NWN 2 - Sundays
¡Hola mis amigos! Mi motocicleta and I have returned unharmed. After buying greater than 30 gallons of milk jug gas from various rancheros, squishing one scorpion in my hotel room (it was attacking my left boot as I was putting on my right boot), and tilting my cabeza to each side while knocking the 2400 miles of desert sand out my ears, Señor Bogh is ready.
Sounds like you all had a good time. Any chance one of you can just give a 2 sentence wrap up about last week's session?
¡Gracias!
*sits in nice soft chair to watch American Idol recordings while wearing sombrero*
Sounds like you all had a good time. Any chance one of you can just give a 2 sentence wrap up about last week's session?
¡Gracias!
*sits in nice soft chair to watch American Idol recordings while wearing sombrero*
Re: NWN 2 - Sundays
We found out that the strange little girl was in fact a Tusnari (or however it's spelled) in disguise. We defeated her after a TPK and are on our way back to town. KF should be joining us next week, he got a newer version of the mod and the author had changed the file name information so he couldn't join last week. I'll bring your XP up to mine when you next join us.
Re: NWN 2 - Sundays
Gulfwulf wrote:I'll bring your XP up to mine when you next join us.
Edit: oops, Bogh has to level one more time than I thought before Bogh can show off
Axe Edge wrote:Can't wait to show you what type of arrows I'll be flinging.
Re: NWN 2 - Sundays
I got KF squared away and he'll be joining us tonight as a druid. Speaking of which, don't forget that DST took affect last night, so we're an hour ahead. I'll start at our usual clock time (9pm EST), but I can move it back an hour if everybody prefers. Thanks.
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tampamac2002
- Expert Poster
- Posts:192
Re: NWN 2 - Sundays
Yeah, I remember that bow from the PC, really good, I used it as far as I went.
Mac
Mac
Re: NWN 2 - Sundays
Hi, here is a post by slowdive.fan (author of IWD Remake) when I asked him what has to be done to continue:
http://social.bioware.com/forum/1/topic ... /4#9761943Axe_Edge wrote...
Edit:
Should we expect any problems moving our saves to the final version?
http://social.bioware.com/forum/1/topic ... /4#9772661slowdive.fan wrote...
Axe_edge: IWD NWN2 has 8 modules that make up the campaign. Any module that you have already entered will not be updated as your save game will use it's stored version of the module. When you add the new version, just make sure you only overwrite and add files...do not delete files. The reason being, I restructured some of the hak file names...so the new versions well be looking for the new hak file names and the module versions in your save game files will be looking for the old hak file names...oh the joys of beta testing
Re: NWN 2 - Sundays
Last night, I downloaded IWD Remake from here:
http://neverwinter.nexusmods.com/downlo ... .php?id=31
What is nice, the author made the module a 4 file download.
I'd keep an eye on the files, for they may change before next Sunday, due to slowdive.fan testing.
*Just a note, neverwinter.nexusmods.com is a new place many authors are starting to put their files, as well as putting their files on the Vault. They want a secondary storage place just in case IGN shuts down the Vault.
http://neverwinter.nexusmods.com/downlo ... .php?id=31
What is nice, the author made the module a 4 file download.
I'd keep an eye on the files, for they may change before next Sunday, due to slowdive.fan testing.
*Just a note, neverwinter.nexusmods.com is a new place many authors are starting to put their files, as well as putting their files on the Vault. They want a secondary storage place just in case IGN shuts down the Vault.
Re: NWN 2 - Sundays
I'm grabbing the files from Nexus and will be overwriting what I have. We'll start a "fresh" game in chapter five, but use your server vault characters (select character versus creating a new one). Thanks.
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tampamac2002
- Expert Poster
- Posts:192
Re: NWN 2 - Sundays
Wulf, don't forget to update any changes you made the first time around to the new files.
I'm not sure what you changed, but I was under the impression you've made some changes.
I'll grab the files some time this week.
Mac
I'm not sure what you changed, but I was under the impression you've made some changes.
I'll grab the files some time this week.
Mac
Re: NWN 2 - Sundays
I didn't make any changes. I tried to add healing kits and potions to the gnome merchant but that didn't take. I thought about adding in the DMFI stuff, but I may wait until the next campaign.