NWN 2 - Sundays

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tampamac2002
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Re: NWN 2 - Sundays

Post by tampamac2002 » Mon Jan 16, 2012 2:41 am

All set.

Mac

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Jan 16, 2012 3:05 am

Fletching completed, now ready.

Edit: Hope all is well. :)

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Jan 16, 2012 3:40 am

I apologize, I kept refreshing this thread and I didn't catch that the game was started. I went to my mother in laws for her birthday party, and just checked back in :(

Edit: Just returned home and tried to log in (9:15 central time). I'm bummed you may have shut the game down early on account of my rookie move (not refreshing the connection thread or the Wulf's Den page).

This week, I do have an odd work week and I can play any night. Maybe luck will be on our side this week and we can get together.

Many apologies.

tampamac2002
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Re: NWN 2 - Sundays

Post by tampamac2002 » Wed Jan 18, 2012 3:14 am

Nothing to worry about.
I have to work this week. I know, bummer, right?

I can play around 2p until 5p Eastern time Wed thru Friday, I may need a text to remind me.

Mac

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Jan 23, 2012 2:42 am

Awaiting and refreshing the correct topics :)

tampamac2002
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Re: NWN 2 - Sundays

Post by tampamac2002 » Mon Jan 23, 2012 2:47 am

Me too.

Mac

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Mon Jan 23, 2012 5:11 am

I'm not sure how far the IWD team got in their conversion, so it's possible we may have to start a new campaign soon. I think they got to chapter three. If so, we'll have a ways before we have to worry about that. Does anybody have any good mp mods that they know about?

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Jan 23, 2012 6:27 am

Slowdive.Fan indicates he will start working on finishing IWD in the first quarter of 2012:

http://social.bioware.com/forum/1/topic ... /6#8918057

It may be larger than you intended, but "Wulverheim" was a pw designed by Shockwolf. It has recently been released in its full version as a module. It is an open world and suposedly has plenty to do. You may recall Shockwolf from the old legacy forums. Just a suggestion to be looked into. Here's its link:

http://nwvault.ign.com/View.php?view=nw ... ail&id=214



A more traditional mod may be "Legacy of White Plume Mountain". There are a few other module conversions available.

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Mon Jan 23, 2012 6:37 am

Thanks, Axe. I'll check those out.

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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Jan 30, 2012 5:04 am

Hi, when we entered the last place, the game said I didn't have two hak packs. I found one quickly, but it took a while to find rws_deepchasms.hak.

Darn it.

What area were we entering?



* I'm back. I just re-downloaded all 3 hak paks and installed them.

See you next week. ;)

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