Westgate Campaign Chronicles
Moderator:Carlo
The four quickly made themselves ready and headed for the Docks district. Per Queron’s instructions, they found the canal and followed it to the northern end of the district. After spending some time waiting and eyeing their surroundings, they were approached by Barakus, who had emerged from a nearby doorway. Queron’s agent motioned for them to follow him and they all entered the house, the former dwelling of Reggius, the deceased Astorians informant.
After Dermot and Shanni had been introduced to Barakus, he queried whether they had been told what had previously happened with Reggius. He then let Darrow explain in more detail to the others how the adventurers’ meeting with Reggius, who was a promising source of information on Janatha’s kidnapping, had turned into a confrontation. Aerikoth’s sole contribution to the tale was correcting Darrow when the dwarf incorrectly related how the wizard had turned Reggius into a newt - in reality, it had been a toad.
Barakus then related how he had managed to capture Valz, an Astorian who apparently had some sort of connection with Reggius, by occupying the house and waiting to see who showed up. Barakus said that between himself and the two guards with him, they had spent several hours just getting Valz to admit that he was an Astorian and had known Reggius. He was therefore hoping the adventurers could do more to get Valz to talk. Cracking his knuckles, Dermot confidently said that he thought they could handle it.
At Barakus’ suggestion, they took some time to search the ground floor of the house, while Queron’s agent went down to the basement to check on Valz. Little of interest was found, except for a smudged scrap of paper located by Shanni behind a desk drawer. Unable to decipher what was on it, the group then came up with their game plan for interrogating Valz. Darrow and Dermot would make the situation look bleak for him, then see if Shanni could get something out of him by giving him some hope for the future.
The two “heavies” descended a staircase into the basement and were escorted to the room where Valz was being held. Barakus and the two guards then cleared out, although Barakus lingered down the hall within earshot. Dermot took an intimidating tack from the beginning with Valz, backed up by a menacing, helmed Darrow. Dermot took out a knife and sharpened it on a whetstone as Darrow explained that they were the “cleaners” and Valz was the “mess” they had come for. Just as Dermot was beginning to get physical with the Astorian, Shanni and Aerikoth arrived and the petite rogue intervened, while the wizard looked on silently from the doorway.
At Shanni’s urging, the others departed the room, although not without some further threats from Dermot and Darrow, so that she could speak with Valz like a “reasonable person“. Shanni’s sympathetic act and surreptitious display of a looted Astorians token quickly brought Valz around to being cooperative, although the 300 gold she gave him was probably the deciding factor, with the understanding that he would use it to go far away from Teziir.
After the others had been recalled, he told them what he knew about the layout of the headquarters building and the password for that night, which was “entrails”. He also disclosed the rumored existence of an escape tunnel that led outside the building from somewhere in the building’s underground level. After some further intimidation and threats assured the adventurers that Valz was telling them all he knew, they left him in the care of Barakus, who promised to release him, but not until noon on the following day.
A search of the lower level revealed nothing else of use, so the four adventurers and Barakus went back upstairs to discuss their findings. After Shanni passed him the scrap of paper she discovered, Barakus held it up to a firelight and was able to make out some word fragments: "....vin, 250, Hammer 10" and "....vz, 100, Hammer 23". The group thought that this might be part of a ledger, perhaps of gambling debts. Barakus said he would ask Valz if the information meant anything to him and send Queron a note later, if that bore fruit. He then wished the four adventurers well and went back downstairs, leaving them to begin discussing their plans to assault Astorians headquarters.
-----------------------------------
Dermot Kenner: Your kind make me sick. What was it that got you into it, huh, Valz? The money? The chance to throw your petty little weight around?
Valz: Hey, I'm just a low level guy, you know? Nothing special! And the gold is good, you know.
Dermot Kenner: Blood money, Valz.
Darrow Ironhelm: ...
Valz: I don't know anything about that. *shakes head firmly*
Dermot Kenner: They offered to pay me for this one. But y'know what, I think I might enjoy it.
Darrow Ironhelm: Never enjoy it when it's not a fight.
Darrow Ironhelm: *shrugs*
Dermot Kenner: *sharpens knife on a whetstone.*
Dermot Kenner: They say clean up, we clean up.
Darrow Ironhelm: *nods and shifts his weight, allowing the axe to catch the candlelight*
Valz: What do you want to know, anyway?
Valz: I'm nobody important, really!
Darrow Ironhelm: ...
Dermot Kenner: Know, Valz? We're past that.
Darrow Ironhelm: We're th' cleaners.
Darrow Ironhelm: You're th' mess.
Valz: *fear crosses his face*
Dermot Kenner: Teziir's a lovely town, Talz. Too nice for th' likes of you an' me.
Darrow Ironhelm: ...
Dermot Kenner: *swigs from a winebottle, and seems to savour it.*
Dermot Kenner: *Burp*
Dermot Kenner: Aright. Me, I'd pray.
Valz: *sobs*
Dermot Kenner: *reaches to grab the guy.*
Shanni Krowe: *follows the sound of their voices with a nod to Barakus*
Valz: *flinches*
Shanni Krowe: Dermot, don't!
After Dermot and Shanni had been introduced to Barakus, he queried whether they had been told what had previously happened with Reggius. He then let Darrow explain in more detail to the others how the adventurers’ meeting with Reggius, who was a promising source of information on Janatha’s kidnapping, had turned into a confrontation. Aerikoth’s sole contribution to the tale was correcting Darrow when the dwarf incorrectly related how the wizard had turned Reggius into a newt - in reality, it had been a toad.
Barakus then related how he had managed to capture Valz, an Astorian who apparently had some sort of connection with Reggius, by occupying the house and waiting to see who showed up. Barakus said that between himself and the two guards with him, they had spent several hours just getting Valz to admit that he was an Astorian and had known Reggius. He was therefore hoping the adventurers could do more to get Valz to talk. Cracking his knuckles, Dermot confidently said that he thought they could handle it.
At Barakus’ suggestion, they took some time to search the ground floor of the house, while Queron’s agent went down to the basement to check on Valz. Little of interest was found, except for a smudged scrap of paper located by Shanni behind a desk drawer. Unable to decipher what was on it, the group then came up with their game plan for interrogating Valz. Darrow and Dermot would make the situation look bleak for him, then see if Shanni could get something out of him by giving him some hope for the future.
The two “heavies” descended a staircase into the basement and were escorted to the room where Valz was being held. Barakus and the two guards then cleared out, although Barakus lingered down the hall within earshot. Dermot took an intimidating tack from the beginning with Valz, backed up by a menacing, helmed Darrow. Dermot took out a knife and sharpened it on a whetstone as Darrow explained that they were the “cleaners” and Valz was the “mess” they had come for. Just as Dermot was beginning to get physical with the Astorian, Shanni and Aerikoth arrived and the petite rogue intervened, while the wizard looked on silently from the doorway.
At Shanni’s urging, the others departed the room, although not without some further threats from Dermot and Darrow, so that she could speak with Valz like a “reasonable person“. Shanni’s sympathetic act and surreptitious display of a looted Astorians token quickly brought Valz around to being cooperative, although the 300 gold she gave him was probably the deciding factor, with the understanding that he would use it to go far away from Teziir.
After the others had been recalled, he told them what he knew about the layout of the headquarters building and the password for that night, which was “entrails”. He also disclosed the rumored existence of an escape tunnel that led outside the building from somewhere in the building’s underground level. After some further intimidation and threats assured the adventurers that Valz was telling them all he knew, they left him in the care of Barakus, who promised to release him, but not until noon on the following day.
A search of the lower level revealed nothing else of use, so the four adventurers and Barakus went back upstairs to discuss their findings. After Shanni passed him the scrap of paper she discovered, Barakus held it up to a firelight and was able to make out some word fragments: "....vin, 250, Hammer 10" and "....vz, 100, Hammer 23". The group thought that this might be part of a ledger, perhaps of gambling debts. Barakus said he would ask Valz if the information meant anything to him and send Queron a note later, if that bore fruit. He then wished the four adventurers well and went back downstairs, leaving them to begin discussing their plans to assault Astorians headquarters.
-----------------------------------
Dermot Kenner: Your kind make me sick. What was it that got you into it, huh, Valz? The money? The chance to throw your petty little weight around?
Valz: Hey, I'm just a low level guy, you know? Nothing special! And the gold is good, you know.
Dermot Kenner: Blood money, Valz.
Darrow Ironhelm: ...
Valz: I don't know anything about that. *shakes head firmly*
Dermot Kenner: They offered to pay me for this one. But y'know what, I think I might enjoy it.
Darrow Ironhelm: Never enjoy it when it's not a fight.
Darrow Ironhelm: *shrugs*
Dermot Kenner: *sharpens knife on a whetstone.*
Dermot Kenner: They say clean up, we clean up.
Darrow Ironhelm: *nods and shifts his weight, allowing the axe to catch the candlelight*
Valz: What do you want to know, anyway?
Valz: I'm nobody important, really!
Darrow Ironhelm: ...
Dermot Kenner: Know, Valz? We're past that.
Darrow Ironhelm: We're th' cleaners.
Darrow Ironhelm: You're th' mess.
Valz: *fear crosses his face*
Dermot Kenner: Teziir's a lovely town, Talz. Too nice for th' likes of you an' me.
Darrow Ironhelm: ...
Dermot Kenner: *swigs from a winebottle, and seems to savour it.*
Dermot Kenner: *Burp*
Dermot Kenner: Aright. Me, I'd pray.
Valz: *sobs*
Dermot Kenner: *reaches to grab the guy.*
Shanni Krowe: *follows the sound of their voices with a nod to Barakus*
Valz: *flinches*
Shanni Krowe: Dermot, don't!
September 2 2012 session
Darrow decided that the best preparation for him for the assault would be to troll the local drinking establishments, leaving Aerikoth, Dermot and Shanni to scout their objective. They soon located the building, standing alone in the southeastern part of Traders District, and warily observed it. Aerikoth remained standing within view, to the north near the Silver Falcon inn, while Shanni and Dermot circled in slowly, appearing to be out for a nighttime stroll.
As the two of them were finishing up, a city watchman approached Aerikoth and inquired his business. Aerikoth stated he was simply standing there to gather his thoughts and asked if there was a problem with that. He was informed that the Watch had received word of a wizard outside the Silver Falcon and that there was some concern that he might intend to work some magic upon the inn. The watchman somewhat apologetically explained that people in Teziir were not used to wizards. Aerikoth thought this was amusing and noted that he was contemplating getting a drink, which was good enough for the watchman.
The three regrouped inside the Silver Falcon, Aerikoth taking a minute to converse separately with one of the patrons. Dermot and Shanni chatted with the innkeeper, who showed them two upstairs rooms they could have. Shanni stayed in the corner room, which had a window overlooking the Astorians headquarters, while Dermot went downstairs. He then followed Aerikoth outside to inform the wizard of their plan to surveil the headquarters for the rest of the evening, swapping shifts in order to stay fresh. Aerikoth said he would therefore go to Queron Ulanthar’s house and return with the others to the Silver Falcon shortly before dawn.
------------------------------
Teziir City Watch: May I ask your business, sir?
Shanni Krowe: *low* Sod. Distraction?
Aerikoth: Business? What do you mean? I have no business. I am merely standing her a moment and gathering my thoughts. Is there a problem?
Dermot Kenner: *low* ... mebbe. Be ready. *palms an empty bottle.*
Shanni Krowe: *turns and looks up at Dermot with all the appearance of interested affection*
Teziir City Watch: We received reports that a wizard was in the streets, starting at the Silver Falcon.
Teziir City Watch: People around here aren't used to wizards, you see, sir.
Dermot Kenner: *low* 's the robe... an' the staff...
Aerikoth: I understand. And the problem is...?
Shanni Krowe: *low* Sod...
Teziir City Watch: Some are worried you mean to work some magic upon the inn.
Aerikoth: Really? That is amusing. I was actually contemplating on getting a drink.
Teziir City Watch: Ah.
Shanni Krowe: *raises a hand and seemingly teases the front of Dermot's robe, palming a small dagger on the way past*
Aerikoth: Unless of course you believe I may cause these worried few...
Teziir City Watch: In that case, I shall leave you with your thoughts. Perhaps I shall return later, to see if you've had that drink.
Aerikoth: further worry by doing such.
Teziir City Watch: Good eve, sir.
Aerikoth: *watches him depart indifferently*
As the two of them were finishing up, a city watchman approached Aerikoth and inquired his business. Aerikoth stated he was simply standing there to gather his thoughts and asked if there was a problem with that. He was informed that the Watch had received word of a wizard outside the Silver Falcon and that there was some concern that he might intend to work some magic upon the inn. The watchman somewhat apologetically explained that people in Teziir were not used to wizards. Aerikoth thought this was amusing and noted that he was contemplating getting a drink, which was good enough for the watchman.
The three regrouped inside the Silver Falcon, Aerikoth taking a minute to converse separately with one of the patrons. Dermot and Shanni chatted with the innkeeper, who showed them two upstairs rooms they could have. Shanni stayed in the corner room, which had a window overlooking the Astorians headquarters, while Dermot went downstairs. He then followed Aerikoth outside to inform the wizard of their plan to surveil the headquarters for the rest of the evening, swapping shifts in order to stay fresh. Aerikoth said he would therefore go to Queron Ulanthar’s house and return with the others to the Silver Falcon shortly before dawn.
------------------------------
Teziir City Watch: May I ask your business, sir?
Shanni Krowe: *low* Sod. Distraction?
Aerikoth: Business? What do you mean? I have no business. I am merely standing her a moment and gathering my thoughts. Is there a problem?
Dermot Kenner: *low* ... mebbe. Be ready. *palms an empty bottle.*
Shanni Krowe: *turns and looks up at Dermot with all the appearance of interested affection*
Teziir City Watch: We received reports that a wizard was in the streets, starting at the Silver Falcon.
Teziir City Watch: People around here aren't used to wizards, you see, sir.
Dermot Kenner: *low* 's the robe... an' the staff...
Aerikoth: I understand. And the problem is...?
Shanni Krowe: *low* Sod...
Teziir City Watch: Some are worried you mean to work some magic upon the inn.
Aerikoth: Really? That is amusing. I was actually contemplating on getting a drink.
Teziir City Watch: Ah.
Shanni Krowe: *raises a hand and seemingly teases the front of Dermot's robe, palming a small dagger on the way past*
Aerikoth: Unless of course you believe I may cause these worried few...
Teziir City Watch: In that case, I shall leave you with your thoughts. Perhaps I shall return later, to see if you've had that drink.
Aerikoth: further worry by doing such.
Teziir City Watch: Good eve, sir.
Aerikoth: *watches him depart indifferently*
September 30 2012 session
As the first light of Ches 5 started to show on the horizon, Aerikoth entered the Silver Falcon inn, along with Rahnee and Darrow. They joined Shanni and Dermot at a corner table. Eager to complete their task, they worked over their plan of attack while the innkeeper, the only other person in the room, stayed at the far end of the bar and studiously ignored them. Once their plans were set and Aerikoth had cast some defensive spells on his comrades, Dermot went over to the innkeeper and slipped him a number of coins, to ensure his subsequent silence about their presence.
The five adventurers exited the door and circled the Astorians headquarters, keeping a good distance as they passed it to the south and east. Per their plan, Rahnee and Darrow then advanced towards the southern entrance to the headquarters - although somewhat comically, they at first mistook a building opposite for it, and had to be pointed in the right direction by Dermot. Once at the correct door, Rahnee gave the password “entrails” and entered the building.
The array of guards in the chamber they found themselves in were not fooled for long, however, and Darrow soon shouted out his battle cry and charged one of the big enforcers. As the Astorians quickly engaged him and Rahnee, with lightly-armored crossbowmen moving to flank them, Aerikoth suddenly appeared at the far end of the room, flanked by Shanni and Dermot; the wizard had waited until hearing the battle cry before casting his spell. He immediately summoned a giant bear to aid in the fighting, which was swirling around them chaotically, then started targeting individual enemies with his spells.
The surprise arrival of the three provided a much-needed respite for Darrow and Rahnee, who had full need of the protective stoneskin spells cast upon them. Astorians also arrived from the east and west wings to join the fight, although their ranks were being continually thinned. One crossbowman placed a bolt expertly into the bear, killing it after it had rampaged among his comrades. However, by this point the momentum had swung in favor of the adventurers, who defeated the remnants of the Astorians relatively easily. Searching the main floor, they found one room with its door open and its inhabitant obviously gone, which faced another room with a trapped and locked door.
Mindful of the escape tunnel on the lower level and the possibility that some enemies were attempting to flee, the group moved quickly to the west and Shanni detected and disarmed several traps on the stairs down, then stealthily but rapidly scouting the basement. She reported seeing guards by the end of one hallway, which likely held the tunnel entrance. The party then followed her down in order to find out what more they had to contend with.
In the underground level, they searched through the corridors, trying every door. One of them in a central corridor opened onto a small barracks where a group of Astorians trainees dressed in black begged for mercy. However, once the party had turned their backs on them, the group whipped out their daggers and fought. This proved to be a bad decision, as Darrow and the others killed them to a man. The next time a similar group of trainees were found, this time dressed in brown, Darrow cut one down as a warning to the others and then wedged their door shut with a dagger.
Finally, at the end of one of the corridors, two enforcers guarding a stone trap door were killed and the party then lowered themselves down a ladder into a dark tunnel. The first two traps they encountered in the long hall were detected and disarmed, but the third one by the exit ladder was not spotted in time; luckily, no harm was done. The five adventurers climbed the ladder and emerged onto a grassy area from which they could see Traders Road to the north. Whatever tracks may have been in the area - Dermot saw some indications of someone heading towards the road to the east - were soon erased by a rainstorm that blew in. Aerikoth summoned his raven familiar and sent him winging down the road, in the hope of finding any fugitives that had escaped their assault.
Returning to the headquarters via the tunnel, the group encountered and defeated two enforces in a central prison area, who had been guarding an insane prisoner shackled to the wall. They then conducted a more thorough search of the ground floor and was able to enter the trapped and locked room. There, a man attempted to fight his way out, but was quickly defeated. In his room, they found a chest whose complex trap defeated Shanni and Rahnee’s efforts to disarm it, but not Darrow’s axe. The gas it released into the room soon dissipated and then the chest was the adventurers’ for the taking. They found inside what appeared to be a seal with a swirly “N” along with a ledger in code, along with gems and gold. Comparing the seal to the letter which Aerikoth had in his possession, the wizard confirmed the seal was the same and most likely belonged to the Astorians leader Nemar.
After Dermot finished searching the Astorians training area, the weary band decided they had done all they could and departed for Queron’s house. They were received eagerly by Bustable and Queron, who had been anxiously waiting in the foyer for their return. After reporting what had occurred during their victory and passing the ledger to Queron, the adventurers headed upstairs for baths and a rest.
------------------
Dermot Kenner: I think we are 'ficially done here.
Dermot Kenner: *smiles, wearily.*
Rahnee' Roaringhorn: Then let us go report back in.
Rahnee' Roaringhorn: Make Queron's day.
Shanni Krowe: I picked up anything that looked ... nice.
Dermot Kenner: Anyone want this?
Rahnee' Roaringhorn: No, thanks.
Shanni Krowe: What have you ....
Dermot Kenner: Sure? 's nice.
Shanni Krowe: *covers a grin*
Rahnee' Roaringhorn: Unless it is a magical weapon....
Darrow Ironhelm: Thougt ye rangers were waterproof?
Dermot Kenner: Nah 's jus' a parasol. Never waste anythin', that's what I say.
Shanni Krowe: Move away quickly or ....?
Dermot Kenner: I don't think anyone's gonna bother us.
Dermot Kenner: *looks down at his blood-spattered armour.*
Rahnee' Roaringhorn: Not with the blood splatters all over us.
The five adventurers exited the door and circled the Astorians headquarters, keeping a good distance as they passed it to the south and east. Per their plan, Rahnee and Darrow then advanced towards the southern entrance to the headquarters - although somewhat comically, they at first mistook a building opposite for it, and had to be pointed in the right direction by Dermot. Once at the correct door, Rahnee gave the password “entrails” and entered the building.
The array of guards in the chamber they found themselves in were not fooled for long, however, and Darrow soon shouted out his battle cry and charged one of the big enforcers. As the Astorians quickly engaged him and Rahnee, with lightly-armored crossbowmen moving to flank them, Aerikoth suddenly appeared at the far end of the room, flanked by Shanni and Dermot; the wizard had waited until hearing the battle cry before casting his spell. He immediately summoned a giant bear to aid in the fighting, which was swirling around them chaotically, then started targeting individual enemies with his spells.
The surprise arrival of the three provided a much-needed respite for Darrow and Rahnee, who had full need of the protective stoneskin spells cast upon them. Astorians also arrived from the east and west wings to join the fight, although their ranks were being continually thinned. One crossbowman placed a bolt expertly into the bear, killing it after it had rampaged among his comrades. However, by this point the momentum had swung in favor of the adventurers, who defeated the remnants of the Astorians relatively easily. Searching the main floor, they found one room with its door open and its inhabitant obviously gone, which faced another room with a trapped and locked door.
Mindful of the escape tunnel on the lower level and the possibility that some enemies were attempting to flee, the group moved quickly to the west and Shanni detected and disarmed several traps on the stairs down, then stealthily but rapidly scouting the basement. She reported seeing guards by the end of one hallway, which likely held the tunnel entrance. The party then followed her down in order to find out what more they had to contend with.
In the underground level, they searched through the corridors, trying every door. One of them in a central corridor opened onto a small barracks where a group of Astorians trainees dressed in black begged for mercy. However, once the party had turned their backs on them, the group whipped out their daggers and fought. This proved to be a bad decision, as Darrow and the others killed them to a man. The next time a similar group of trainees were found, this time dressed in brown, Darrow cut one down as a warning to the others and then wedged their door shut with a dagger.
Finally, at the end of one of the corridors, two enforcers guarding a stone trap door were killed and the party then lowered themselves down a ladder into a dark tunnel. The first two traps they encountered in the long hall were detected and disarmed, but the third one by the exit ladder was not spotted in time; luckily, no harm was done. The five adventurers climbed the ladder and emerged onto a grassy area from which they could see Traders Road to the north. Whatever tracks may have been in the area - Dermot saw some indications of someone heading towards the road to the east - were soon erased by a rainstorm that blew in. Aerikoth summoned his raven familiar and sent him winging down the road, in the hope of finding any fugitives that had escaped their assault.
Returning to the headquarters via the tunnel, the group encountered and defeated two enforces in a central prison area, who had been guarding an insane prisoner shackled to the wall. They then conducted a more thorough search of the ground floor and was able to enter the trapped and locked room. There, a man attempted to fight his way out, but was quickly defeated. In his room, they found a chest whose complex trap defeated Shanni and Rahnee’s efforts to disarm it, but not Darrow’s axe. The gas it released into the room soon dissipated and then the chest was the adventurers’ for the taking. They found inside what appeared to be a seal with a swirly “N” along with a ledger in code, along with gems and gold. Comparing the seal to the letter which Aerikoth had in his possession, the wizard confirmed the seal was the same and most likely belonged to the Astorians leader Nemar.
After Dermot finished searching the Astorians training area, the weary band decided they had done all they could and departed for Queron’s house. They were received eagerly by Bustable and Queron, who had been anxiously waiting in the foyer for their return. After reporting what had occurred during their victory and passing the ledger to Queron, the adventurers headed upstairs for baths and a rest.
------------------
Dermot Kenner: I think we are 'ficially done here.
Dermot Kenner: *smiles, wearily.*
Rahnee' Roaringhorn: Then let us go report back in.
Rahnee' Roaringhorn: Make Queron's day.
Shanni Krowe: I picked up anything that looked ... nice.
Dermot Kenner: Anyone want this?
Rahnee' Roaringhorn: No, thanks.
Shanni Krowe: What have you ....
Dermot Kenner: Sure? 's nice.
Shanni Krowe: *covers a grin*
Rahnee' Roaringhorn: Unless it is a magical weapon....
Darrow Ironhelm: Thougt ye rangers were waterproof?
Dermot Kenner: Nah 's jus' a parasol. Never waste anythin', that's what I say.
Shanni Krowe: Move away quickly or ....?
Dermot Kenner: I don't think anyone's gonna bother us.
Dermot Kenner: *looks down at his blood-spattered armour.*
Rahnee' Roaringhorn: Not with the blood splatters all over us.
Chronicles PDF updated
The Campaign Chronicles Part II PDF has now been updated and is available for download at http://www.gatewaytoadventure.net.
After the assault on the Astorians HQ, Chapter 6 of the chronicles is now complete, as is Part II.
What shall Chapter 7 bring? Only time will tell.
After the assault on the Astorians HQ, Chapter 6 of the chronicles is now complete, as is Part II.
What shall Chapter 7 bring? Only time will tell.
Oct 7 2012 session
After returning to Teziir Council Member Queron Ulanthar’s home, the adventurers spent the rest of the morning of Ches 5 soundly asleep in Queron’s fine upstairs guest rooms. At noon, Queron’s servant Bustable made the rounds and informed everyone that they would be expected downstairs in fifteen minutes. Darrow protested that this would not be nearly enough time to make himself pretty, but despite the dwarf’s jest the group mobilized relatively quickly and headed downstairs. There they found Queron still in deep conversation with Thyxlys Jon, the head of the Temple of Helm, so were invited to partake of Queron’s lunch spread in the dining room.
After letting the others gather some food and drink, as well as express their relief at the outcome of the fight with the Astorians, the mage Aerikoth quietly informed them that his raven familiar Zeluth had made his way back. According to the wizard, the bird had not seen anyone on Traders Road who looked like they were running in fear, but he did see a caravan heading east. Shanni pointed out that whoever fled the Astorians headquarters could have asked for a ride, Darrow noting that it would be a good way to blend in. Dermot observed that given the caravan’s heading, it was likely bound for either Reddansyr or Westgate. Over the remainder of lunch, Shanni took the lead in distributing the items seized from Nemar, the Astorians’ leader, including a valuable ring of regeneration identified by Aerikoth and given to Darrow.
As Darrow and Dermot were finishing the last swigs of their ales, Bustable arrived and informed the group that Queron was ready to receive them. The Council Member was solicitous of their health, to which Rahnee responded by saying they had bounced back quickly, also complimenting Queron on placing an excellent table, as always. Pleasantries out of the way, Queron moved directly on to business, as Thyxlys Jon indicated he needed to be going soon. In order to help cover for the party’s actions, Queron had instructed his agents to spread the rumor that the Astorians had suffered a violent falling-out amongst themselves. He also noted that he had already heard of other rumors circulating, including that a wizard with a glowing staff conjured a horde of demons that ate the Astorians, with fearful howls.
Queron told them that the popular explanation of an internecine battle should help divert any unwanted attention from their adventuring company. Nevertheless, he thought that their departing Teziir for at least a tenday would be warranted, just to be safe. He then asked where they would go, recalling the mention of a barony in the hinterlands, which prompted puzzled looks from Dermot and Shanni. Rahnee indicated that was a possibility, but they also had been asked to assist one of the families in Westgate upon their return. She then asked Thyxlys Jon if there had been any news of Carlin, the High Cleric of Turnton. Jon’s face hardened at the mention of Carlin’s name and he commented that he was concerned about Carlin and “that woman”, stating that “the abomination” should not be allowed to return in any form. This got more blank looks from Shanni and Rahnee decided that would be a good point to move on, asking the others if they felt like leaving that afternoon.
As the group began discussing their traveling plans, a weak-looking Janatha stumbled into the room, with an apologetic house guard in her wake. She had insisted on rising from her sickbed and apparently had no idea what had recently happened, asking her father Queron to explain. He told her that she had been in bed for over a day now and had been rescued thanks to the brave adventurers in front of her. Janatha curtsied slowly to the group and then wobbled over to Rahnee, having recognized her and Aerikoth from their stay in Westgate. Rahnee then introduced her to their other three companions, with Shanni asking Janatha if she remembered anything of their captivity on the ship. The girl, still evidently woozy, said she did not remember a ship and that it was all very hazy to her. Queron, moving to support his daughter, commented that it was perhaps for the best, while Shanni said that she was not surprised, given the drugs’ effects. Janatha was then convinced to go back upstairs to rest, escorted by the guard.
Rahnee suggested to the others that they get moving and, in response to a question from Queron, indicated that he could send a message to Jandrico Swift at the Gatereach Inn. It still took some time to gather their belongings and for Aerikoth to study a key spell, but by early afternoon the group had said its goodbyes to Queron and were heading east along Traders Road. They arrived after nightfall at Reddansyr Crossroads, where Aerikoth indicated that he could continue no longer, due to his fatigue from the day’s exertions. The wizard then moved off to the north side of the road and conjured the large hut to served as secure shelter for the party, who was in any case glad to get out of the thunderstorm that had just burst.
------------------------------------
Rahnee' Roaringhorn: The councilman wants us in the foyer in 15 minutes.
Shanni Krowe: *watches, grinning*
Dermot Kenner: *nod*
Rahnee' Roaringhorn: I will go let Aerikoth know.
Dermot Kenner: Another bag o' thanks, or've they found more trouble?
Darrow Ironhelm: Oh, how does he expect me ta primp proper like if'n he only gives me fifteen minutes?
Rahnee' Roaringhorn: Not my problem, you fancy dwarf.
Shanni Krowe: Beauty, you barely need it.
Rahnee' Roaringhorn: *winks*
Darrow Ironhelm: Barely enough time ta smooth my hair and get th' sweat an' blood outta my beard.
Dermot Kenner: *wry smile.*
Shanni Krowe: *chuckle*
Rahnee' Roaringhorn: Ahh, good day, Aerikoth.
Aerikoth: *stands calmly* And to you as well Lady Roaringhorn.
Rahnee' Roaringhorn: We are headed downstairs to speak with Queron.
Aerikoth: Indeed. I shall accompany you then.
After letting the others gather some food and drink, as well as express their relief at the outcome of the fight with the Astorians, the mage Aerikoth quietly informed them that his raven familiar Zeluth had made his way back. According to the wizard, the bird had not seen anyone on Traders Road who looked like they were running in fear, but he did see a caravan heading east. Shanni pointed out that whoever fled the Astorians headquarters could have asked for a ride, Darrow noting that it would be a good way to blend in. Dermot observed that given the caravan’s heading, it was likely bound for either Reddansyr or Westgate. Over the remainder of lunch, Shanni took the lead in distributing the items seized from Nemar, the Astorians’ leader, including a valuable ring of regeneration identified by Aerikoth and given to Darrow.
As Darrow and Dermot were finishing the last swigs of their ales, Bustable arrived and informed the group that Queron was ready to receive them. The Council Member was solicitous of their health, to which Rahnee responded by saying they had bounced back quickly, also complimenting Queron on placing an excellent table, as always. Pleasantries out of the way, Queron moved directly on to business, as Thyxlys Jon indicated he needed to be going soon. In order to help cover for the party’s actions, Queron had instructed his agents to spread the rumor that the Astorians had suffered a violent falling-out amongst themselves. He also noted that he had already heard of other rumors circulating, including that a wizard with a glowing staff conjured a horde of demons that ate the Astorians, with fearful howls.
Queron told them that the popular explanation of an internecine battle should help divert any unwanted attention from their adventuring company. Nevertheless, he thought that their departing Teziir for at least a tenday would be warranted, just to be safe. He then asked where they would go, recalling the mention of a barony in the hinterlands, which prompted puzzled looks from Dermot and Shanni. Rahnee indicated that was a possibility, but they also had been asked to assist one of the families in Westgate upon their return. She then asked Thyxlys Jon if there had been any news of Carlin, the High Cleric of Turnton. Jon’s face hardened at the mention of Carlin’s name and he commented that he was concerned about Carlin and “that woman”, stating that “the abomination” should not be allowed to return in any form. This got more blank looks from Shanni and Rahnee decided that would be a good point to move on, asking the others if they felt like leaving that afternoon.
As the group began discussing their traveling plans, a weak-looking Janatha stumbled into the room, with an apologetic house guard in her wake. She had insisted on rising from her sickbed and apparently had no idea what had recently happened, asking her father Queron to explain. He told her that she had been in bed for over a day now and had been rescued thanks to the brave adventurers in front of her. Janatha curtsied slowly to the group and then wobbled over to Rahnee, having recognized her and Aerikoth from their stay in Westgate. Rahnee then introduced her to their other three companions, with Shanni asking Janatha if she remembered anything of their captivity on the ship. The girl, still evidently woozy, said she did not remember a ship and that it was all very hazy to her. Queron, moving to support his daughter, commented that it was perhaps for the best, while Shanni said that she was not surprised, given the drugs’ effects. Janatha was then convinced to go back upstairs to rest, escorted by the guard.
Rahnee suggested to the others that they get moving and, in response to a question from Queron, indicated that he could send a message to Jandrico Swift at the Gatereach Inn. It still took some time to gather their belongings and for Aerikoth to study a key spell, but by early afternoon the group had said its goodbyes to Queron and were heading east along Traders Road. They arrived after nightfall at Reddansyr Crossroads, where Aerikoth indicated that he could continue no longer, due to his fatigue from the day’s exertions. The wizard then moved off to the north side of the road and conjured the large hut to served as secure shelter for the party, who was in any case glad to get out of the thunderstorm that had just burst.
------------------------------------
Rahnee' Roaringhorn: The councilman wants us in the foyer in 15 minutes.
Shanni Krowe: *watches, grinning*
Dermot Kenner: *nod*
Rahnee' Roaringhorn: I will go let Aerikoth know.
Dermot Kenner: Another bag o' thanks, or've they found more trouble?
Darrow Ironhelm: Oh, how does he expect me ta primp proper like if'n he only gives me fifteen minutes?
Rahnee' Roaringhorn: Not my problem, you fancy dwarf.
Shanni Krowe: Beauty, you barely need it.
Rahnee' Roaringhorn: *winks*
Darrow Ironhelm: Barely enough time ta smooth my hair and get th' sweat an' blood outta my beard.
Dermot Kenner: *wry smile.*
Shanni Krowe: *chuckle*
Rahnee' Roaringhorn: Ahh, good day, Aerikoth.
Aerikoth: *stands calmly* And to you as well Lady Roaringhorn.
Rahnee' Roaringhorn: We are headed downstairs to speak with Queron.
Aerikoth: Indeed. I shall accompany you then.
Oct 14 2012 session
Early the next morning on Ches 6, Rahnee departed solo for Reddansyr, saying that she wanted to check up on their former companion Belle. The others took their time in striking camp, with Darrow pulling out an ale flask first thing, then joining Dermot and Shanni to scout the immediate area. The three impatiently waited in the rain for Aerikoth to finish his morning routine and join them on the road to Westgate, which they reached after nightfall.
The four adventurers were glad to see the friendly roof of the Gatereach Inn and once inside Darrow, with a big smile, informed Jandrico that Janatha was safe. The innkeeper praised the gods and then went to bring food and drink, noting that they looked tired from the road. Goruna the serving wench looked nearly as glad to see Dermot, ensuring that she got in a good swing of her hips while he was in sight. Jandrico sent her off to prepare the next meal and then brought out a bottle of Westgate Ruby, although was somewhat disappointed to hear that Darrow and Dermot preferred ale.
After thinking a moment and going back to his stocks, Jandrico emerged with a rare, effervescent ale from far Calimshan. A little teary-eyed, he listened to the four adventurers describe how Janatha was doing and how none of her captors had not escaped - except for one. Jandrico sported a grim smile after they confirmed that the Astorians had received a death blow at their hands. After asking how many rooms they would need for the night - Aerikoth indicated he did not require one - Jandrico went to prepare them. Returning shortly afterwards, he answered questions from Darrow and Dermot about recent events in Westgate, most notably the impending change of Croamarkh from Durgar the Just, who planned to construct an abbey to Tyr after stepping down, to Lord Scirkas Urdo.
After Jandrico had headed back to the common room, who should appear but Barzog, the half-orc former thug from Starmantle. He greeted his “old pals” enthusiastically, receiving a warm welcome from Darrow and more cautious salutations from the others. Once the half-orc had returned to his work, which apparently he was enthusiastic about, the others decided to turn in for the evening. Aerikoth departed the inn, while the others went up to their designated rooms, Darrow and Dermot sharing one.
In the morning, the four gathered again at the Gatereach bar for breakfast. Aerikoth inquired if there had been any word from Lady Roaringhorn yet and received a negative answer. Once the meal had been served, Jandrico mentioned that he had been pondering what they had told him the previous day about the escaped Astorian, asking if there was anything they knew of that could identify him. Aerikoth and Darrow then described the Astorians’ tattoo swirl symbol and Shanni showed Jandrico one of the Astorians’ tokens, so he could recognize it. The innkeeper said that he would inform them if he or his staff saw anything related. After a pause, while he appeared to be thinking to himself, Jandrico said that he needed to go away for a short while and asked Goruna to cover the common room while he was out.
-------------------------
Barzog: Well hey!
Darrow Ironhelm: Barzog!
Dermot Kenner: *blinks at Barzog.*
Darrow Ironhelm: Good ta see ya.
Barzog: If it ain't my old pals!
Shanni Krowe: ...
Barzog: *grins*
Dermot Kenner: How's th' job?
Barzog: Thanks again for the job.
Dermot Kenner: Good, then?
Darrow Ironhelm: Workin' out alright?
Aerikoth: *glances at Barzog with a slightly raised eyebrow*
Barzog: If I work nights, Jandrico lets me drink all the leftover ale!
Barzog: What a guy!
Shanni Krowe: Perks of the job.
Barzog: Gotta go.
The four adventurers were glad to see the friendly roof of the Gatereach Inn and once inside Darrow, with a big smile, informed Jandrico that Janatha was safe. The innkeeper praised the gods and then went to bring food and drink, noting that they looked tired from the road. Goruna the serving wench looked nearly as glad to see Dermot, ensuring that she got in a good swing of her hips while he was in sight. Jandrico sent her off to prepare the next meal and then brought out a bottle of Westgate Ruby, although was somewhat disappointed to hear that Darrow and Dermot preferred ale.
After thinking a moment and going back to his stocks, Jandrico emerged with a rare, effervescent ale from far Calimshan. A little teary-eyed, he listened to the four adventurers describe how Janatha was doing and how none of her captors had not escaped - except for one. Jandrico sported a grim smile after they confirmed that the Astorians had received a death blow at their hands. After asking how many rooms they would need for the night - Aerikoth indicated he did not require one - Jandrico went to prepare them. Returning shortly afterwards, he answered questions from Darrow and Dermot about recent events in Westgate, most notably the impending change of Croamarkh from Durgar the Just, who planned to construct an abbey to Tyr after stepping down, to Lord Scirkas Urdo.
After Jandrico had headed back to the common room, who should appear but Barzog, the half-orc former thug from Starmantle. He greeted his “old pals” enthusiastically, receiving a warm welcome from Darrow and more cautious salutations from the others. Once the half-orc had returned to his work, which apparently he was enthusiastic about, the others decided to turn in for the evening. Aerikoth departed the inn, while the others went up to their designated rooms, Darrow and Dermot sharing one.
In the morning, the four gathered again at the Gatereach bar for breakfast. Aerikoth inquired if there had been any word from Lady Roaringhorn yet and received a negative answer. Once the meal had been served, Jandrico mentioned that he had been pondering what they had told him the previous day about the escaped Astorian, asking if there was anything they knew of that could identify him. Aerikoth and Darrow then described the Astorians’ tattoo swirl symbol and Shanni showed Jandrico one of the Astorians’ tokens, so he could recognize it. The innkeeper said that he would inform them if he or his staff saw anything related. After a pause, while he appeared to be thinking to himself, Jandrico said that he needed to go away for a short while and asked Goruna to cover the common room while he was out.
-------------------------
Barzog: Well hey!
Darrow Ironhelm: Barzog!
Dermot Kenner: *blinks at Barzog.*
Darrow Ironhelm: Good ta see ya.
Barzog: If it ain't my old pals!
Shanni Krowe: ...
Barzog: *grins*
Dermot Kenner: How's th' job?
Barzog: Thanks again for the job.
Dermot Kenner: Good, then?
Darrow Ironhelm: Workin' out alright?
Aerikoth: *glances at Barzog with a slightly raised eyebrow*
Barzog: If I work nights, Jandrico lets me drink all the leftover ale!
Barzog: What a guy!
Shanni Krowe: Perks of the job.
Barzog: Gotta go.
Oct 21 2012 session
As the others were finishing breakfast, Rahnee appeared, cheerful despite just having come from the road. Ruffling Dermot’s hair in passing as she sat at the bar, she was surprised by the sudden appearance of a panting Barzog, who asked where Jandrico was. The others briefly indicated that he had went out. This relieved the half-orc, who evidently had thought he was late. Barzog then went upstairs to see to the room cleaning, prompting a crude comment from Darrow.
Rahnee caught up with the others and Dermot observed that Jandrico had seemed deadly earnest after hearing the news about the Astorians and the possible escapee. Rahnee noted that having previously adventured with Queron, Jandrico had hidden depths. The group decided to go see Losifan Urdo at the Mercenaries Guild, as he owed them for turning in the slaver ship and apparently had other business to discuss as well. On the way there, Dermot observed the “fight night” sign at the Quivering Thumb and wondered aloud how the fights were seen in Westgate. Shanni wryly commented that they were seen as frequent and bloody and Darrow explained that it was a place for the “high and mighty” to come watch the arena fights.
At the Mercenaries Guild, Rahnee had the clerk Tara pull the records of “Helm’s Shadows” so that Dermot and Shanni could be officially added to the roster, paying their fee as she did so. When Tara asked about the members to be removed from the roster, Rahnee’s voice caught repeatedly before she could name both Brok-Tul and Veran. Dermot winced at Rahnee’s evident trial, while Shanni had a half-puzzled, half-sympathetic look. The clerk completed the roster update and said that there was a note in their file indicating that Losifan Urdo wanted to see them. She went upstairs to confirm that he was in, then directed the party there. Before departing, Rahnee confirmed that there were no new contracts on general offer.
Losifan greeted them with a friendly wave and first attended to the business of the ship, offering 1,600 gold for it on behalf of House Urdo. The party was pleased to accept this and Rahnee indicated that they would take it in gold and jewels, rather than on their guild account, since they needed to upgrade their weapons and equipment. Losifan then raised his other business, House Urdo’s concern over House Cormaeril and the Fire Knives assassination threat. He stated that they were still gathering information, but anticipated that they might have some related tasks that would not be appropriate for the City Watch to carry out. Although Rahnee made it clear that the group were not assassins, both she and Darrow were happy to possibly employ some “creative justice” as needed. Losifan seemed pleased by this and observed that they would win the favor of the new Croamarkh by succeeding in such tasks. He expected to need around a tenday before having anything concrete and indicated that he could be found at the Guild most mornings.
As they were departing the guild hall, Dermot commented that they picked dangerous foes, to which Rahnee replied that one’s success could be judged by the quality of one’s enemies. She then recommended that they return to the inn to divide the money, prompting the observation from Shanni, who evidently did not want to walk all the way back in the rain, that they had chosen to take on a dangerous assassin’s guild, but were worried about counting coin in public.
A compromise was made and the group headed for Shalush’s establishment in the Market district, where they were able to use an antechamber for the count prior to shopping. Shanni noted that the amount for the ship was sort of paltry compared to what she had picked up at the Astorians headquarters, which did not surprise Darrow. The dwarf picked up a bag of holding after thoughtfully asking Aerikoth if the mage could teleport them all, if they stored their armor in such a bag. Once their purchases were done, Rahnee and Darrow expressed a strong desire to go to Veranbrok, the former Baron Hallton’s domain. Shanni and Rahnee were indifferent, while Dermot confessed he was curious to see the place.
----------------------------
Mercenary Clerk Tara: You have business to conduct?
Rahnee' Roaringhorn: We need to update your records.
Mercenary Clerk Tara: Certainly.
Mercenary Clerk Tara: what was the company name?
Rahnee' Roaringhorn: That would be Helm's Shadows.
Mercenary Clerk Tara: *leafs through a series of folders*....H.....here it is.
Rahnee' Roaringhorn: We have had some changes in the company.
Mercenary Clerk Tara: Adding members?
Rahnee' Roaringhorn: Yes.
Mercenary Clerk Tara: The standard fee remains 100 gold for any additions.
Mercenary Clerk Tara: Per person.
Rahnee' Roaringhorn: This is Dermot Kenner and Shanni Krowe.
Rahnee' Roaringhorn: And here is their fee.
Shanni Krowe: *wiggles her fingers in a wave with a cheery grin*
Mercenary Clerk Tara: *takes out a quill* Could you spell the names, please?
Rahnee' Roaringhorn: *does so as she is counting out coins*
Shanni Krowe: Oh! I had the coin.
Mercenary Clerk Tara: Thank you. Any other adjustments needed to your company's file?
Rahnee' Roaringhorn: Yes, you can remove .....
Rahnee' Roaringhorn: Brok-Tul and....
Mercenary Clerk Tara: *dips the quill in the inkwell*
Mercenary Clerk Tara: *marks an 'X' next to a name on the roster'
Shanni Krowe: *half puzzled and half sympathetic look*
Rahnee' Roaringhorn: and ....
Dermot Kenner: *wince.*
Mercenary Clerk Tara: *pauses politely, waiting*
Rahnee' Roaringhorn: Veran, monk of Kelemvor.
Aerikoth: *glances at Rahnee and then back at Tara*
Rahnee' Roaringhorn: Veran Bron.
Mercenary Clerk Tara: *marks another 'X'* thank you for the information.
Rahnee caught up with the others and Dermot observed that Jandrico had seemed deadly earnest after hearing the news about the Astorians and the possible escapee. Rahnee noted that having previously adventured with Queron, Jandrico had hidden depths. The group decided to go see Losifan Urdo at the Mercenaries Guild, as he owed them for turning in the slaver ship and apparently had other business to discuss as well. On the way there, Dermot observed the “fight night” sign at the Quivering Thumb and wondered aloud how the fights were seen in Westgate. Shanni wryly commented that they were seen as frequent and bloody and Darrow explained that it was a place for the “high and mighty” to come watch the arena fights.
At the Mercenaries Guild, Rahnee had the clerk Tara pull the records of “Helm’s Shadows” so that Dermot and Shanni could be officially added to the roster, paying their fee as she did so. When Tara asked about the members to be removed from the roster, Rahnee’s voice caught repeatedly before she could name both Brok-Tul and Veran. Dermot winced at Rahnee’s evident trial, while Shanni had a half-puzzled, half-sympathetic look. The clerk completed the roster update and said that there was a note in their file indicating that Losifan Urdo wanted to see them. She went upstairs to confirm that he was in, then directed the party there. Before departing, Rahnee confirmed that there were no new contracts on general offer.
Losifan greeted them with a friendly wave and first attended to the business of the ship, offering 1,600 gold for it on behalf of House Urdo. The party was pleased to accept this and Rahnee indicated that they would take it in gold and jewels, rather than on their guild account, since they needed to upgrade their weapons and equipment. Losifan then raised his other business, House Urdo’s concern over House Cormaeril and the Fire Knives assassination threat. He stated that they were still gathering information, but anticipated that they might have some related tasks that would not be appropriate for the City Watch to carry out. Although Rahnee made it clear that the group were not assassins, both she and Darrow were happy to possibly employ some “creative justice” as needed. Losifan seemed pleased by this and observed that they would win the favor of the new Croamarkh by succeeding in such tasks. He expected to need around a tenday before having anything concrete and indicated that he could be found at the Guild most mornings.
As they were departing the guild hall, Dermot commented that they picked dangerous foes, to which Rahnee replied that one’s success could be judged by the quality of one’s enemies. She then recommended that they return to the inn to divide the money, prompting the observation from Shanni, who evidently did not want to walk all the way back in the rain, that they had chosen to take on a dangerous assassin’s guild, but were worried about counting coin in public.
A compromise was made and the group headed for Shalush’s establishment in the Market district, where they were able to use an antechamber for the count prior to shopping. Shanni noted that the amount for the ship was sort of paltry compared to what she had picked up at the Astorians headquarters, which did not surprise Darrow. The dwarf picked up a bag of holding after thoughtfully asking Aerikoth if the mage could teleport them all, if they stored their armor in such a bag. Once their purchases were done, Rahnee and Darrow expressed a strong desire to go to Veranbrok, the former Baron Hallton’s domain. Shanni and Rahnee were indifferent, while Dermot confessed he was curious to see the place.
----------------------------
Mercenary Clerk Tara: You have business to conduct?
Rahnee' Roaringhorn: We need to update your records.
Mercenary Clerk Tara: Certainly.
Mercenary Clerk Tara: what was the company name?
Rahnee' Roaringhorn: That would be Helm's Shadows.
Mercenary Clerk Tara: *leafs through a series of folders*....H.....here it is.
Rahnee' Roaringhorn: We have had some changes in the company.
Mercenary Clerk Tara: Adding members?
Rahnee' Roaringhorn: Yes.
Mercenary Clerk Tara: The standard fee remains 100 gold for any additions.
Mercenary Clerk Tara: Per person.
Rahnee' Roaringhorn: This is Dermot Kenner and Shanni Krowe.
Rahnee' Roaringhorn: And here is their fee.
Shanni Krowe: *wiggles her fingers in a wave with a cheery grin*
Mercenary Clerk Tara: *takes out a quill* Could you spell the names, please?
Rahnee' Roaringhorn: *does so as she is counting out coins*
Shanni Krowe: Oh! I had the coin.
Mercenary Clerk Tara: Thank you. Any other adjustments needed to your company's file?
Rahnee' Roaringhorn: Yes, you can remove .....
Rahnee' Roaringhorn: Brok-Tul and....
Mercenary Clerk Tara: *dips the quill in the inkwell*
Mercenary Clerk Tara: *marks an 'X' next to a name on the roster'
Shanni Krowe: *half puzzled and half sympathetic look*
Rahnee' Roaringhorn: and ....
Dermot Kenner: *wince.*
Mercenary Clerk Tara: *pauses politely, waiting*
Rahnee' Roaringhorn: Veran, monk of Kelemvor.
Aerikoth: *glances at Rahnee and then back at Tara*
Rahnee' Roaringhorn: Veran Bron.
Mercenary Clerk Tara: *marks another 'X'* thank you for the information.
Dec 2 2012 session
On Ches 8, after Shanni and Dermot had visited some additional stores and Darrow had conversed with Jandrico Swift regarding the brewery business, the company gathered at the Gatereach Inn to begin their journey to Veranbrok. Rahnee had some business to finish up in town, so the others headed for the South Gate, which Aerikoth informed them led to the road to Glees village.
After hiking into the afternoon, the four adventurers were set upon by a pack of worgs near the Turnton/Glees crossroads, but Dermot, Shanni and Darrow made quick work of them, before Aerikoth could even get off a spell, impressing the wizard. Walking up the smaller track to Glees, Dermot noted on the outskirts a large collection of tents. One of the villagers greeted them and asked if they were with the Baron, Darrow replying that they were associates of his. The villager mentioned that there had been a number of “dangerous critters” such as large wolves in the woods over the past several months. Apparently some giant bugs in the village fields had been previously cleared out by adventurers, although a few returned recently and had been dealt with by the Baron’s troops. The villager also mentioned that the troops had been lodged in their tents for a while, waiting for something.
As it was already dinnertime, Darrow suggested they stay in the village rather than tramp around in the dark. Aerikoth noted that the village innkeeper, Undt, would not mind the trade, although he was unsure if there would be enough rooms. The villager, clearly relishing the audience, then told them about the manticores in the forest between Glees and the old Hallton lands (Veranbrok). At this point Rahnee stepped up softly behind Aerikoth, having caught up with the others, and observed that the manticores had b-i-g spikes, recounting how a previous encounter with them had gone badly. Aerikoth stated that he would prepare appropriate spells overnight, in order to protect them.
At the village inn, Rahnee and Aerikoth were greeted warmly by Undt, who was then introduced to the other three companions. A group of baronial soldiers in the common room paid obvious attention to the company, especially Aerikoth’s glowing staff. Undt was delighted to hear that they were there to retake Hallton’s old lands and drive the monsters from the forest, although Shanni seemingly had some doubts about this.
While Undt was off arranging their dinner, Rahnee told her three newer companions about the last time she and Aerikoth had been in Hallton lands, about a month before. Hallton, who styled himself a Duke, had ruled his lands with an iron fist, among other things claiming “first night” rights with all women that caught his fancy. Two of Rahnee’s previous companions, her husband Brok-Tul and the monk Veran, had been killed in an assault on Hallton’s manor and Rahnee had barely managed to crawl away from the battle. Vengeance was then taken, however, with Hallton and his men all killed and their lands claimed for the adventuring company. Baron Pahar of neighboring Turnton supported them and had promised to provide some troops to help maintain the territory.
After Undt returned with food and drink, he discussed the situation with the adventurers, who were interested to know what had been happening. The unusually harsh winter was now over, but strange creatures still remained, apparently having been driven from their original homes. Because of the manticores in the forest, no one had been able to travel to Tallwell in the former Hallton lands, so there was no news from there. Undt then brought the Baronial commander over, who introduced himself as Guard Captain Calen. In a guarded tone, he welcomed them to Glees, mentioning that he had been waiting there for over two tendays for their arrival. Rahnee briefly explained that they had been waylaid somewhat in the interim. Calen related that the priest of Helm who had accompanied them from Turnton departed after the first tenday, but that the remainder of his forces remained to guard the village, including an action against some giant bugs in the fields. Calen indicated that his forces were ready to accompany the adventurers to Tallwell, but that they were not equipped to deal with the manticores. In response to a question from Rahnee, who had been hoping for assistance from Clan Ironhelm, both Calen and Undt said that they had seen no dwarves come through the village. Darrow noted that the clan was likely occupied with its own problems. Calen then departed to see to his men, with Rahnee asking that he be ready to move out an hour past dawn. The company, after some further discussion, then went upstairs to their rooms for the evening.
-----------------------
Shanni Krowe: I've never walked this far before.
Darrow Ironhelm: Gets a bit more dangerous here.
Darrow Ironhelm: Bandits an' th' like.
Dermot Kenner: Worgs.
Darrow Ironhelm: Well, how's tha fer timin'.
Shanni Krowe: Where did they come from?
Aerikoth: Well fought
Dermot Kenner: Came outta nowhere, that lot.
Darrow Ironhelm: Everybody alright?
Dermot Kenner: They do that.
Aerikoth: Before I could cast a spell... impressive
Dermot Kenner: Yeah, 'm alright.
Darrow Ironhelm: Overgrown mutts.
Darrow Ironhelm: As I was sayin'.
Darrow Ironhelm: Th' road gets a bit more dangerous here.
Darrow Ironhelm: Bandits an' th like.
After hiking into the afternoon, the four adventurers were set upon by a pack of worgs near the Turnton/Glees crossroads, but Dermot, Shanni and Darrow made quick work of them, before Aerikoth could even get off a spell, impressing the wizard. Walking up the smaller track to Glees, Dermot noted on the outskirts a large collection of tents. One of the villagers greeted them and asked if they were with the Baron, Darrow replying that they were associates of his. The villager mentioned that there had been a number of “dangerous critters” such as large wolves in the woods over the past several months. Apparently some giant bugs in the village fields had been previously cleared out by adventurers, although a few returned recently and had been dealt with by the Baron’s troops. The villager also mentioned that the troops had been lodged in their tents for a while, waiting for something.
As it was already dinnertime, Darrow suggested they stay in the village rather than tramp around in the dark. Aerikoth noted that the village innkeeper, Undt, would not mind the trade, although he was unsure if there would be enough rooms. The villager, clearly relishing the audience, then told them about the manticores in the forest between Glees and the old Hallton lands (Veranbrok). At this point Rahnee stepped up softly behind Aerikoth, having caught up with the others, and observed that the manticores had b-i-g spikes, recounting how a previous encounter with them had gone badly. Aerikoth stated that he would prepare appropriate spells overnight, in order to protect them.
At the village inn, Rahnee and Aerikoth were greeted warmly by Undt, who was then introduced to the other three companions. A group of baronial soldiers in the common room paid obvious attention to the company, especially Aerikoth’s glowing staff. Undt was delighted to hear that they were there to retake Hallton’s old lands and drive the monsters from the forest, although Shanni seemingly had some doubts about this.
While Undt was off arranging their dinner, Rahnee told her three newer companions about the last time she and Aerikoth had been in Hallton lands, about a month before. Hallton, who styled himself a Duke, had ruled his lands with an iron fist, among other things claiming “first night” rights with all women that caught his fancy. Two of Rahnee’s previous companions, her husband Brok-Tul and the monk Veran, had been killed in an assault on Hallton’s manor and Rahnee had barely managed to crawl away from the battle. Vengeance was then taken, however, with Hallton and his men all killed and their lands claimed for the adventuring company. Baron Pahar of neighboring Turnton supported them and had promised to provide some troops to help maintain the territory.
After Undt returned with food and drink, he discussed the situation with the adventurers, who were interested to know what had been happening. The unusually harsh winter was now over, but strange creatures still remained, apparently having been driven from their original homes. Because of the manticores in the forest, no one had been able to travel to Tallwell in the former Hallton lands, so there was no news from there. Undt then brought the Baronial commander over, who introduced himself as Guard Captain Calen. In a guarded tone, he welcomed them to Glees, mentioning that he had been waiting there for over two tendays for their arrival. Rahnee briefly explained that they had been waylaid somewhat in the interim. Calen related that the priest of Helm who had accompanied them from Turnton departed after the first tenday, but that the remainder of his forces remained to guard the village, including an action against some giant bugs in the fields. Calen indicated that his forces were ready to accompany the adventurers to Tallwell, but that they were not equipped to deal with the manticores. In response to a question from Rahnee, who had been hoping for assistance from Clan Ironhelm, both Calen and Undt said that they had seen no dwarves come through the village. Darrow noted that the clan was likely occupied with its own problems. Calen then departed to see to his men, with Rahnee asking that he be ready to move out an hour past dawn. The company, after some further discussion, then went upstairs to their rooms for the evening.
-----------------------
Shanni Krowe: I've never walked this far before.
Darrow Ironhelm: Gets a bit more dangerous here.
Darrow Ironhelm: Bandits an' th' like.
Dermot Kenner: Worgs.
Darrow Ironhelm: Well, how's tha fer timin'.
Shanni Krowe: Where did they come from?
Aerikoth: Well fought
Dermot Kenner: Came outta nowhere, that lot.
Darrow Ironhelm: Everybody alright?
Dermot Kenner: They do that.
Aerikoth: Before I could cast a spell... impressive
Dermot Kenner: Yeah, 'm alright.
Darrow Ironhelm: Overgrown mutts.
Darrow Ironhelm: As I was sayin'.
Darrow Ironhelm: Th' road gets a bit more dangerous here.
Darrow Ironhelm: Bandits an' th like.
Dec 9 2012 session
After as good of a night’s sleep as possible under the roof of an out-of-the-way village inn, the company awoke early in the morning to the patter of rain. Darrow and Dermot had a bit of a struggle getting out of their room, due to the wet door wood warping overnight, but they eventually joined their companions in the common room. Undt’s breakfast of porridge and farm butter was simple but hot and filling; Darrow, as usual, washed it down with a morning ale.
Rahnee reviewed their tasks for the morning, asking Darrow and Dermot to be the ones to deal with the guard captain, since she thought from their previous day’s conversation that he might not like talking to a woman. She also cautioned Dermot to scout carefully, given the dangers the manticores posed, and Shanni to stay close to Aerikoth. Dermot noted that he possessed some lore about manticores, but had never encountered one; the ranger seemed to be looking forward to the experience.
At this point the guard captain came into the inn out of the rain, looking somewhat uncomfortable, in order to query their orders. Darrow related how they would have Dermot in front, with the other four adventurers behind him ready to hit any manticores that were encountered, with the baronial guard’s role being to follow on and help pin the beasts down if they were too much for the adventurers. The guard captain then departed to order his men to strike camp.
After finishing what was left of breakfast, the companions took their gear and headed out, Rahnee leaving several gold coins with Undt for his troubles. Aerikoth cast two protective spells on each of the others, as well as himself, before they entered the faint path leading from Glees into the woods. An hour or so of walking brought them into thick woods, where the path was no longer visible. Dermot carefully advanced while leading them further east, but could not avoid an attack by giant spiders. Darrow was somewhat repulsed by their ickyness, but they were defeated without any harm to the companions.
Some additional terrain was covered before Dermot indicated the presence of two manticores ahead, as well as another spider that he had spotted. As the manticores were engaged by the party and Aerikoth’s summoned dire bear, another group of spiders approached them from the rear, but were driven back thanks to Shanni’s arrows. Her bow also made the killing shot on the remaining manticore, once that was accomplished. Dermot resumed scouting but was taking so long that Rahnee was about to go looking for him, despite Shanni’s worries about splitting up. The ranger located a cave with two manticores outside it, perhaps their lair. The five companions carefully approached, then rushed the beasts, with Darrow in the lead. In a short but violent fight, the dwarf was wounded by the fierce beasts, with Shanni again maneuvering to use her bow to good effect from behind their monstrous opponents.
After silently exploring the cave entrance, Dermot emerged and reported another manticore a short distance inside. Aerikoth noted that he could cast a fireball spell if needed. However, the party was able to enter the cave and quickly dispatch the remaining beast and another one further in. Moving into a narrow, dark tunnel, the group discovered a chamber at the end with the skeletal remains of two unfortunate campers. Both had axes and one had a leather pouch with a gold ring inside. Darrow collected the axes and the ring, after Dermot observed that it might be able to be identified by the locals, assuming gold rings were not common in the area. The companions agreed that they had likely killed all of the manticores in the forest and decided to head back to meet up with the baronial guard.
The five adventurers ran into the dozen or so guard members in the western part of the forest and reported their encounters to the captain, who was relieved to hear that all the manticores had been taken care of. Marching east out of the forest, the group came upon a small farm, which Rahnee explained was owned by the father of one of their former companions. As she tapped on the farmhouse door, Aerikoth dismissed his summoned bear, so as not to frighten the cows (or townspeople). Garens Winnfall, looking rather haggard, opened the door and welcomed Rahnee into his home, while the others remained outside.
After a time, Rahnee emerged and informed her companions that the town was in bad shape due to the lack of caravans and trade getting through. She also relayed that the farmer expected some in Tallwell to welcome Pahar’s soldiers, while others would not, due to past enmity. Following some debate, it was decided to march openly into town, rather than trying to sneak around it, and barrack the soliders at the old Hallton manor. The guard captain agreed, although he asked if the manor were occupied, which was unknown.
----------------------
Dermot Kenner: They seem happy enough.
Aerikoth: *waves a hand and dismisses the bear*
Shanni Krowe: the cows?
Dermot Kenner: Yup.
Rahnee' Roaringhorn: *taps on the door*
Darrow Ironhelm: Rahnee's going ta found out th' lay of the land before we go inta th' town proper.
Shanni Krowe: How do you know?
Carlo the DM: ((a tired voice exclaims: "who is it?"))
Dermot Kenner: They don't smell scared.
Rahnee' Roaringhorn: Tis Lady Rahnee.
Dermot Kenner: And they're eating, so they're not unhappy or unwell.
Carlo the DM: ((a long pause ensues, then the door opens))
Shanni Krowe: You can tell the difference between scared smell and just cow smell?
Aerikoth: *stands out of the rain under the overeach*
Rahnee' Roaringhorn: *steps inside*
Dermot Kenner: Mebbe I just think I can.
Shanni Krowe: *just looks at Dermot*
Rahnee reviewed their tasks for the morning, asking Darrow and Dermot to be the ones to deal with the guard captain, since she thought from their previous day’s conversation that he might not like talking to a woman. She also cautioned Dermot to scout carefully, given the dangers the manticores posed, and Shanni to stay close to Aerikoth. Dermot noted that he possessed some lore about manticores, but had never encountered one; the ranger seemed to be looking forward to the experience.
At this point the guard captain came into the inn out of the rain, looking somewhat uncomfortable, in order to query their orders. Darrow related how they would have Dermot in front, with the other four adventurers behind him ready to hit any manticores that were encountered, with the baronial guard’s role being to follow on and help pin the beasts down if they were too much for the adventurers. The guard captain then departed to order his men to strike camp.
After finishing what was left of breakfast, the companions took their gear and headed out, Rahnee leaving several gold coins with Undt for his troubles. Aerikoth cast two protective spells on each of the others, as well as himself, before they entered the faint path leading from Glees into the woods. An hour or so of walking brought them into thick woods, where the path was no longer visible. Dermot carefully advanced while leading them further east, but could not avoid an attack by giant spiders. Darrow was somewhat repulsed by their ickyness, but they were defeated without any harm to the companions.
Some additional terrain was covered before Dermot indicated the presence of two manticores ahead, as well as another spider that he had spotted. As the manticores were engaged by the party and Aerikoth’s summoned dire bear, another group of spiders approached them from the rear, but were driven back thanks to Shanni’s arrows. Her bow also made the killing shot on the remaining manticore, once that was accomplished. Dermot resumed scouting but was taking so long that Rahnee was about to go looking for him, despite Shanni’s worries about splitting up. The ranger located a cave with two manticores outside it, perhaps their lair. The five companions carefully approached, then rushed the beasts, with Darrow in the lead. In a short but violent fight, the dwarf was wounded by the fierce beasts, with Shanni again maneuvering to use her bow to good effect from behind their monstrous opponents.
After silently exploring the cave entrance, Dermot emerged and reported another manticore a short distance inside. Aerikoth noted that he could cast a fireball spell if needed. However, the party was able to enter the cave and quickly dispatch the remaining beast and another one further in. Moving into a narrow, dark tunnel, the group discovered a chamber at the end with the skeletal remains of two unfortunate campers. Both had axes and one had a leather pouch with a gold ring inside. Darrow collected the axes and the ring, after Dermot observed that it might be able to be identified by the locals, assuming gold rings were not common in the area. The companions agreed that they had likely killed all of the manticores in the forest and decided to head back to meet up with the baronial guard.
The five adventurers ran into the dozen or so guard members in the western part of the forest and reported their encounters to the captain, who was relieved to hear that all the manticores had been taken care of. Marching east out of the forest, the group came upon a small farm, which Rahnee explained was owned by the father of one of their former companions. As she tapped on the farmhouse door, Aerikoth dismissed his summoned bear, so as not to frighten the cows (or townspeople). Garens Winnfall, looking rather haggard, opened the door and welcomed Rahnee into his home, while the others remained outside.
After a time, Rahnee emerged and informed her companions that the town was in bad shape due to the lack of caravans and trade getting through. She also relayed that the farmer expected some in Tallwell to welcome Pahar’s soldiers, while others would not, due to past enmity. Following some debate, it was decided to march openly into town, rather than trying to sneak around it, and barrack the soliders at the old Hallton manor. The guard captain agreed, although he asked if the manor were occupied, which was unknown.
----------------------
Dermot Kenner: They seem happy enough.
Aerikoth: *waves a hand and dismisses the bear*
Shanni Krowe: the cows?
Dermot Kenner: Yup.
Rahnee' Roaringhorn: *taps on the door*
Darrow Ironhelm: Rahnee's going ta found out th' lay of the land before we go inta th' town proper.
Shanni Krowe: How do you know?
Carlo the DM: ((a tired voice exclaims: "who is it?"))
Dermot Kenner: They don't smell scared.
Rahnee' Roaringhorn: Tis Lady Rahnee.
Dermot Kenner: And they're eating, so they're not unhappy or unwell.
Carlo the DM: ((a long pause ensues, then the door opens))
Shanni Krowe: You can tell the difference between scared smell and just cow smell?
Aerikoth: *stands out of the rain under the overeach*
Rahnee' Roaringhorn: *steps inside*
Dermot Kenner: Mebbe I just think I can.
Shanni Krowe: *just looks at Dermot*
Jan 27 2013 session
Marching into Tallwell, the companions and the squad of soldiers found the town quiet. Rahnee suggested that Darrow knock on the door of the mayor, Haman Amphrael, to see if he was in. Amphrael courteously greeted the dwarf in a neutral tone and then similarly welcomed Rahnee, remembering her from the previous visit. As the remaining companions entered his home, the mayor introduced his wife Grani, who somewhat haltingly returned their salutations. Not trusting the situation, Dermot and Shanni stood by the entrance door to watch the outside while Aerikoth observed the mayor and his wife with unblinking eyes.
Rahnee apologized for the intrusion on short notice, which Grani politely discounted, only regretting that they had little in the way of hospitality for them. Her husband observed that the winter had been harsh, as he invited them to move closer to the fireplace, and that Rahnee had been delayed in coming. She acknowledged this and but commented that they had dealt with the manticores in the forest, which should help the situation. The mayor then asked if they had found any remains, explaining that several townsfolk had attempted to make it through the forest in the past tenday. Darrow responded by bringing out the axes and the gold ring in the pouch they had found, which Amphrael confirmed must have belonged to some of the town’s woodcutters, suggesting they visit the logging camp outside of town.
After Rahnee and Darrow had explained in summary fashion their recent adventures in recovering the daughter of a city official from slavers, Amphrael explained what had been happening in Tallwell since Hallton was defeated. According to the mayor, the first tenday had been relatively calm, as there was no one left to threaten the town. During the second tenday, however, people began to worry that no one had come, fearing that brigands or beasts might return without the presence of Hallton’s soldiers. That was when several had headed into the forest, despite warnings of the manticores there. Finally, in the past tenday things had become much worse, as a former forest patrol of Hallton’s had returned to the manor and set themselves up as bandit lords. The mayor said that their leader had become a wild man, out of control.
Darrow noted that they had brought some of Pahar’s soldiers with them, to help maintain order, and said he would take special pleasure in personally dealing with those at the manor. Obviously concerned, Amphrael queried if the adventurers could leave a security force to protect the town while they went after the bandits. Rahnee promised him that they would both deal with the bandits on the morrow and be able to leave Pahar’s troops for protection. Apparently satisfied with the mayor’s comportment, she ended the meeting by formally introducing Darrow, Dermot and Shanni and asked Darrow to accompany the mayor to his introduction to the Baronial guard captain. Amphrael thanked them and mentioned that he and his wife would see who was around in town and make sure they were introduced. Unfortunately, they had nothing to offer for hospitality other than shelter, as their provisions were nearly exhausted.
After the mayor had been introduced to the soldiers, he departed to round up what townsfolk he could find. Darrow and Dermot meanwhile sorted out the soldiers’ camp, advising them that they could now move into the abandoned barracks across from the mayor’s house. As the companions were just beginning to debate their strategy, with Guard Captain Calen present, Amphrael returned with several Tallwell residents. First to be introduced was Larent Geigne, the local blacksmith, whose muscled arm Rahnee gripped like a warrior in welcome, drawing a smile from the man. Next was Kente Bross, the owner of the general store, who managed a decent bow in greeting Rahnee as “milady”. Last was Kablin Menson, who ran the town’s inn along with his wife Yasia. Amphrael explained that Mother Myrna, their herbalist, was unwell and could not join them. All of the townspeople seemed to welcome the presence of the adventurers, despite their fearful and curious looks at Aerikoth and his glowing staff.
When Rahnee explained their plans to the villagers, Larent interjected his concern about his brother Horvath, who reportedly was among the bandits. The smith explained that his brother had been a good soldier, but perhaps had been embittered after seeing all the blood and death during his service; Horvath had been at the battle of Turnton, then volunteered for the forest patrol. Larent had not in fact seen him since his return, only hearing mention of Horvath’s name during the last bandit raid into town. The smith begged the adventurers to try and reason with his brother and bring him out, if they encountered him.
Mayor Amphrael then noted that the bandit leader, a man only known as “The Beast” was clearly not reasonable and was rumored to dress in animal skins and impale his victims for pleasure. Kablin admitted that none of the townsfolk had actually seen the bandit leader, however; none of them really wanted to, either. In response to a question from Rahnee, Kente Bross said that the bandits had come to town twice and had taken most of what was in his store; Kablin said they had emptied his ale kegs.
Rahnee and Darrow encouraged the townsfolk by talking of defeating the bandits and improving their lives afterwards. Darrow passed around the two ale bottles he had left for toasts, saying it was the best he could do, which prompted Rahnee to break out two bottles of her own and join the general toasting to a better future for Tallwell. The mayor then escorted the other villagers out and gratefully thanked the adventurers, who were left to discuss possible plans for attacking the bandits.
-----------------------------------
Rahnee' Roaringhorn: What is the leader's name?
Larent Geigne: Do what you must, Lady Roaringhorn.
Haman Amraphel: We don't know.
Haman Amraphel: The ones who came through town only refer to him as "The Beast".
Rahnee' Roaringhorn: You mean that he was not part of the Duke's men before?
Dermot Kenner: *rubs chin, again.*
Larent Geigne: Aye, apparently he was, but we don't know which one.
Rahnee' Roaringhorn: Ah.
Dermot Kenner: Somethin' smells odd.
Rahnee' Roaringhorn: Well, dressing in animal skins and impaling people does not fall under the category of neighborly
Kablin Menson: None of us has actually seen "The Beast" since he and his band started their raids.
Kablin Menson: None of us really want to, really.
Rahnee' Roaringhorn: What do they do when they come into town?
Kente Bross: They've come through twice in the last tenday and a half.
Kente Bross: Took most of what was in my store.
Shanni Krowe: Beast.
Rahnee apologized for the intrusion on short notice, which Grani politely discounted, only regretting that they had little in the way of hospitality for them. Her husband observed that the winter had been harsh, as he invited them to move closer to the fireplace, and that Rahnee had been delayed in coming. She acknowledged this and but commented that they had dealt with the manticores in the forest, which should help the situation. The mayor then asked if they had found any remains, explaining that several townsfolk had attempted to make it through the forest in the past tenday. Darrow responded by bringing out the axes and the gold ring in the pouch they had found, which Amphrael confirmed must have belonged to some of the town’s woodcutters, suggesting they visit the logging camp outside of town.
After Rahnee and Darrow had explained in summary fashion their recent adventures in recovering the daughter of a city official from slavers, Amphrael explained what had been happening in Tallwell since Hallton was defeated. According to the mayor, the first tenday had been relatively calm, as there was no one left to threaten the town. During the second tenday, however, people began to worry that no one had come, fearing that brigands or beasts might return without the presence of Hallton’s soldiers. That was when several had headed into the forest, despite warnings of the manticores there. Finally, in the past tenday things had become much worse, as a former forest patrol of Hallton’s had returned to the manor and set themselves up as bandit lords. The mayor said that their leader had become a wild man, out of control.
Darrow noted that they had brought some of Pahar’s soldiers with them, to help maintain order, and said he would take special pleasure in personally dealing with those at the manor. Obviously concerned, Amphrael queried if the adventurers could leave a security force to protect the town while they went after the bandits. Rahnee promised him that they would both deal with the bandits on the morrow and be able to leave Pahar’s troops for protection. Apparently satisfied with the mayor’s comportment, she ended the meeting by formally introducing Darrow, Dermot and Shanni and asked Darrow to accompany the mayor to his introduction to the Baronial guard captain. Amphrael thanked them and mentioned that he and his wife would see who was around in town and make sure they were introduced. Unfortunately, they had nothing to offer for hospitality other than shelter, as their provisions were nearly exhausted.
After the mayor had been introduced to the soldiers, he departed to round up what townsfolk he could find. Darrow and Dermot meanwhile sorted out the soldiers’ camp, advising them that they could now move into the abandoned barracks across from the mayor’s house. As the companions were just beginning to debate their strategy, with Guard Captain Calen present, Amphrael returned with several Tallwell residents. First to be introduced was Larent Geigne, the local blacksmith, whose muscled arm Rahnee gripped like a warrior in welcome, drawing a smile from the man. Next was Kente Bross, the owner of the general store, who managed a decent bow in greeting Rahnee as “milady”. Last was Kablin Menson, who ran the town’s inn along with his wife Yasia. Amphrael explained that Mother Myrna, their herbalist, was unwell and could not join them. All of the townspeople seemed to welcome the presence of the adventurers, despite their fearful and curious looks at Aerikoth and his glowing staff.
When Rahnee explained their plans to the villagers, Larent interjected his concern about his brother Horvath, who reportedly was among the bandits. The smith explained that his brother had been a good soldier, but perhaps had been embittered after seeing all the blood and death during his service; Horvath had been at the battle of Turnton, then volunteered for the forest patrol. Larent had not in fact seen him since his return, only hearing mention of Horvath’s name during the last bandit raid into town. The smith begged the adventurers to try and reason with his brother and bring him out, if they encountered him.
Mayor Amphrael then noted that the bandit leader, a man only known as “The Beast” was clearly not reasonable and was rumored to dress in animal skins and impale his victims for pleasure. Kablin admitted that none of the townsfolk had actually seen the bandit leader, however; none of them really wanted to, either. In response to a question from Rahnee, Kente Bross said that the bandits had come to town twice and had taken most of what was in his store; Kablin said they had emptied his ale kegs.
Rahnee and Darrow encouraged the townsfolk by talking of defeating the bandits and improving their lives afterwards. Darrow passed around the two ale bottles he had left for toasts, saying it was the best he could do, which prompted Rahnee to break out two bottles of her own and join the general toasting to a better future for Tallwell. The mayor then escorted the other villagers out and gratefully thanked the adventurers, who were left to discuss possible plans for attacking the bandits.
-----------------------------------
Rahnee' Roaringhorn: What is the leader's name?
Larent Geigne: Do what you must, Lady Roaringhorn.
Haman Amraphel: We don't know.
Haman Amraphel: The ones who came through town only refer to him as "The Beast".
Rahnee' Roaringhorn: You mean that he was not part of the Duke's men before?
Dermot Kenner: *rubs chin, again.*
Larent Geigne: Aye, apparently he was, but we don't know which one.
Rahnee' Roaringhorn: Ah.
Dermot Kenner: Somethin' smells odd.
Rahnee' Roaringhorn: Well, dressing in animal skins and impaling people does not fall under the category of neighborly
Kablin Menson: None of us has actually seen "The Beast" since he and his band started their raids.
Kablin Menson: None of us really want to, really.
Rahnee' Roaringhorn: What do they do when they come into town?
Kente Bross: They've come through twice in the last tenday and a half.
Kente Bross: Took most of what was in my store.
Shanni Krowe: Beast.