Rogue Trader (D20 Modern Campaign)

Rogue Trader (D20 Modern Campaign)

Postby Vanya Mia » Sat May 13, 2017 11:48 am

Vast fortunes await on the edges of the galaxy, if you and your fellow Explorers can muster the courage to find and claim them. Renown and riches reward the bold, but the unwary find only anonymous deaths. A Rogue Trader who can wrest profits from a dangerous universe through luck, cunning, or sheer force of will enjoys something few humans in the 41st millennium even know—a life of adventure and true freedom. Such a course, however, is often fraught with peril. Foul aliens, pernicious raiders, and even other Rogue Traders stand in your way on the path to greatness. Your wits, luck, skill, and courage will be tested to their utmost limits. To survive is to face even greater challenges—and to wield even greater power.


This thread for the purpose of IC decision making and necessary DM information dissemination.
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Re: Rogue Trader (D20 Modern Campaign)

Postby Vanya Mia » Sat May 13, 2017 11:49 am

Campaign developments

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Re: Rogue Trader (D20 Modern Campaign)

Postby Vanya Mia » Thu Jun 22, 2017 3:36 pm

The legend of the Righteous Path offered all that you could have hoped, and the question of the vendetta is resolved irrevocably. The resolution has also left you on decent terms with Captain Hadarak Fel, and though the discussion of future prospects is still pending they seem hopeful. The Fel Hand was repaired sufficiently well to get her moving but required additional work, and so was escorted to a location to enable that to take place.

Much of the more mundane salvaged cargo is to be sold, with a few choice pieces reserved. Even with splitting the initial income with Fel for solvency and giving the Desirable Conclusion some attention in terms of minor repairs this is expected to give a profit. The plan is to take on new crew to bring the ship up to strength, and give everyone some shore leave.

You still have the outstanding plot threads to consider:

1) Resolution of the on-board crew issues halted by your engagement in the Magaros system.
2) The Mercutio family problems lurking in the background, with one Geronius Knarlor still a "guest" and the widow Mercutio still loose.
3) How to sell a robot army.
4) What to do with 5 psykers who survived transfer and remain in their pods.
5) The aforementioned long term prospects with Captain Fel.

I will use some of this to segue into the next plot arc so need a couple of things resolved.

These things are needed:

1) Where do you go for repairs? There are a multitude of options but the obvious ones are as follows.
a) Footfall - a good distance travel through the Warp but a neutral port with good facilities.
b) Winterscale's Realm - closest but the territory of a powerful potential rival.
c) Svard - your own territory and closer than Footfall but not the best of facilities and options.
d) More to come.

2) You'll be allowed one "legacy" item from the rescued items.

If you would like your character do anything immediate or progress something, in particular with regards to the above, between where we left off and when you are safely lodged in port then let me know.
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