NWN 2 - Sundays

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Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Fri Mar 09, 2012 2:15 am

¡Hola mis amigos! Mi motocicleta and I have returned unharmed. After buying greater than 30 gallons of milk jug gas from various rancheros, squishing one scorpion in my hotel room (it was attacking my left boot as I was putting on my right boot), and tilting my cabeza to each side while knocking the 2400 miles of desert sand out my ears, Señor Bogh is ready.

Sounds like you all had a good time. Any chance one of you can just give a 2 sentence wrap up about last week's session?

¡Gracias!

*sits in nice soft chair to watch American Idol recordings while wearing sombrero*

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Fri Mar 09, 2012 5:39 am

We found out that the strange little girl was in fact a Tusnari (or however it's spelled) in disguise. We defeated her after a TPK and are on our way back to town. KF should be joining us next week, he got a newer version of the mod and the author had changed the file name information so he couldn't join last week. I'll bring your XP up to mine when you next join us.

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Fri Mar 09, 2012 6:52 am

Gulfwulf wrote:I'll bring your XP up to mine when you next join us.
:twisted: Can't wait to show you what type of arrows I'll be flinging with "Messenger of Sseth", and how quickly.


Edit: oops, Bogh has to level one more time than I thought before Bogh can show off
Axe Edge wrote:Can't wait to show you what type of arrows I'll be flinging.

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Sun Mar 11, 2012 10:58 pm

I got KF squared away and he'll be joining us tonight as a druid. Speaking of which, don't forget that DST took affect last night, so we're an hour ahead. I'll start at our usual clock time (9pm EST), but I can move it back an hour if everybody prefers. Thanks.

tampamac2002
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Re: NWN 2 - Sundays

Post by tampamac2002 » Mon Mar 12, 2012 1:55 am

Yeah, I remember that bow from the PC, really good, I used it as far as I went.

Mac

Axe Edge
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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Mar 12, 2012 5:09 am

Hi, here is a post by slowdive.fan (author of IWD Remake) when I asked him what has to be done to continue:
Axe_Edge wrote...

Edit:

Should we expect any problems moving our saves to the final version?
http://social.bioware.com/forum/1/topic ... /4#9761943


slowdive.fan wrote...

Axe_edge: IWD NWN2 has 8 modules that make up the campaign. Any module that you have already entered will not be updated as your save game will use it's stored version of the module. When you add the new version, just make sure you only overwrite and add files...do not delete files. The reason being, I restructured some of the hak file names...so the new versions well be looking for the new hak file names and the module versions in your save game files will be looking for the old hak file names...oh the joys of beta testing ;-)
http://social.bioware.com/forum/1/topic ... /4#9772661

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Re: NWN 2 - Sundays

Post by Axe Edge » Mon Mar 12, 2012 5:11 am

Last night, I downloaded IWD Remake from here:

http://neverwinter.nexusmods.com/downlo ... .php?id=31

What is nice, the author made the module a 4 file download.

I'd keep an eye on the files, for they may change before next Sunday, due to slowdive.fan testing.

*Just a note, neverwinter.nexusmods.com is a new place many authors are starting to put their files, as well as putting their files on the Vault. They want a secondary storage place just in case IGN shuts down the Vault.

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Tue Mar 13, 2012 11:32 pm

I'm grabbing the files from Nexus and will be overwriting what I have. We'll start a "fresh" game in chapter five, but use your server vault characters (select character versus creating a new one). Thanks.

tampamac2002
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Re: NWN 2 - Sundays

Post by tampamac2002 » Wed Mar 14, 2012 1:11 am

Wulf, don't forget to update any changes you made the first time around to the new files.
I'm not sure what you changed, but I was under the impression you've made some changes.
I'll grab the files some time this week.


Mac

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Gulfwulf
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Re: NWN 2 - Sundays

Post by Gulfwulf » Wed Mar 14, 2012 6:19 pm

I didn't make any changes. I tried to add healing kits and potions to the gnome merchant but that didn't take. I thought about adding in the DMFI stuff, but I may wait until the next campaign.

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