Westgate Campaign: Technical Aspects
Posted: Mon Apr 23, 2012 9:50 pm
This topic is intended to share something of what is "under the hood" of the campaign. There are no real spoilers, but you may not want to look too closely at some of the resources if you have no interest in building or scripting, since they give away something of the "secrets" of how things work. I'll add to the list as I incorporate features, as well; I already have a couple more systems lined up I want to use.
This topic can also serve for players' bug reporting and comments (including complaints) about particular technical features. I start out with one complaint (and fix) myself...
DMFI Wands and Widgets 1.09
https://neverwintervault.org/project/nw ... idgets-109
The last version of the original DMFI (DM-Friendly Initiative) DM and player set of in-game enhancements. Most often used by players for skill/ability checks.
City of Westgate prefab
https://neverwintervault.org/project/nw ... y-westgate
There are some minor spoilers in terms of the city features if you look at it, but I do want to give full credit to Anachrodragon and Londerwost for their work in building the city. I of course am making a number of modifications, but I would never have had the time to run the Westgate Campaign if I had to build the city from scratch.
BESIE Random Encounter System
https://neverwintervault.org/project/nw ... ystem-v181
This allows for a variety of truly random encounters and is the engine for managing the city random NPC populations.
HABD bleeding/death system
https://neverwintervault.org/project/nw ... d-003-beta
The module uses a customized version of these community-standard bleeding and death scripts.
NPC Activities
https://neverwintervault.org/project/nw ... ivities-61
Probably the best "out-of-the-box" NPC system you can find, certainly the best supported. Not employed extensively in a DM'd campaign such as this, but there are periodic uses for it.
Simple Balance System
https://neverwintervault.org/project/nw ... y-hcr-lite
I borrowed the module's resting script (8 hour limit between rest periods) from SBS. Very simple, very effective.
This topic can also serve for players' bug reporting and comments (including complaints) about particular technical features. I start out with one complaint (and fix) myself...
DMFI Wands and Widgets 1.09
https://neverwintervault.org/project/nw ... idgets-109
The last version of the original DMFI (DM-Friendly Initiative) DM and player set of in-game enhancements. Most often used by players for skill/ability checks.
City of Westgate prefab
https://neverwintervault.org/project/nw ... y-westgate
There are some minor spoilers in terms of the city features if you look at it, but I do want to give full credit to Anachrodragon and Londerwost for their work in building the city. I of course am making a number of modifications, but I would never have had the time to run the Westgate Campaign if I had to build the city from scratch.
BESIE Random Encounter System
https://neverwintervault.org/project/nw ... ystem-v181
This allows for a variety of truly random encounters and is the engine for managing the city random NPC populations.
HABD bleeding/death system
https://neverwintervault.org/project/nw ... d-003-beta
The module uses a customized version of these community-standard bleeding and death scripts.
NPC Activities
https://neverwintervault.org/project/nw ... ivities-61
Probably the best "out-of-the-box" NPC system you can find, certainly the best supported. Not employed extensively in a DM'd campaign such as this, but there are periodic uses for it.
Simple Balance System
https://neverwintervault.org/project/nw ... y-hcr-lite
I borrowed the module's resting script (8 hour limit between rest periods) from SBS. Very simple, very effective.