of layers of traps and guards, both above and below ground. He also mentioned that he had been led by a guide the one time he had visited, so he doubted he could remember the exact way to get to the lair and avoid the traps.
With the skies now raining on them, the party headed west along Traders Road, traveling for about fourteen hours to the Reddansyr Crossroads. Tired and wet, Pincer complained that he couldn’t believe it was still raining and asking about shelter, considering it was past midnight. Rahnee and Darrow conferred with Aerikoth and agreed that it would be best for him to create the shelter there, which confused their other three traveling companions. They continued to be confused as they watched Aerikoth hold up various small pieces of material while speaking arcane words. After a short while, however, the wizard ceased and a large hut sprang into being directly in front of him.
The party circled the hut and Aerikoth opened the door to let them in. Inside was dry and comfortable, with ample space to rest. As the others made themselves comfortable, the wizard explained that the hut would last for a day, unless he dismissed it earlier. Rahnee, after shedding her wet cloak, pointedly observed that she would be sleeping near the door, looking at Pincer as she said this. Aerikoth noted that he was the only one who could magically unlock the door for them to exit, which satisfied Rahnee.
Although the group was tired from their travels, the conjuring of the hut had temporarily given them an adrenalin boost, so they decided to debate Pincer’s future. The former slaver observed that some people might simply use and then kill him, which did not seem much to look forward to. Aerikoth declared his indifference to Pincer’s fate, deferring to the Lady Roaringhorn. Dermot asked Pincer what he would do, assuming he walked out of the situation alive. In response, Pincer said that he had not thought that far ahead and besides had no family or anyone else to go to. Darrow pointed out that this would be an opportunity to turn his life around and suggested the Mercenaries Guild in Westgate, or better yet enter into the service of Baron Pahar in Turnton. The dwarf said he would at least promise not to personally kill Pincer - unless he turned on the party.
Sleep came quickly after their discussion was finished and the morning of Ches 3 seemed to arrive just as quickly. Aerikoth unlocked the door for the others, stating he would remain inside and study his spells for the time being. Rahnee was first outside, stealthily checking to see if anyone else was around, and was soon joined by Darrow. Pincer meanwhile exchanged verbal barbs with Shanni and Dermot, while Aerikoth obliviously pored over his spell book.
Rahnee and Darrow returned to report that there were no threats and the party exited the shelter into the light of day. Rahnee then recalled that she had forgotten to mention Jandrico’s offer to the company, that they could occupy a rebuilt guest house on the Gatereach property for only 300 gold per month, if they so chose. Aerikoth thought it would take a while to rebuild, but Rahnee said it was supposed to be completed by the end of the month. Aerikoth then turned and dismissed the hut, which disappeared with a wave of his hand, impressing Pincer once again with his magic.
--------------------------------
Pincer: You seem particularly...vengeful.
Dermot Kenner: *raises an eyebrow, still swishing his mouth out.*
Shanni Krowe: *eyes flash to Pincer* Wouldn't you be?
Pincer: You mean, if I'd been kidnapped by a bunch of bloodthirsty thugs?
Pincer: *coughs*
Shanni Krowe: Something like that, yes.
Dermot Kenner: An' put in a crate.
Pincer: Was the crate bigger than a knapsack?
Pincer: Just asking....
Shanni Krowe: *tense* It felt small enough.
Pincer: Well, I can honestly say that I have some sympathy.
Dermot Kenner: We ain't bloodthirsty.
Pincer: *hooo hooo hahahaha*
Pincer: No, just killed off an entire ship's crew.
Dermot Kenner: *edge of menace* We ain't.
Pincer: Stacked the bodies like cordwood.
Pincer: Killed your own ally, too.
Pincer: Now, that gave me pause.
Dermot Kenner: Let me put it this way, mate.
Shanni Krowe: *watches him silently blue eyes rather fierce now*
Dermot Kenner: For you, an' all of the rest, it's all business.
Dermot Kenner: For most of us, this one's personal. An' always was.
Shanni Krowe: *tight little nod*
Dermot Kenner: The Astorians took the wrong person... an' you might never have met us, had they not.
Pincer: I get that. Fortunes of war....and business.
Shanni Krowe: *stands up just as silently and pulls on the mostly dry cloak*
Shanni Krowe: War?
Darrow Ironhelm: *knocks on the door*
Rahnee' Roaringhorn: *calls in the door* Okay to come out.
Shanni Krowe: Tell that to the females who weren't as fortunate as I.
Pincer: That's how the saying goes, isn't it? Except this is business. Kind of feels like war, though.
Aerikoth: *seems oblivious to the conversation as he studies his book*
Pincer: *glances over at Aerikoth* guess we shouldn't bother the wizard.
Dermot Kenner: War it is, then.
On the outskirts of town, they ran across a panicked merchant and his wagons. The man, panting for breath, warned them of having spotted two giants on the road ahead, alluding to a previous problem with giants from the year before. He and his guard had been fleeing for the past half hour, before making it to safety at the city boundary. Rahnee, Aerikoth, Shanni and Dermot carefully made their way west, Darrow catching up with them shortly, having also heard the merchant’s warning.
The group made their way to the crossroads with the trail to the Amee Pass and paused there to make further preparations. Darrow thought he had heard something up ahead, but admitted he was unsure. Their battle strategy was laid out, with Darrow to take point with support from Rahnee, Shanni to stay back with Aerikoth at range, and Dermot to place himself where he saw the best opportunity. As Darrow was to take on the giants directly, Aerikoth cast a stoneskin spell on him, which would absorb many of their blows.
Further up the road, the party was well prepared when the two hill giants attacked. Darrow was able to charge forward and engage the one in front, shrugging off blows with his magical protection. Aerikoth used spells of force to strike at them while Shanni employed her bow by his side. Dermot also moved to flank the giants, staying just within arrowshot of them. As Darrow’s protection disappeared, Rahnee moved in to assist the dwarf in close fighting and caught a blow from one of their enemy’s giant clubs, but giants were quickly dispatched after that.
After taking a look at the giants’ possessions, it was agreed that Aerikoth would change Pincer back to his human form. The wizard focused on the beagle puppy, speaking a magic incantation and holding out what looked like a small cocoon. Pincer’s transformation was instantaneous and the man touched his torso with an exclamation of surprise and pleasure, confirming he was all there.
Pincer was duly impressed at how the party had handled the giants, although he had been somewhat apprehensive in puppy form during the battle. He commented that he thought they might have a chance against the lair defenses, especially with Aerikoth’s magic. In response to a question from Aerikoth, Pincer indicated that the lair was about two hours outside of Teziir, but was not easy to find. Dermot asked about the defense and Pincer said they consisted of layers of traps and guards, both above and below ground. He also mentioned that he had been led by a guide the one time he had visited, so he doubted he could remember the exact way to get to the lair and avoid the traps.
With the skies now raining on them, the party headed west along Traders Road, traveling for about fourteen hours to the Reddansyr Crossroads. Tired and wet, Pincer complained that he couldn’t believe it was still raining and asking about shelter, considering it was past midnight. Rahnee and Darrow conferred with Aerikoth and agreed that it would be best for him to create the shelter there, which confused their other three traveling companions. They continued to be confused as they watched Aerikoth hold up various small pieces of material while speaking arcane words. After a short while, however, the wizard ceased and a large hut sprang into being directly in front of him.
The party circled the hut and Aerikoth opened the door to let them in. Inside was dry and comfortable, with ample space to rest. As the others made themselves comfortable, the wizard explained that the hut would last for a day, unless he dismissed it earlier. Rahnee, after shedding her wet cloak, pointedly observed that she would be sleeping near the door, looking at Pincer as she said this. Aerikoth noted that he was the only one who could magically unlock the door for them to exit, which satisfied Rahnee.
Although the group was tired from their travels, the conjuring of the hut had temporarily given them an adrenalin boost, so they decided to debate Pincer’s future. The former slaver observed that some people might simply use and then kill him, which did not seem much to look forward to. Aerikoth declared his indifference to Pincer’s fate, deferring to the Lady Roaringhorn. Dermot asked Pincer what he would do, assuming he walked out of the situation alive. In response, Pincer said that he had not thought that far ahead and besides had no family or anyone else to go to. Darrow pointed out that this would be an opportunity to turn his life around and suggested the Mercenaries Guild in Westgate, or better yet enter into the service of Baron Pahar in Turnton. The dwarf said he would at least promise not to personally kill Pincer - unless he turned on the party.
Sleep came quickly after their discussion was finished and the morning of Ches 3 seemed to arrive just as quickly. Aerikoth unlocked the door for the others, stating he would remain inside and study his spells for the time being. Rahnee was first outside, stealthily checking to see if anyone else was around, and was soon joined by Darrow. Pincer meanwhile exchanged verbal barbs with Shanni and Dermot, while Aerikoth obliviously pored over his spell book.
Rahnee and Darrow returned to report that there were no threats and the party exited the shelter into the light of day. Rahnee then recalled that she had forgotten to mention Jandrico’s offer to the company, that they could occupy a rebuilt guest house on the Gatereach property for only 300 gold per month, if they so chose. Aerikoth thought it would take a while to rebuild, but Rahnee said it was supposed to be completed by the end of the month. Aerikoth then turned and dismissed the hut, which disappeared with a wave of his hand, impressing Pincer once again with his magic.
--------------------------------
Pincer: You seem particularly...vengeful.
Dermot Kenner: *raises an eyebrow, still swishing his mouth out.*
Shanni Krowe: *eyes flash to Pincer* Wouldn't you be?
Pincer: You mean, if I'd been kidnapped by a bunch of bloodthirsty thugs?
Pincer: *coughs*
Shanni Krowe: Something like that, yes.
Dermot Kenner: An' put in a crate.
Pincer: Was the crate bigger than a knapsack?
Pincer: Just asking....
Shanni Krowe: *tense* It felt small enough.
Pincer: Well, I can honestly say that I have some sympathy.
Dermot Kenner: We ain't bloodthirsty.
Pincer: *hooo hooo hahahaha*
Pincer: No, just killed off an entire ship's crew.
Dermot Kenner: *edge of menace* We ain't.
Pincer: Stacked the bodies like cordwood.
Pincer: Killed your own ally, too.
Pincer: Now, that gave me pause.
Dermot Kenner: Let me put it this way, mate.
Shanni Krowe: *watches him silently blue eyes rather fierce now*
Dermot Kenner: For you, an' all of the rest, it's all business.
Dermot Kenner: For most of us, this one's personal. An' always was.
Shanni Krowe: *tight little nod*
Dermot Kenner: The Astorians took the wrong person... an' you might never have met us, had they not.
Pincer: I get that. Fortunes of war....and business.
Shanni Krowe: *stands up just as silently and pulls on the mostly dry cloak*
Shanni Krowe: War?
Darrow Ironhelm: *knocks on the door*
Rahnee' Roaringhorn: *calls in the door* Okay to come out.
Shanni Krowe: Tell that to the females who weren't as fortunate as I.
Pincer: That's how the saying goes, isn't it? Except this is business. Kind of feels like war, though.
Aerikoth: *seems oblivious to the conversation as he studies his book*
Pincer: *glances over at Aerikoth* guess we shouldn't bother the wizard.
Dermot Kenner: War it is, then.
May 27 2012 session
Rahnee lingered at the Reddansyr Crossroads while the others hiked west on Traders Road, in order to cover the party’s backtrail; this would ensure that none of Pincer’s associates could trail or ambush them, if any were following. She did ask, however, that markers be left for her in case she could not track them later.
After about a half-hour of travel, Pincer started slowing down and checking the environs for familiar signs. He told Aerikoth, Darrow, Shanni and Dermot to be on the lookout for a stone marker by the side of the road. Looking around uneasily, he also mentioned that the last time he was there, he had been told to be wary of the large spiders that nested in the woods. On a related note, Pincer asked if he could have a weapon; Darrow replied by telling him to stay close to Aerikoth.
Dermot was the first one to spot the stone marker. Pincer confirmed that it was the one he had seen and told them that they needed to head north from that point. Darrow was eager to get moving, but Dermot advised caution and moved ahead slowly to scout. He returned shortly and informed the others that at least six monstrous spiders were ahead and looked hungry. Dermot was just saying that the party could go around them, when several spiders appeared and raced towards them. Although the adventurers were able to dispose of them without serious harm, one of them bit Shanni in the arm and poisoned her.
Darrow looked over her wound as Shanni turned green and retched violently. At this point they discovered that none of the others had any poison antidote with them, although Darrow applied a healing kit to provide some relief for the small woman‘s arm. Although she gamely struggled on, it was clear that the poison had greatly affected her strength and balance.
Moving north, the group came to a forest area that Pincer said contained the lair. However, he was unsure exactly where it lay, since he had previously been with a guide who had deliberately led him in circles to confuse the location. Dermot took the lead, concentrating his senses around him to reveal any hidden secrets or dangers. Some stray large spiders were destroyed easily, but the party had a real fight against several huge wolves, one of whom managed to lacerate Darrow’s shoulder. Shanni returned the dwarf’s earlier favor and bandaged him up afterwards.
Advancing ahead of the others, Dermot came upon a camouflaged snare and then waited for Shanni to come up and disarm it. In response to a question from Dermot, Pincer said he had been told to step only where his guide did, during his previous visit. Dermot took out a knife and made a mark in a nearby tree, for Rahnee to see later; the others noted that the dead spiders should also serve as a trail for her to follow. The group continued their careful progress through the forest, finding and disarming another snare. Monstrous spiders continued to plague them and in one instance Pincer had to kill one with a punch.
Emerging into a clearing, the group paused and drew their breaths as they saw a magnificent white stag on the other side. It looked directly at Dermot and slowly approached the fascinated ranger. Darrow was less impressed by it, however, declaring that he smelled a trap. As the stag approached even closer, Dermot reached out a hand, making an effort to keep it from shaking, and placed it on the animal’s snout. It paused for a brief moment, allowing the touch, then quickly turned away and ran to the north.
Shanni was nearly as fascinated by the stag as Dermot and mentioned to the others that Dermot had dreamed of one. Dermot expressed his desire to follow the rare beast, but said it would be up to the rest of the company. Shanni wistfully supported the idea, while Darrow thought it would be best to press on to the lair in order to rescue Janatha sooner. The dwarf relented somewhat as Dermot discussed his dream, however, and he agreed with the others that they could follow the stag, as long as Dermot did not lose the trail back.
The ranger tracked the stag’s hoofprints in a northerly direction, traveling for an hour. The forest had noticeably thinned and Dermot observed that they must be approaching the coast. Dermot cast around for the trail and found it leading west, towards a pool of water, where the group decided to rest. He estimated that the stag was outpacing them and was at least an hour ahead. They took the opportunity to refill their waterskins and marked the pool’s location, before Dermot urged them forward again. Despite the ranger’s best efforts over the next hour, however, the stag’s trail became no fresher, leading south and west into a thicket of dense wood.
As they debated what to do, Dermot heard some movement in the underbrush. He went forward and confronted a large grizzly bear, who evidently was hungry, as it quickly went for the group. It was dispatched before it could do any serious harm, although Darrow received another gash to add to his collection; nevertheless, Dermot was disappointed in having to kill it.
At this point, Dermot reluctantly admitted defeat in his attempt to catch the stag and agreed to go back to the water hole and make camp. Aerikoth welcomed the chance to make additional preparations before entering the lair, both in terms of the spells he would have and to ameliorate Shanni’s condition. He observed it would also be necessary for Rahnee to catch up with them first. As soon as they reached the pool, Shanni curled up on a nearby rock and started dozing, while Dermot quietly described his dream in more detail to the others, still regretful.
--------------------
Aerikoth: So, in your dream, you saw the white stag and then you were with friends that had died?
Dermot Kenner: *thinks.*
Dermot Kenner: I moved up close to th' stag.
Dermot Kenner: Then it... looked be'ind me, an' I looked too. When I looked back, was gone.
Dermot Kenner: *furrows brow.*
Dermot Kenner: Then... I remember hearin' talk, an' a laugh, an there they were round th' campfire, jus' like the day before we went into the forest.
Dermot Kenner: *rubs at his hands.* I dunno what to make of it, now. Mebbe I am jus' jumpin at old fears.
Aerikoth: And then...?
Dermot Kenner: Then I woke.
Shanni Krowe: *colour looks to be improving as she dozes*
Aerikoth: *stands calmly, observing Dermot with an unblinking gaze* That dream could be interpreted a number of ways. It could be a warning...
Dermot Kenner: *thinks, more.*
Aerikoth: It could be a message that your friends that passed on are fine
Dermot Kenner: They found it funny, though. Me chasin' this stag an' not catchin' it, like I'd been doin' for so long.
Aerikoth: It could be meaningless or it could mean if you die you will join them and be happy. There are numerous ways to interpret it
Dermot Kenner: But I haven't been chasin' stags since today, so... not sure what they meant by that.
Dermot Kenner: *until today
Dermot Kenner: *pause.*
Dermot Kenner: 's a nice thought, I s'pose.
Shanni Krowe: *mumbles* Chasing Janatha.
Aerikoth: The stag, in your dream, does not literaly have to be a stag.. it could represent something else
Dermot Kenner: Sure, but...
Dermot Kenner: *seems to give up; a plain man trying to grasp the spiritual.*
After about a half-hour of travel, Pincer started slowing down and checking the environs for familiar signs. He told Aerikoth, Darrow, Shanni and Dermot to be on the lookout for a stone marker by the side of the road. Looking around uneasily, he also mentioned that the last time he was there, he had been told to be wary of the large spiders that nested in the woods. On a related note, Pincer asked if he could have a weapon; Darrow replied by telling him to stay close to Aerikoth.
Dermot was the first one to spot the stone marker. Pincer confirmed that it was the one he had seen and told them that they needed to head north from that point. Darrow was eager to get moving, but Dermot advised caution and moved ahead slowly to scout. He returned shortly and informed the others that at least six monstrous spiders were ahead and looked hungry. Dermot was just saying that the party could go around them, when several spiders appeared and raced towards them. Although the adventurers were able to dispose of them without serious harm, one of them bit Shanni in the arm and poisoned her.
Darrow looked over her wound as Shanni turned green and retched violently. At this point they discovered that none of the others had any poison antidote with them, although Darrow applied a healing kit to provide some relief for the small woman‘s arm. Although she gamely struggled on, it was clear that the poison had greatly affected her strength and balance.
Moving north, the group came to a forest area that Pincer said contained the lair. However, he was unsure exactly where it lay, since he had previously been with a guide who had deliberately led him in circles to confuse the location. Dermot took the lead, concentrating his senses around him to reveal any hidden secrets or dangers. Some stray large spiders were destroyed easily, but the party had a real fight against several huge wolves, one of whom managed to lacerate Darrow’s shoulder. Shanni returned the dwarf’s earlier favor and bandaged him up afterwards.
Advancing ahead of the others, Dermot came upon a camouflaged snare and then waited for Shanni to come up and disarm it. In response to a question from Dermot, Pincer said he had been told to step only where his guide did, during his previous visit. Dermot took out a knife and made a mark in a nearby tree, for Rahnee to see later; the others noted that the dead spiders should also serve as a trail for her to follow. The group continued their careful progress through the forest, finding and disarming another snare. Monstrous spiders continued to plague them and in one instance Pincer had to kill one with a punch.
Emerging into a clearing, the group paused and drew their breaths as they saw a magnificent white stag on the other side. It looked directly at Dermot and slowly approached the fascinated ranger. Darrow was less impressed by it, however, declaring that he smelled a trap. As the stag approached even closer, Dermot reached out a hand, making an effort to keep it from shaking, and placed it on the animal’s snout. It paused for a brief moment, allowing the touch, then quickly turned away and ran to the north.
Shanni was nearly as fascinated by the stag as Dermot and mentioned to the others that Dermot had dreamed of one. Dermot expressed his desire to follow the rare beast, but said it would be up to the rest of the company. Shanni wistfully supported the idea, while Darrow thought it would be best to press on to the lair in order to rescue Janatha sooner. The dwarf relented somewhat as Dermot discussed his dream, however, and he agreed with the others that they could follow the stag, as long as Dermot did not lose the trail back.
The ranger tracked the stag’s hoofprints in a northerly direction, traveling for an hour. The forest had noticeably thinned and Dermot observed that they must be approaching the coast. Dermot cast around for the trail and found it leading west, towards a pool of water, where the group decided to rest. He estimated that the stag was outpacing them and was at least an hour ahead. They took the opportunity to refill their waterskins and marked the pool’s location, before Dermot urged them forward again. Despite the ranger’s best efforts over the next hour, however, the stag’s trail became no fresher, leading south and west into a thicket of dense wood.
As they debated what to do, Dermot heard some movement in the underbrush. He went forward and confronted a large grizzly bear, who evidently was hungry, as it quickly went for the group. It was dispatched before it could do any serious harm, although Darrow received another gash to add to his collection; nevertheless, Dermot was disappointed in having to kill it.
At this point, Dermot reluctantly admitted defeat in his attempt to catch the stag and agreed to go back to the water hole and make camp. Aerikoth welcomed the chance to make additional preparations before entering the lair, both in terms of the spells he would have and to ameliorate Shanni’s condition. He observed it would also be necessary for Rahnee to catch up with them first. As soon as they reached the pool, Shanni curled up on a nearby rock and started dozing, while Dermot quietly described his dream in more detail to the others, still regretful.
--------------------
Aerikoth: So, in your dream, you saw the white stag and then you were with friends that had died?
Dermot Kenner: *thinks.*
Dermot Kenner: I moved up close to th' stag.
Dermot Kenner: Then it... looked be'ind me, an' I looked too. When I looked back, was gone.
Dermot Kenner: *furrows brow.*
Dermot Kenner: Then... I remember hearin' talk, an' a laugh, an there they were round th' campfire, jus' like the day before we went into the forest.
Dermot Kenner: *rubs at his hands.* I dunno what to make of it, now. Mebbe I am jus' jumpin at old fears.
Aerikoth: And then...?
Dermot Kenner: Then I woke.
Shanni Krowe: *colour looks to be improving as she dozes*
Aerikoth: *stands calmly, observing Dermot with an unblinking gaze* That dream could be interpreted a number of ways. It could be a warning...
Dermot Kenner: *thinks, more.*
Aerikoth: It could be a message that your friends that passed on are fine
Dermot Kenner: They found it funny, though. Me chasin' this stag an' not catchin' it, like I'd been doin' for so long.
Aerikoth: It could be meaningless or it could mean if you die you will join them and be happy. There are numerous ways to interpret it
Dermot Kenner: But I haven't been chasin' stags since today, so... not sure what they meant by that.
Dermot Kenner: *until today
Dermot Kenner: *pause.*
Dermot Kenner: 's a nice thought, I s'pose.
Shanni Krowe: *mumbles* Chasing Janatha.
Aerikoth: The stag, in your dream, does not literaly have to be a stag.. it could represent something else
Dermot Kenner: Sure, but...
Dermot Kenner: *seems to give up; a plain man trying to grasp the spiritual.*
June 3 2012 session
Aerikoth conjured a hut by the pool as shelter and spent most of the afternoon inside, studying his spells, while Shanni slept to recover her health. Dermot kept watch outside, partly in hopes of once again seeing the white hart. Darrow inspected and repaired some of his equipment and as evening fell, joined Dermot outside to have an ale and look at the stars come out.
In the early evening, Rahnee came out of the woods, looking somewhat haggard but otherwise in good spirits, joking that she had found them by following the dead bodies. Dermot and Darrow explained to her about the white hart and how they had decided it would be best to rest and prepare by the pool, prior to making their effort against the Astorians’ lair.
Darrow escorted Rahnee into the hut while Dermot stayed outside, ensuring that Pincer came back after going into the woods. After the former slaver returned, Dermot came in silently after him, closing the hut door and surprising him. The group took a few minutes to get caught up, then turned conversation towards their next objective, the lair, while Pincer snoozed.
The first part of the discussion revolved around the planned treatment of any Astorians at the lair and it was agreed that no prisoners would be taken. Rahnee then kicked Pincer’s foot to get him awake and answer some more questions. She first asked where prisoners were kept in the lair, but he claimed not to have seen any on his last trip there. She and Darrow then expressed concern about any prisoners being killed after the lair was assaulted, which only served to confuse Pincer, who failed to understand why valuable prisoners would be executed.
Rahnee then pressed Pincer on what the lair was like inside, past the entrance. He mentioned that it was pretty dark and he recalled being escorted past the entry chamber and down a corridor to the guards’ quarters. He thought there was only one corridor and said he had not gone any further into the lair past that point. He also reminded them that they would have to find the lair entrance first. Rahnee was still concerned with the need to move fast once inside the lair, which Pincer was skeptical about, noting that he had moved slowly and carefully in there while following his guide.
The adventurers then turned to discussing their tactical plans, including use of light, the need to detect any traps inside, and which spells Aerikoth would cast when. As they were finishing up, Pincer interjected with the suggestion that maybe he could stay and guard the hut, clearly not relishing the idea of going with the others to the lair. He was pleased to hear that this was their plan as well, although his enthusiasm was dampened after Rahnee informed him that Aerikoth would be locking the door after he left. The wizard observed that the hut would disappear of its own accord in perhaps twelve hours.
The companions, having decided over Rahnee’s objections that it would be best to move against the lair then rather than wait until morning, collected their gear and exited the hut, Aerikoth magically locking the door once only Pincer was left inside. He had been told that if they failed to return before the structure vanished, he would be on his own. Dermot then lead the group through the woods for the next two hours, taking them back to the original area where the white stag had first appeared.
Circling carefully along the natural forest paths, Dermot found another snare, which Shanni disarmed. The ranger move confidently and silently through the woods, leading the others down what seemed to be a natural-looking corridor of trees past the snare. Moving ahead of the others, he spotted another trap and also a group of men in what appeared to be an ambush position. Dermot went back and informed the others of this and they readied themselves for battle.
The fight did not go quite as the adventurers had expected, as Astorians appeared from another ambuscade that had been hidden from view and Darrow set off a tangle trap while charging forward to meet them. The dwarf however was able to ignore the vines, which magically moved aside when faced with his axe, and rushed several enemies who were flanking them with arrow fire. Rahnee fought furiously to hold off the others while Darrow attended to this task, supported by the arrows and spells of her comrades, but several Astorians got through to the adventurers’ back ranks, gravely wounding Shanni in a confused melee. Darrow’s return to the main fight put the Astorians on the defensive, however, coupled with a well-timed Slow spell from Aerikoth. After some further brutal combat, all of the Astorians were dead.
As Shanni’s wounds were seen to and she was revived, Darrow began looting their fallen enemies, observing that they had the same type of equipment as the Astorians encountered in Westgate. Shanni and Dermot told the others that they had been poisoned during the fight, apparently by their enemies’ arrows, but there was little help for it. Darrow counted bodies as Shanni looted some weapons for herself, the dwarf coming up with nine total. The adventurers continued to patch themselves up as they examined their foes’ equipment. Aerikoth told Rahnee, who had recognized the weapons as having also been used by Night Masks, that the Masks and Astorians appeared to have an alliance of sorts.
As soon as they were as healthy as possible, they decided to move on, recognizing they had lost any element of surprise. Dermot located another snare in front of them and Shanni had a much tougher time disarming it than the others, finally just breaking its activating wire rather than disassembling it as she had previously. The group carefully proceeded into a more open area, searching for anything out of the ordinary. Dermot after a few minutes of careful examination was able to spot a hidden trap door in the forest floor.
--------------------------
Rahnee' Roaringhorn: When we find any guards, what do you all want done with them.? Knock 'em out and tie 'em up, or make it more of a final solution to having them at our backs?
Shanni Krowe: Whatever you think best. I've never done this before.
Rahnee' Roaringhorn: *looks thoughtful for a moment or two at Shanni's words*
Darrow Ironhelm: Lookit, they knew what they were up against when they signed up fer th' job.
Darrow Ironhelm: We ain't bustin' into a law abidin' business here.
Darrow Ironhelm: I mean, if they're down an' wounded, I ain't talkin' about slittin throats.
Darrow Ironhelm: But...
Darrow Ironhelm: Why risk leavin' em behind us?
Dermot Kenner: *thinks.*
Darrow Ironhelm: Besides, I'm doubtin' they left Janatha's minders in good shape, eh?
Darrow Ironhelm: Turnabout's fair play an' all tha.
Shanni Krowe: *looks at Darrow then Rahnee*
Darrow Ironhelm: We'll be in a fight fer our lives.
Dermot Kenner: We're here to rescue someone, yes. But if we can do what we can to weaken their hold on this part of the Realms, I'm all for it.
Darrow Ironhelm: Ain't no time ta start gettin' sqeamish.
Darrow Ironhelm: I mean I ain't talkin' about slicin' off somebody's head an' usin' it fer a bedpost but...
Rahnee' Roaringhorn: Just wanted to make sure we were of one mind.
Dermot Kenner: We get your point, Darrow.
Shanni Krowe: *swallows a little and nods*
Darrow Ironhelm: Come ta think of it, that'd be kind of funny in a sick way.
In the early evening, Rahnee came out of the woods, looking somewhat haggard but otherwise in good spirits, joking that she had found them by following the dead bodies. Dermot and Darrow explained to her about the white hart and how they had decided it would be best to rest and prepare by the pool, prior to making their effort against the Astorians’ lair.
Darrow escorted Rahnee into the hut while Dermot stayed outside, ensuring that Pincer came back after going into the woods. After the former slaver returned, Dermot came in silently after him, closing the hut door and surprising him. The group took a few minutes to get caught up, then turned conversation towards their next objective, the lair, while Pincer snoozed.
The first part of the discussion revolved around the planned treatment of any Astorians at the lair and it was agreed that no prisoners would be taken. Rahnee then kicked Pincer’s foot to get him awake and answer some more questions. She first asked where prisoners were kept in the lair, but he claimed not to have seen any on his last trip there. She and Darrow then expressed concern about any prisoners being killed after the lair was assaulted, which only served to confuse Pincer, who failed to understand why valuable prisoners would be executed.
Rahnee then pressed Pincer on what the lair was like inside, past the entrance. He mentioned that it was pretty dark and he recalled being escorted past the entry chamber and down a corridor to the guards’ quarters. He thought there was only one corridor and said he had not gone any further into the lair past that point. He also reminded them that they would have to find the lair entrance first. Rahnee was still concerned with the need to move fast once inside the lair, which Pincer was skeptical about, noting that he had moved slowly and carefully in there while following his guide.
The adventurers then turned to discussing their tactical plans, including use of light, the need to detect any traps inside, and which spells Aerikoth would cast when. As they were finishing up, Pincer interjected with the suggestion that maybe he could stay and guard the hut, clearly not relishing the idea of going with the others to the lair. He was pleased to hear that this was their plan as well, although his enthusiasm was dampened after Rahnee informed him that Aerikoth would be locking the door after he left. The wizard observed that the hut would disappear of its own accord in perhaps twelve hours.
The companions, having decided over Rahnee’s objections that it would be best to move against the lair then rather than wait until morning, collected their gear and exited the hut, Aerikoth magically locking the door once only Pincer was left inside. He had been told that if they failed to return before the structure vanished, he would be on his own. Dermot then lead the group through the woods for the next two hours, taking them back to the original area where the white stag had first appeared.
Circling carefully along the natural forest paths, Dermot found another snare, which Shanni disarmed. The ranger move confidently and silently through the woods, leading the others down what seemed to be a natural-looking corridor of trees past the snare. Moving ahead of the others, he spotted another trap and also a group of men in what appeared to be an ambush position. Dermot went back and informed the others of this and they readied themselves for battle.
The fight did not go quite as the adventurers had expected, as Astorians appeared from another ambuscade that had been hidden from view and Darrow set off a tangle trap while charging forward to meet them. The dwarf however was able to ignore the vines, which magically moved aside when faced with his axe, and rushed several enemies who were flanking them with arrow fire. Rahnee fought furiously to hold off the others while Darrow attended to this task, supported by the arrows and spells of her comrades, but several Astorians got through to the adventurers’ back ranks, gravely wounding Shanni in a confused melee. Darrow’s return to the main fight put the Astorians on the defensive, however, coupled with a well-timed Slow spell from Aerikoth. After some further brutal combat, all of the Astorians were dead.
As Shanni’s wounds were seen to and she was revived, Darrow began looting their fallen enemies, observing that they had the same type of equipment as the Astorians encountered in Westgate. Shanni and Dermot told the others that they had been poisoned during the fight, apparently by their enemies’ arrows, but there was little help for it. Darrow counted bodies as Shanni looted some weapons for herself, the dwarf coming up with nine total. The adventurers continued to patch themselves up as they examined their foes’ equipment. Aerikoth told Rahnee, who had recognized the weapons as having also been used by Night Masks, that the Masks and Astorians appeared to have an alliance of sorts.
As soon as they were as healthy as possible, they decided to move on, recognizing they had lost any element of surprise. Dermot located another snare in front of them and Shanni had a much tougher time disarming it than the others, finally just breaking its activating wire rather than disassembling it as she had previously. The group carefully proceeded into a more open area, searching for anything out of the ordinary. Dermot after a few minutes of careful examination was able to spot a hidden trap door in the forest floor.
--------------------------
Rahnee' Roaringhorn: When we find any guards, what do you all want done with them.? Knock 'em out and tie 'em up, or make it more of a final solution to having them at our backs?
Shanni Krowe: Whatever you think best. I've never done this before.
Rahnee' Roaringhorn: *looks thoughtful for a moment or two at Shanni's words*
Darrow Ironhelm: Lookit, they knew what they were up against when they signed up fer th' job.
Darrow Ironhelm: We ain't bustin' into a law abidin' business here.
Darrow Ironhelm: I mean, if they're down an' wounded, I ain't talkin' about slittin throats.
Darrow Ironhelm: But...
Darrow Ironhelm: Why risk leavin' em behind us?
Dermot Kenner: *thinks.*
Darrow Ironhelm: Besides, I'm doubtin' they left Janatha's minders in good shape, eh?
Darrow Ironhelm: Turnabout's fair play an' all tha.
Shanni Krowe: *looks at Darrow then Rahnee*
Darrow Ironhelm: We'll be in a fight fer our lives.
Dermot Kenner: We're here to rescue someone, yes. But if we can do what we can to weaken their hold on this part of the Realms, I'm all for it.
Darrow Ironhelm: Ain't no time ta start gettin' sqeamish.
Darrow Ironhelm: I mean I ain't talkin' about slicin' off somebody's head an' usin' it fer a bedpost but...
Rahnee' Roaringhorn: Just wanted to make sure we were of one mind.
Dermot Kenner: We get your point, Darrow.
Shanni Krowe: *swallows a little and nods*
Darrow Ironhelm: Come ta think of it, that'd be kind of funny in a sick way.
June 17 2012 session
With the entrance to the lair now exposed, the company debated the best way to proceed. It was decided that Rahnee would go first, using her invisibility ring, to scout out the dangers. Aerikoth cast a stoneskin spell on her first, as added protection. Rahnee then carefully lifted the trap door and descended, returning after five long minutes. She informed the others that there was a short tunnel immediately below the trap door, which ended in a large oblong room with a huge gas trap; she had been unable to figure out how to disarm it. She thought that they might be able to avoid it by hugging the room’s walls, but was not sure. A single exit led out of the room, from what she could see.
Aerikoth finished casting his protection spells and the group descended into the entrance tunnel. Rahnee motioned to Shanni to indicate where the trap was constructed and the petite woman, using her small fingers, was able after some experimentation to render it harmless. She then moved stealthily toward the room exit, holding up three fingers as she peered around the corner, then adding a gesture indicating that there might be more enemies. Aerikoth summoned his dire bear, preparing for the worst. As the adventurers carefully moved toward the exit, where they could hear the faint sounds of breathing, a number of Astorians showed themselves and joined battle, several enforcers up front with bowmen in the back.
The fight was somewhat chaotic in the flickering light, but despite the savagery of the close-in battle, the adventurers were too much for their opponents. Darrow had a large gash from one of the enforcer’s axes, which was tended to by Rahnee while Shanni dragged a healing potion from her pack and drank it. Aerikoth then passed Darrow his healing ring, on loan until Darrow was recovered. The dwarf grimly indicated his respect for the fighting prowess of their foes and advised that they use the tunnel bottlenecks to their advantage in the future.
The party formed up and moved carefully down the corridor, Shanni encountering and disarming another trap. They came upon a chamber to their left that contained a small barracks and living quarters. Darrow counted the beds as six and noted that they had faced the same number of opponents just then.
Their senses heightened expecting further danger, the party moved down the long, turning corridor. Traps occurred regularly, alternating between projectile triggers that Shanni disarmed and venomous snakes falling into their midst. The adventurers expertly disposed of all obstacles, however, until finally reaching a door at the end of the corridor. Shanni was able to render the trap on it harmless and the five moved into the large room past it.
Moving into the room, Dermot spotted two more traps inside, including one on a large iron cage in the corner. In the gloom they could see that a girl lay inside, motionless. Shanni carefully disarmed the trap, but could not open the cage, as there was no door. Darrow was puzzled as to how they had got the girl inside, but moved forward to see what he could do. The bars were placed too closely together for bending to be of benefit, so the dwarf decided to simply heave the cage over. After an exploratory push to get a sense of its weight, Darrow coiled his rocklike muscles and then in a single effort upended the cage.
Rahnee held up a torch so they all could see better, as the girl staggered to her feet. Her rags were soiled and the smell of excrement and vomit was strong in the corner by her cage. Rahnee recognized Janatha and the others greeted her with pleasure, which turned to concern as the girl immediately collapsed back to the ground. Rahnee dipped a rag into the nearby pool of water and washed the girl’s face as the others quickly looked through the chamber for anything useful. In addition to a large desk, there were a number of crates and chests along the far wall, which Shanni and Dermot checked through.
Among other things, Shanni discovered a note which revealed that the leader of the Astorians in the lair had been called away, apparently because of something going wrong with a “Westgate shipment” belonging to the group. It also commended the leader disposing of a “demon bitch”.
Aerikoth volunteered to magically transport himself and Janatha back to Teziir, in order to save time and obtain aid as soon as possible for her, while the others went back to the hut in the forest to take care of Pincer. The others agreed that time was of the essence and Rahnee suggested that the wizard take her directly back to her father, Queron Ulanthar. She also suggested that if they found any better clothes for Janatha, those should also be taken along. Rahnee jokingly mentioned that if they had found a black velvet dress, however, it was hers. Somewhat perplexed, Dermot said that there was in fact one and expressed his curiosity over how it handed ended up down there. He handed over the other found ladies clothing, which appeared to be Janatha’s size, to Aerikoth.
After cursing some, Rahnee carefully packed the black velvet dress away. To a still dumbfounded Dermot, Shanni indicated that Rahnee could tell them about it later, once they were out of danger. Aerikoth, after dismissing his summoned bear, walked over to where Janatha lay. Taking her hand, he focused for a moment and then spoke a word of power, after which the two of them vanished. The four companions remaining in the chamber did one last look around, then headed out of the lair under their own power.
-----------------------------
Shanni Krowe: Take those better clothes?
Rahnee' Roaringhorn: Aerikoth, I would still suggest her father, but I leave that up to you.
Darrow Ironhelm: I got th' armor ye were talkin' about Beast.
Rahnee' Roaringhorn: If there is a black velvet dress, it's mine.
Shanni Krowe: There wer.... oh.
Aerikoth: I will take her there then.
Dermot Kenner: ... there was, as a matter o' fact...
Rahnee' Roaringhorn: Damn his eyes!
Rahnee' Roaringhorn: I hope they sold him.
Shanni Krowe: *puzzled expression*
Aerikoth: *looks at Dermot with a quirked eyebrow as he hands him clothing*
Dermot Kenner: *looks at Aerikoth* For her.
Dermot Kenner: Once she wakes.
Aerikoth: Very well.
Rahnee' Roaringhorn: the bastard!
Shanni Krowe: I found some gems too, and some other things, but they mostly look like they belong to a wizard.
Rahnee' Roaringhorn: I hope they sold his ass!
Shanni Krowe: Umm... can you tell us about it later?
Dermot Kenner: Who... who are you talkin about- right. Right.
Darrow Ironhelm: Aye, we're armpit deep in a thieves nest, let's na be around when they decide ta drop off a shipment.
Rahnee' Roaringhorn: *carefully packs the dress away* See you in Teziir, Aerikoth.
Dermot Kenner: I'm jus' plain curious how one o' your dresses got down here, but...
Shanni Krowe: It's wasting time for Janatha and someone else might come.
Aerikoth: Very well.
Aerikoth: I will be at the council member's home or at an inn nearby
Aerikoth: Fortune be with you.
Rahnee' Roaringhorn: Very well, my friend.
Rahnee' Roaringhorn: And with youi.
Darrow Ironhelm: Aye. See ya in a day or so.
Aerikoth: *waves a hand dismissing the beast and moves to Janatha*
Aerikoth: *clears his throat and moves to take Janatha's hand*
Aerikoth: *focuses for a moment and then speaks a word of power*
Aerikoth finished casting his protection spells and the group descended into the entrance tunnel. Rahnee motioned to Shanni to indicate where the trap was constructed and the petite woman, using her small fingers, was able after some experimentation to render it harmless. She then moved stealthily toward the room exit, holding up three fingers as she peered around the corner, then adding a gesture indicating that there might be more enemies. Aerikoth summoned his dire bear, preparing for the worst. As the adventurers carefully moved toward the exit, where they could hear the faint sounds of breathing, a number of Astorians showed themselves and joined battle, several enforcers up front with bowmen in the back.
The fight was somewhat chaotic in the flickering light, but despite the savagery of the close-in battle, the adventurers were too much for their opponents. Darrow had a large gash from one of the enforcer’s axes, which was tended to by Rahnee while Shanni dragged a healing potion from her pack and drank it. Aerikoth then passed Darrow his healing ring, on loan until Darrow was recovered. The dwarf grimly indicated his respect for the fighting prowess of their foes and advised that they use the tunnel bottlenecks to their advantage in the future.
The party formed up and moved carefully down the corridor, Shanni encountering and disarming another trap. They came upon a chamber to their left that contained a small barracks and living quarters. Darrow counted the beds as six and noted that they had faced the same number of opponents just then.
Their senses heightened expecting further danger, the party moved down the long, turning corridor. Traps occurred regularly, alternating between projectile triggers that Shanni disarmed and venomous snakes falling into their midst. The adventurers expertly disposed of all obstacles, however, until finally reaching a door at the end of the corridor. Shanni was able to render the trap on it harmless and the five moved into the large room past it.
Moving into the room, Dermot spotted two more traps inside, including one on a large iron cage in the corner. In the gloom they could see that a girl lay inside, motionless. Shanni carefully disarmed the trap, but could not open the cage, as there was no door. Darrow was puzzled as to how they had got the girl inside, but moved forward to see what he could do. The bars were placed too closely together for bending to be of benefit, so the dwarf decided to simply heave the cage over. After an exploratory push to get a sense of its weight, Darrow coiled his rocklike muscles and then in a single effort upended the cage.
Rahnee held up a torch so they all could see better, as the girl staggered to her feet. Her rags were soiled and the smell of excrement and vomit was strong in the corner by her cage. Rahnee recognized Janatha and the others greeted her with pleasure, which turned to concern as the girl immediately collapsed back to the ground. Rahnee dipped a rag into the nearby pool of water and washed the girl’s face as the others quickly looked through the chamber for anything useful. In addition to a large desk, there were a number of crates and chests along the far wall, which Shanni and Dermot checked through.
Among other things, Shanni discovered a note which revealed that the leader of the Astorians in the lair had been called away, apparently because of something going wrong with a “Westgate shipment” belonging to the group. It also commended the leader disposing of a “demon bitch”.
Aerikoth volunteered to magically transport himself and Janatha back to Teziir, in order to save time and obtain aid as soon as possible for her, while the others went back to the hut in the forest to take care of Pincer. The others agreed that time was of the essence and Rahnee suggested that the wizard take her directly back to her father, Queron Ulanthar. She also suggested that if they found any better clothes for Janatha, those should also be taken along. Rahnee jokingly mentioned that if they had found a black velvet dress, however, it was hers. Somewhat perplexed, Dermot said that there was in fact one and expressed his curiosity over how it handed ended up down there. He handed over the other found ladies clothing, which appeared to be Janatha’s size, to Aerikoth.
After cursing some, Rahnee carefully packed the black velvet dress away. To a still dumbfounded Dermot, Shanni indicated that Rahnee could tell them about it later, once they were out of danger. Aerikoth, after dismissing his summoned bear, walked over to where Janatha lay. Taking her hand, he focused for a moment and then spoke a word of power, after which the two of them vanished. The four companions remaining in the chamber did one last look around, then headed out of the lair under their own power.
-----------------------------
Shanni Krowe: Take those better clothes?
Rahnee' Roaringhorn: Aerikoth, I would still suggest her father, but I leave that up to you.
Darrow Ironhelm: I got th' armor ye were talkin' about Beast.
Rahnee' Roaringhorn: If there is a black velvet dress, it's mine.
Shanni Krowe: There wer.... oh.
Aerikoth: I will take her there then.
Dermot Kenner: ... there was, as a matter o' fact...
Rahnee' Roaringhorn: Damn his eyes!
Rahnee' Roaringhorn: I hope they sold him.
Shanni Krowe: *puzzled expression*
Aerikoth: *looks at Dermot with a quirked eyebrow as he hands him clothing*
Dermot Kenner: *looks at Aerikoth* For her.
Dermot Kenner: Once she wakes.
Aerikoth: Very well.
Rahnee' Roaringhorn: the bastard!
Shanni Krowe: I found some gems too, and some other things, but they mostly look like they belong to a wizard.
Rahnee' Roaringhorn: I hope they sold his ass!
Shanni Krowe: Umm... can you tell us about it later?
Dermot Kenner: Who... who are you talkin about- right. Right.
Darrow Ironhelm: Aye, we're armpit deep in a thieves nest, let's na be around when they decide ta drop off a shipment.
Rahnee' Roaringhorn: *carefully packs the dress away* See you in Teziir, Aerikoth.
Dermot Kenner: I'm jus' plain curious how one o' your dresses got down here, but...
Shanni Krowe: It's wasting time for Janatha and someone else might come.
Aerikoth: Very well.
Aerikoth: I will be at the council member's home or at an inn nearby
Aerikoth: Fortune be with you.
Rahnee' Roaringhorn: Very well, my friend.
Rahnee' Roaringhorn: And with youi.
Darrow Ironhelm: Aye. See ya in a day or so.
Aerikoth: *waves a hand dismissing the beast and moves to Janatha*
Aerikoth: *clears his throat and moves to take Janatha's hand*
Aerikoth: *focuses for a moment and then speaks a word of power*
June 24 2012 session
It was well past midnight when Rahnee, Darrow, Shanni and Dermot arrived back at the hut, which was just as they had left it by the pool in the forest. Darrow rapped on the door loudly and yelled for Pincer to stay away from it, as he would be bashing it down. The first mighty blow from Darrow’s axe nearly split the door in two and it only took a second to separate it entirely from the hut. A rather impressed Pincer cautiously emerged and was greeted by the adventurers; even Shanni was cheery for once with him, although perhaps that was more due to their recent success in rescuing Janatha.
Darrow pulled a battle axe out of his pack and held it out for Pincer to take, saying that he should not be left weaponless in the middle of nowhere. Darrow looked to the others and said that he thought Pincer and they were square, recommending that the former slaver seek out Baron Pahar in Turnton, if he wanted to be put to good work. Pincer noted that he would not be welcome in Westgate or Teziir for a while, if ever, so thought that sounded like a plan. He accompanied the others as far as Traders Road, then said his farewells and headed east, while the others turned west towards Teziir.
Seeking to beat any news of their raid, the four double-timed their road march and arrived at Teziir’s outskirts at dawn. Rahnee was concerned about whether they would be turned away, given the circumstances of their last visit, but no one bothered them as they set foot on the city streets. Tired from their efforts, they first thought of going to the temple of Helm, to see if Aerikoth and Janatha had been there, but the priest on duty indicated no one had come in that night matching their description.
After some further wandering around the city, the group finally found Queron Ulanthar’s house and knocked at the door. As soon as Rahnee had identified herself, the door opened and Queron’s servant Bustable greeted them excitedly, welcoming them in. Dermot and Shanni were quickly introduced and Bustable informed them that Aerikoth and Janatha had arrived in the early hours of the morn. He asked the four to wait in the entrance room while he informed the Councilman of their arrival. Returning quickly and somewhat breathless, he asked them to come upstairs with him.
Upstairs, they found Queron in a bedroom with Aerikoth, standing over a sleeping Janatha who was being attended to by a priest of Helm. The Councilman embraced Rahnee upon seeing her and pumped Darrow’s hand, thanking them for saving Janatha. He was also most welcoming to Dermot and Shanni, whom Rahnee introduced as also having figured prominently in his daughter’s rescue.
The priest reported to Queron that Janatha was as well as could be expected, having suffered no permanent harm but requiring further attention. He said he would return with more aid, if given leave to depart. Queron did so, thanking him for his services. Queron then asked Bustable to prepare breakfast for their guests, sending him off to his duties.
After Bustable had left, Queron’s head drooped and he asked Rahnee’s forgiveness for his previous treatment of them and the harsh words he had spoken. Rahnee graciously accepted as Darrow cracked a dwarven joke, lightening the mood. Queron reported that Janatha was weak from sickness and lack of adequate food, but he had been told that she would recover, in time. He then invited the five adventurers to make themselves comfortable in the foyer until breakfast had been prepared, leaving further discussion until then.
The time before the meal was spent in relaxed talk, with both Shanni and Dermot indicating a desire to continue with the company. Shanni was unsure whether she would be a hindrance to the rest, however, which prompted a rare commendation from Aerikoth regarding her utility to the party. At this point, Bustable appeared and announced that breakfast was served.
The five adventurers filed into the richly provisioned table, as Bustable pointed out the poached eggs and salmon being served in their honor. Darrow took out a slightly grimy bottle and put it on the table, regarding it lovingly. Queron, at the head of the table, indicated they could start and asked Darrow about the bottle. The dwarf replied that it was his last bottle of Ironhelm Ale, which he had been saving for a special occasion. Queron in response led a toast to Clan Ironhelm.
After all had enough time to dig into their meal, Queron, apparently full of nervous energy, got up and began to pace back and forth. He said that he had been thinking of what must be done next, in order to set things aright. However, he desired to hear the full tale of Janatha’s rescue, before speaking further. He noted that it was a shame the bard was no longer with them, given that it must be quite a tale for the telling.
Darrow somewhat hesitantly said he thought he had it down, although would look to the others for assistance. Rahnee encouraged him on and Aerikoth noted he would add any details necessary, while Shanni and Dermot paid close attention to their plates. Darrow, with occasional interjections from Aerikoth, ran through the full story, from encountering Dermot on their way to Westgate after being kicked out of Teziir, to Shanni’s rescue in Westgate, and on to their adventures in Starmantle and Slaver Isle before finding the Astorians’ forest lair and Janatha inside.
Queron asked to see the information they had found in the lair, namely the note to the lair’s leader and the map of Teziir. Aerikoth, not having seen the note himself yet, asked for it after the Councilman had finished. The wizard surmised that the “demon bitch” mentioned was their former companion Khalen, who had what he termed was an impractical desire for revenge against the Astorian leader Nemar, probably the “N” referred to in the note. Queron more closely examine the map and exclaimed that the building marked on it was only an arrowshot from his own home, in Traders District. Excited, the Councilman recalled that the adventurers still needed their rest, but later on would be rewarded and they would discuss what was on his mind - the final destruction of the Astorians.
----------------
Darrow Ironhelm: OIY PINCER!
Carlo the DM: ((You hear a groggy voice. "What? What?"))
Darrow Ironhelm: STAND AWAY FROM THE DOOR. I'LL BE BASHIN' T DOWN.
Darrow Ironhelm: *rolls his eyes*
Darrow Ironhelm: YE ALL SET IN THERE?
Carlo the DM: ((Pincer: "Gah! All right then!"))
Rahnee' Roaringhorn: *chuckles andd turns around to keep watch*
Darrow Ironhelm: KNOCK KNOCK!
Dermot Kenner: 's jus' like we left it.
Shanni Krowe: How do we get him out?
Darrow Ironhelm: *Takes a hefty swing at the door*
Shanni Krowe: Oh....
Rahnee' Roaringhorn: Aerikoth sah to just beat the door down.
Shanni Krowe: I thought that was just a threat.
Carlo the DM: ((Darrow's first blow nearly cleaves the door in two))
Darrow Ironhelm: *takes another swing* FOR IRONHELM!
Rahnee' Roaringhorn: Righteous work there, my friend. *chuckles*
Shanni Krowe: It's not actually a /secure/ shelter then?
Carlo the DM: ((the remains of the door fall off))
Darrow Ironhelm: Not secure against dwarves.
Darrow Ironhelm: *chuckles*
Shanni Krowe: *smiles merrily*
Pincer: *looks down at the shattered door*
Dermot Kenner: Evenin'.
Darrow Ironhelm: Ye kept yer word.
Pincer: Remind me not to make that axe angry.
Darrow pulled a battle axe out of his pack and held it out for Pincer to take, saying that he should not be left weaponless in the middle of nowhere. Darrow looked to the others and said that he thought Pincer and they were square, recommending that the former slaver seek out Baron Pahar in Turnton, if he wanted to be put to good work. Pincer noted that he would not be welcome in Westgate or Teziir for a while, if ever, so thought that sounded like a plan. He accompanied the others as far as Traders Road, then said his farewells and headed east, while the others turned west towards Teziir.
Seeking to beat any news of their raid, the four double-timed their road march and arrived at Teziir’s outskirts at dawn. Rahnee was concerned about whether they would be turned away, given the circumstances of their last visit, but no one bothered them as they set foot on the city streets. Tired from their efforts, they first thought of going to the temple of Helm, to see if Aerikoth and Janatha had been there, but the priest on duty indicated no one had come in that night matching their description.
After some further wandering around the city, the group finally found Queron Ulanthar’s house and knocked at the door. As soon as Rahnee had identified herself, the door opened and Queron’s servant Bustable greeted them excitedly, welcoming them in. Dermot and Shanni were quickly introduced and Bustable informed them that Aerikoth and Janatha had arrived in the early hours of the morn. He asked the four to wait in the entrance room while he informed the Councilman of their arrival. Returning quickly and somewhat breathless, he asked them to come upstairs with him.
Upstairs, they found Queron in a bedroom with Aerikoth, standing over a sleeping Janatha who was being attended to by a priest of Helm. The Councilman embraced Rahnee upon seeing her and pumped Darrow’s hand, thanking them for saving Janatha. He was also most welcoming to Dermot and Shanni, whom Rahnee introduced as also having figured prominently in his daughter’s rescue.
The priest reported to Queron that Janatha was as well as could be expected, having suffered no permanent harm but requiring further attention. He said he would return with more aid, if given leave to depart. Queron did so, thanking him for his services. Queron then asked Bustable to prepare breakfast for their guests, sending him off to his duties.
After Bustable had left, Queron’s head drooped and he asked Rahnee’s forgiveness for his previous treatment of them and the harsh words he had spoken. Rahnee graciously accepted as Darrow cracked a dwarven joke, lightening the mood. Queron reported that Janatha was weak from sickness and lack of adequate food, but he had been told that she would recover, in time. He then invited the five adventurers to make themselves comfortable in the foyer until breakfast had been prepared, leaving further discussion until then.
The time before the meal was spent in relaxed talk, with both Shanni and Dermot indicating a desire to continue with the company. Shanni was unsure whether she would be a hindrance to the rest, however, which prompted a rare commendation from Aerikoth regarding her utility to the party. At this point, Bustable appeared and announced that breakfast was served.
The five adventurers filed into the richly provisioned table, as Bustable pointed out the poached eggs and salmon being served in their honor. Darrow took out a slightly grimy bottle and put it on the table, regarding it lovingly. Queron, at the head of the table, indicated they could start and asked Darrow about the bottle. The dwarf replied that it was his last bottle of Ironhelm Ale, which he had been saving for a special occasion. Queron in response led a toast to Clan Ironhelm.
After all had enough time to dig into their meal, Queron, apparently full of nervous energy, got up and began to pace back and forth. He said that he had been thinking of what must be done next, in order to set things aright. However, he desired to hear the full tale of Janatha’s rescue, before speaking further. He noted that it was a shame the bard was no longer with them, given that it must be quite a tale for the telling.
Darrow somewhat hesitantly said he thought he had it down, although would look to the others for assistance. Rahnee encouraged him on and Aerikoth noted he would add any details necessary, while Shanni and Dermot paid close attention to their plates. Darrow, with occasional interjections from Aerikoth, ran through the full story, from encountering Dermot on their way to Westgate after being kicked out of Teziir, to Shanni’s rescue in Westgate, and on to their adventures in Starmantle and Slaver Isle before finding the Astorians’ forest lair and Janatha inside.
Queron asked to see the information they had found in the lair, namely the note to the lair’s leader and the map of Teziir. Aerikoth, not having seen the note himself yet, asked for it after the Councilman had finished. The wizard surmised that the “demon bitch” mentioned was their former companion Khalen, who had what he termed was an impractical desire for revenge against the Astorian leader Nemar, probably the “N” referred to in the note. Queron more closely examine the map and exclaimed that the building marked on it was only an arrowshot from his own home, in Traders District. Excited, the Councilman recalled that the adventurers still needed their rest, but later on would be rewarded and they would discuss what was on his mind - the final destruction of the Astorians.
----------------
Darrow Ironhelm: OIY PINCER!
Carlo the DM: ((You hear a groggy voice. "What? What?"))
Darrow Ironhelm: STAND AWAY FROM THE DOOR. I'LL BE BASHIN' T DOWN.
Darrow Ironhelm: *rolls his eyes*
Darrow Ironhelm: YE ALL SET IN THERE?
Carlo the DM: ((Pincer: "Gah! All right then!"))
Rahnee' Roaringhorn: *chuckles andd turns around to keep watch*
Darrow Ironhelm: KNOCK KNOCK!
Dermot Kenner: 's jus' like we left it.
Shanni Krowe: How do we get him out?
Darrow Ironhelm: *Takes a hefty swing at the door*
Shanni Krowe: Oh....
Rahnee' Roaringhorn: Aerikoth sah to just beat the door down.
Shanni Krowe: I thought that was just a threat.
Carlo the DM: ((Darrow's first blow nearly cleaves the door in two))
Darrow Ironhelm: *takes another swing* FOR IRONHELM!
Rahnee' Roaringhorn: Righteous work there, my friend. *chuckles*
Shanni Krowe: It's not actually a /secure/ shelter then?
Carlo the DM: ((the remains of the door fall off))
Darrow Ironhelm: Not secure against dwarves.
Darrow Ironhelm: *chuckles*
Shanni Krowe: *smiles merrily*
Pincer: *looks down at the shattered door*
Dermot Kenner: Evenin'.
Darrow Ironhelm: Ye kept yer word.
Pincer: Remind me not to make that axe angry.
PDF download now updated
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August 12 2012 session
Later in the afternoon of Ches 4, after a long, well-deserved rest, the companions rose from their comfortable beds in Queron Ulanthar’s house. Darrow, Dermot and Aerikoth were the first to make their way down to the main floor, while Rahnee and Shanni took their time enjoying a hot bath that Rahnee had requested. Queron informed Darrow that Bustable had been sent on an urgent errand , but that the party was welcome to sample the contents of the Councilman’s liquor cabinet, while he went upstairs to check on Janatha. Darrow needed no further urging and immediately found an imported ale to his liking.
By the time the women arrived, looking refreshed, there was an array of looted equipment from the lair arranged on the ground floor. Aerikoth was slowly inspecting the lot, to determine what dweomers and properties they might have, using his knowledge and wizardly powers. The ladies thought this was an excellent idea and contributed some of their own unidentified items to the pile.
Aerikoth spent some time looking at one of the rings in particular, finally identifying it as having belonged to a temporary companion of theirs named Khalen. The wizard explained that she had used the power of the ring to pass herself off as human. Shanni was fascinated by this and asked to try the ring, gingerly slipping it onto one of her small fingers. Her appearance was instantly transformed into that of a taller blond woman. As she looked around for a mirror, Rahnee mentioned that a crystal in the next room would show her reflection. However, as Shanni started to head that way, Aerikoth interjected with a reminder that the house guards would not recognize Shanni’s illusory appearance. Shanni therefore decided to pocket the ring and explore its effects later.
The wizard finished sorting through the rest of the items, with only a cloak remaining unidentified; he asked if he could claim it for further study, to which the others had no objection. He also took possession of three small charms which apparently had originally been in the possession of Kain Graves and could only be activated by a practitioner of the Art. The remaining armor and weapons were taken by Darrow, Dermot and Shanni, who headed out to see if they could sell them, leaving Aerikoth and Rahnee to converse in the foyer.
After about an hour, the three returned, staggering a little under the burden of the gold they had received from selling their wares. Darrow reported, however, that their collection of looted arms had the Night Mask emblem and would not be touched by the local dwarven smith. It look a fair amount of time then for the gold to be sorted in piles and for each of the companions to take their share. Meanwhile, an excited-looking Bustable had been coming and going, finally taking up station at the door in anticipation of someone’s arrival.
-----------------------------
Aerikoth: This was Khalen's ring. *speaks in a neutral tone* It rendered an illusion that allowed her to pass herself off as human. *continues to hold the ring up and look it over*
Dermot Kenner: Jus' what Darrow needs.
Shanni Krowe: Oh? *pauses in the act of digging some gems out of her pouch*
Rahnee' Roaringhorn: Ahh, I have a few things as well. I will go get them.
Darrow Ironhelm: Oh. *disappointed sound*
Aerikoth: I have no use for this ring but I would believe it still would work on any who would wear it.
Dermot Kenner: Could some o' these be Kain's effects?
Shanni Krowe: Can it only make you look human?
Shanni Krowe: Or can it make you look like /another/ human?
Aerikoth: I would think it would make you look as Khalen did when she placed it on. *offers the ring back to Shanni* You can attempt it. I do not sense that it would cause any ill effects.
Rahnee' Roaringhorn: I have one of those night mask crossbows, that I would like to keep.
Shanni Krowe: *takes the ring, curious*
Rahnee' Roaringhorn: Darrow, did you loan me a short bow?
Shanni Krowe: *slips the thing onto her finger*
Dermot Kenner: *looks at her, curious*
Aerikoth: *continues to look over the items laid out on the floor*
Rahnee' Roaringhorn: or was it you, Aerikoth?
Dermot Kenner: She's turned ugly!
By the time the women arrived, looking refreshed, there was an array of looted equipment from the lair arranged on the ground floor. Aerikoth was slowly inspecting the lot, to determine what dweomers and properties they might have, using his knowledge and wizardly powers. The ladies thought this was an excellent idea and contributed some of their own unidentified items to the pile.
Aerikoth spent some time looking at one of the rings in particular, finally identifying it as having belonged to a temporary companion of theirs named Khalen. The wizard explained that she had used the power of the ring to pass herself off as human. Shanni was fascinated by this and asked to try the ring, gingerly slipping it onto one of her small fingers. Her appearance was instantly transformed into that of a taller blond woman. As she looked around for a mirror, Rahnee mentioned that a crystal in the next room would show her reflection. However, as Shanni started to head that way, Aerikoth interjected with a reminder that the house guards would not recognize Shanni’s illusory appearance. Shanni therefore decided to pocket the ring and explore its effects later.
The wizard finished sorting through the rest of the items, with only a cloak remaining unidentified; he asked if he could claim it for further study, to which the others had no objection. He also took possession of three small charms which apparently had originally been in the possession of Kain Graves and could only be activated by a practitioner of the Art. The remaining armor and weapons were taken by Darrow, Dermot and Shanni, who headed out to see if they could sell them, leaving Aerikoth and Rahnee to converse in the foyer.
After about an hour, the three returned, staggering a little under the burden of the gold they had received from selling their wares. Darrow reported, however, that their collection of looted arms had the Night Mask emblem and would not be touched by the local dwarven smith. It look a fair amount of time then for the gold to be sorted in piles and for each of the companions to take their share. Meanwhile, an excited-looking Bustable had been coming and going, finally taking up station at the door in anticipation of someone’s arrival.
-----------------------------
Aerikoth: This was Khalen's ring. *speaks in a neutral tone* It rendered an illusion that allowed her to pass herself off as human. *continues to hold the ring up and look it over*
Dermot Kenner: Jus' what Darrow needs.
Shanni Krowe: Oh? *pauses in the act of digging some gems out of her pouch*
Rahnee' Roaringhorn: Ahh, I have a few things as well. I will go get them.
Darrow Ironhelm: Oh. *disappointed sound*
Aerikoth: I have no use for this ring but I would believe it still would work on any who would wear it.
Dermot Kenner: Could some o' these be Kain's effects?
Shanni Krowe: Can it only make you look human?
Shanni Krowe: Or can it make you look like /another/ human?
Aerikoth: I would think it would make you look as Khalen did when she placed it on. *offers the ring back to Shanni* You can attempt it. I do not sense that it would cause any ill effects.
Rahnee' Roaringhorn: I have one of those night mask crossbows, that I would like to keep.
Shanni Krowe: *takes the ring, curious*
Rahnee' Roaringhorn: Darrow, did you loan me a short bow?
Shanni Krowe: *slips the thing onto her finger*
Dermot Kenner: *looks at her, curious*
Aerikoth: *continues to look over the items laid out on the floor*
Rahnee' Roaringhorn: or was it you, Aerikoth?
Dermot Kenner: She's turned ugly!
August 19 2012 session
Since nothing of urgency had presented itself, Rahnee decided to depart for the temple of Tymora, in order to undertake some much-needed prayers to her patron goddess. Darrow meanwhile availed himself of Queron’s generosity and took a drink from the liquor cabinet, followed a little more hesitantly by Shanni. Bustable, apparently unable to contain his excitement, exclaimed that he was expecting visitors from the temple of Helm, including the Grand Cleric himself. Aerikoth explained to the others that this would be Thyxlys Jon, the head of the Teziir temple. The wizard noted that his authority extended outside of the city as well, for example to the priest Carlin, one of Baron Pahar’s advisors.
Only a short while after, three heavy blows were heard at the door and Bustable opened it to allow three Helm temple guards and Thyxlys Jon into the house, all fully armored and equipped for battle.
After inquiring to Bustable about Queron’s whereabouts, the Grand Cleric formally greeted the adventurers, commenting that he had heard of their rescue of Janatha and noting to Aerikoth that once again his deeds were impressive. He then excused himself to go upstairs with his escorts and confer with Queron. Aerikoth poured himself some water to quench his thirst, while Darrow returned to the liquor cabinet. Shanni rather wickedly observed that they could get very drunk before the priests returned, but just then Bustable returned with a summons for the group.
Upstairs in Queron’s chambers, the Council Member introduced Shanni and Dermot to Thyxlys Jon and mentioned that the Grand Cleric had been kind enough to come himself to look after Janatha - the only reason that would be known by any outsider for his presence. Thyxlys observed that his curative spell had purged her of disease and that her recover should now move quicker. Queron then turned to the other reason for the Grand Cleric’s presence.
He explained that the Grand Cleric had been one of those, like himself, who had looked with concern upon the rise of the Astorians, especially after they had bought themselves powerful friends among the Council and the City Watch. Queron believed that their taking of Janatha was meant to be the final blow in their plan to control Teziir, as an example to all who would oppose them. However, thanks to the adventurers‘ actions, Queron was now free to act against the Astorians.
Queron mentioned that he had a proposition for the group, but first wished to present them with their reward. He then went and opened a drawer, removing several large pouches full of gold and handing them to the four adventurers, with Darrow taking an additional one for Rahnee. With the reward granted, Queron returned to the business at hand, dramatically pounding a fist into his palm as he spoke of the need to strike swiftly and decisively against the Astorians in Teziir.
Darrow raised the fact that they seemed to be allied with the Night Masks, displaying some captured weaponry of Night Mask origin. Shanni expressed her puzzlement as to how that the Astorians had managed to strike a deal with the Masks in order to operate in Westgate. Queron speculated that the Astorians might be performing a service for the Masks, one the Masks were happy to let them take the fall for if it failed, but could offer no evidence as his network of informants did not extend into Westgate.
Returning to his idea of assaulting the Astorians’ headquarters in Teziir, Queron explained that he could not rely on the City Watch and that there would be unwelcome political ramifications of using Helm Temple forces to invade a privately-held city property. Dermot was the first to note the utility of using hired swords from out of town in this scenario, his companions rapidly indicating their assent to the idea. They would receive aid in the form of healing items to be delivered to Queron’s before the planned assault at dawn, the time by when it was expected all the Astorians would have returned to their headquarters. Queron would also ask trusted members of the City Watch to put up a cordon around the building, so any members attempting to flee for other city districts would be caught. Finally, before departing, Thyxlys Jon informed the adventurers that he had been granted the power to reverse death by the Vigilant One, but it was to be used only on those who performed a great service for the temple; he observed that their act would be considered such a service.
Following the end of this discussion and the departure of the Helm temple contingent, Queron informed the group of an opportunity to obtain more information on the Astorians. Following the unfortunate affair with Reggius, in which Aerikoth had turned the Astorians informant into a toad - or perhaps a newt, as Darrow liked to joke - Queron’s agents had staked out Reggius’ home in the hopes of identifying some of his confederates. One such man had been captured earlier that day and was being held there; Queron urged them to go and interrogate him at once, as time was of the essence. In response to a question from Aerikoth, Queron noted that he would be willing to pay up to 500 gold for a “relocation fund” for the individual, should he provide useful information to them. When the group was ready, they were to go to the Docks district and loiter in the far northern portion, past the canal. Queron’s agent Barakus, who knew Aerikoth and Darrow by sight, would then make contact with them.
-------------------
Thyxlys Jon: Your master is upstairs?
Darrow Ironhelm: If ye've come fer donations, come back next week. *in a joking voice*
Servant Bustable: Aye, sir. Please come this way....
Aerikoth: *moves away from the books and looks over the newcomers with an unblinking gaze, staff held in both hands in front of himself*
Thyxlys Jon: *turns at Darrow's words*
Thyxlys Jon: *notices the four*
Thyxlys Jon: I give you Helm's greetings.
Dermot Kenner: Evenin'.
Thyxlys Jon: Word has come to me of your role in the recovery of Janatha.
Darrow Ironhelm: Good Evenin'. *broad smile*
Thyxlys Jon: I expect to speak with you later. For now, I must go to Queron.
Dermot Kenner: 's nice to be appreciated.
Dermot Kenner: Sure, sure...
Thyxlys Jon: *nods at Aerikoth* wizard. Your deeds are once again impressive.
Thyxlys Jon: *turns to his escorts and Bustable* Let us be about it.
Dermot Kenner: *looks at Aerikoth*
Darrow Ironhelm: An' th' Lady of the Fray's blessin's upon ye.
Shanni Krowe: I think I have too....
Dermot Kenner: Wonder how much of this I can drink before havin' to talk to anyone.
Shanni Krowe: How long do you think he'll be?
Darrow Ironhelm: Who knows?
Dermot Kenner: I 'unno. Not sure what they're plannin'.
Darrow Ironhelm: Priests love ta talk.
Darrow Ironhelm: Or love ta hear themselves talk, anywise.
Dermot Kenner: I'll bet it involves us puttin' steel into someone, tho'.
Darrow Ironhelm: I've found it's actually a common bond between dwarves and humans.
Shanni Krowe: Can we make that arrows?
Aerikoth: *leans his staff against the wall and pours himself a cup of water from a pitcher on the table*
Darrow Ironhelm: Axes, better.
Darrow Ironhelm: *nods sagely*
Shanni Krowe: *looks at the bar then looks at Dermot, and a wicked little grin settles on her lips* We could get very drunk before he comes back.
Dermot Kenner: We could...
Aerikoth: At least none that I am aware.
Darrow Ironhelm: 'course there's always room for more celebration. *grins and dips into the bar*
Merchant Guard: Master Queron advises that he is ready to receive you.
Dermot Kenner: Ah!
Shanni Krowe: It might be nice to get .... awww.
Dermot Kenner: Not quite enough time.
Darrow Ironhelm: Aww, hells, no more ale?
Merchant Guard: Please follow me.
Darrow Ironhelm: *grumbles*
Only a short while after, three heavy blows were heard at the door and Bustable opened it to allow three Helm temple guards and Thyxlys Jon into the house, all fully armored and equipped for battle.
After inquiring to Bustable about Queron’s whereabouts, the Grand Cleric formally greeted the adventurers, commenting that he had heard of their rescue of Janatha and noting to Aerikoth that once again his deeds were impressive. He then excused himself to go upstairs with his escorts and confer with Queron. Aerikoth poured himself some water to quench his thirst, while Darrow returned to the liquor cabinet. Shanni rather wickedly observed that they could get very drunk before the priests returned, but just then Bustable returned with a summons for the group.
Upstairs in Queron’s chambers, the Council Member introduced Shanni and Dermot to Thyxlys Jon and mentioned that the Grand Cleric had been kind enough to come himself to look after Janatha - the only reason that would be known by any outsider for his presence. Thyxlys observed that his curative spell had purged her of disease and that her recover should now move quicker. Queron then turned to the other reason for the Grand Cleric’s presence.
He explained that the Grand Cleric had been one of those, like himself, who had looked with concern upon the rise of the Astorians, especially after they had bought themselves powerful friends among the Council and the City Watch. Queron believed that their taking of Janatha was meant to be the final blow in their plan to control Teziir, as an example to all who would oppose them. However, thanks to the adventurers‘ actions, Queron was now free to act against the Astorians.
Queron mentioned that he had a proposition for the group, but first wished to present them with their reward. He then went and opened a drawer, removing several large pouches full of gold and handing them to the four adventurers, with Darrow taking an additional one for Rahnee. With the reward granted, Queron returned to the business at hand, dramatically pounding a fist into his palm as he spoke of the need to strike swiftly and decisively against the Astorians in Teziir.
Darrow raised the fact that they seemed to be allied with the Night Masks, displaying some captured weaponry of Night Mask origin. Shanni expressed her puzzlement as to how that the Astorians had managed to strike a deal with the Masks in order to operate in Westgate. Queron speculated that the Astorians might be performing a service for the Masks, one the Masks were happy to let them take the fall for if it failed, but could offer no evidence as his network of informants did not extend into Westgate.
Returning to his idea of assaulting the Astorians’ headquarters in Teziir, Queron explained that he could not rely on the City Watch and that there would be unwelcome political ramifications of using Helm Temple forces to invade a privately-held city property. Dermot was the first to note the utility of using hired swords from out of town in this scenario, his companions rapidly indicating their assent to the idea. They would receive aid in the form of healing items to be delivered to Queron’s before the planned assault at dawn, the time by when it was expected all the Astorians would have returned to their headquarters. Queron would also ask trusted members of the City Watch to put up a cordon around the building, so any members attempting to flee for other city districts would be caught. Finally, before departing, Thyxlys Jon informed the adventurers that he had been granted the power to reverse death by the Vigilant One, but it was to be used only on those who performed a great service for the temple; he observed that their act would be considered such a service.
Following the end of this discussion and the departure of the Helm temple contingent, Queron informed the group of an opportunity to obtain more information on the Astorians. Following the unfortunate affair with Reggius, in which Aerikoth had turned the Astorians informant into a toad - or perhaps a newt, as Darrow liked to joke - Queron’s agents had staked out Reggius’ home in the hopes of identifying some of his confederates. One such man had been captured earlier that day and was being held there; Queron urged them to go and interrogate him at once, as time was of the essence. In response to a question from Aerikoth, Queron noted that he would be willing to pay up to 500 gold for a “relocation fund” for the individual, should he provide useful information to them. When the group was ready, they were to go to the Docks district and loiter in the far northern portion, past the canal. Queron’s agent Barakus, who knew Aerikoth and Darrow by sight, would then make contact with them.
-------------------
Thyxlys Jon: Your master is upstairs?
Darrow Ironhelm: If ye've come fer donations, come back next week. *in a joking voice*
Servant Bustable: Aye, sir. Please come this way....
Aerikoth: *moves away from the books and looks over the newcomers with an unblinking gaze, staff held in both hands in front of himself*
Thyxlys Jon: *turns at Darrow's words*
Thyxlys Jon: *notices the four*
Thyxlys Jon: I give you Helm's greetings.
Dermot Kenner: Evenin'.
Thyxlys Jon: Word has come to me of your role in the recovery of Janatha.
Darrow Ironhelm: Good Evenin'. *broad smile*
Thyxlys Jon: I expect to speak with you later. For now, I must go to Queron.
Dermot Kenner: 's nice to be appreciated.
Dermot Kenner: Sure, sure...
Thyxlys Jon: *nods at Aerikoth* wizard. Your deeds are once again impressive.
Thyxlys Jon: *turns to his escorts and Bustable* Let us be about it.
Dermot Kenner: *looks at Aerikoth*
Darrow Ironhelm: An' th' Lady of the Fray's blessin's upon ye.
Shanni Krowe: I think I have too....
Dermot Kenner: Wonder how much of this I can drink before havin' to talk to anyone.
Shanni Krowe: How long do you think he'll be?
Darrow Ironhelm: Who knows?
Dermot Kenner: I 'unno. Not sure what they're plannin'.
Darrow Ironhelm: Priests love ta talk.
Darrow Ironhelm: Or love ta hear themselves talk, anywise.
Dermot Kenner: I'll bet it involves us puttin' steel into someone, tho'.
Darrow Ironhelm: I've found it's actually a common bond between dwarves and humans.
Shanni Krowe: Can we make that arrows?
Aerikoth: *leans his staff against the wall and pours himself a cup of water from a pitcher on the table*
Darrow Ironhelm: Axes, better.
Darrow Ironhelm: *nods sagely*
Shanni Krowe: *looks at the bar then looks at Dermot, and a wicked little grin settles on her lips* We could get very drunk before he comes back.
Dermot Kenner: We could...
Aerikoth: At least none that I am aware.
Darrow Ironhelm: 'course there's always room for more celebration. *grins and dips into the bar*
Merchant Guard: Master Queron advises that he is ready to receive you.
Dermot Kenner: Ah!
Shanni Krowe: It might be nice to get .... awww.
Dermot Kenner: Not quite enough time.
Darrow Ironhelm: Aww, hells, no more ale?
Merchant Guard: Please follow me.
Darrow Ironhelm: *grumbles*