Chat channel usage
Posted: Sun Feb 24, 2013 12:25 pm
Chat channel usage in this campaign has been generally understood, but I did a quick search and found that it hasn't actually been documented in the house rules. This is one of those things that can vary significantly between different campaigns/DMs, so I thought I would go ahead and put the current Westgate usage down.
-- Talk: Default for normal conversation.
-- Whisper: Use for short-radius (listeners must be adjacent to the speaker) conversations you don't want overheard. There is some flexibility here, as emoting *quietly* or the like in the talk channel is also a possibility, as the DM will recognize that NPCs should not be able to overhear the conversation, even if they can tell one is occurring.
-- Shout: Use for shouts. Since there's no other parties on the server, this is fine for limited use (yelling from behind a door, for example).
-- Party: Use for shouts, but of course this only works if you are partied up, which is not necessarily the default status for everyone in the party (split parties are common). Also can be used for emoting hand gestures when in stealth mode, or very limited conversation. (If a PC is talking/whispering for any length of time, then they are by definition not moving silently.) Party should not be used in combat situations.
Essentially the above is designed to have the chat channels reflect realistic use for speakers/listeners while allowing for limited practical work-arounds as necessary. Comments welcome.
-- Talk: Default for normal conversation.
-- Whisper: Use for short-radius (listeners must be adjacent to the speaker) conversations you don't want overheard. There is some flexibility here, as emoting *quietly* or the like in the talk channel is also a possibility, as the DM will recognize that NPCs should not be able to overhear the conversation, even if they can tell one is occurring.
-- Shout: Use for shouts. Since there's no other parties on the server, this is fine for limited use (yelling from behind a door, for example).
-- Party: Use for shouts, but of course this only works if you are partied up, which is not necessarily the default status for everyone in the party (split parties are common). Also can be used for emoting hand gestures when in stealth mode, or very limited conversation. (If a PC is talking/whispering for any length of time, then they are by definition not moving silently.) Party should not be used in combat situations.
Essentially the above is designed to have the chat channels reflect realistic use for speakers/listeners while allowing for limited practical work-arounds as necessary. Comments welcome.