X-COM 2 - 2019 Campaign Thread
Moderator:Lazybones
Just got in that one but still missing hak.
Got 2.65 installed now. Puzzled.
Got 2.65 installed now. Puzzled.
Re: X-COM 2 - 2019 Campaign Thread
Which hak is it?
Edit: I can see you in game Mirg, has it worked?
Edit: I can see you in game Mirg, has it worked?
Re: X-COM 2 - 2019 Campaign Thread
All good made a "John Doe" char
Re: X-COM 2 - 2019 Campaign Thread
Cool. I'll leave the server up for you to try at a more friendly time of day Karv. Post and let us know of success or if you have more issues.
Re: X-COM 2 - 2019 Campaign Thread
Ok, figured out the problem and solution.
If you're having problems seeing servers, nearly all greyed out, and connecting in MP, you very likely need to check and change the version of NWN:EE you have installed. After you launch the Beamdog Client, take a look at the upper left side of the screen. There is listed the version you have installed and running. Clicking on the title, you can change to another version of the install. Mine read "Developmental", i.e., the original beta release version. You need to select "Retail Version" and then proceed to update you game.
Once I finished that, I was able to find and connect to VM's Server thru Gamespy and make a character without any problems.
LB, you may be able to host, if everyone's got the retail version properly installed.
Regards,
Karvon
If you're having problems seeing servers, nearly all greyed out, and connecting in MP, you very likely need to check and change the version of NWN:EE you have installed. After you launch the Beamdog Client, take a look at the upper left side of the screen. There is listed the version you have installed and running. Clicking on the title, you can change to another version of the install. Mine read "Developmental", i.e., the original beta release version. You need to select "Retail Version" and then proceed to update you game.
Once I finished that, I was able to find and connect to VM's Server thru Gamespy and make a character without any problems.
LB, you may be able to host, if everyone's got the retail version properly installed.
Regards,
Karvon
Re: X-COM 2 - 2019 Campaign Thread
VM, what's the status on classes fully implemented now in 2.2? Considering options.
Karvon
Karvon
Re: X-COM 2 - 2019 Campaign Thread
Unfortunately people who do have the retail version installed couldn't connect as they couldn't locate the server even by Direct Connect. Neither Shadani or Klasa could connect to LB's version but could when we tried mine. You're right about keeping on top of updates though, we'll all need to keep an eye that again like back in the day.
Classes are pretty much the same as previously. I've started the process of adding more but while they are included in the new player guide document the feats aren't fully implemented. However the only two new classes that would be accessible in this campaign are Techie and Investigator and I will try to complete the custom scripts if anyone wants to try those.
Classes are pretty much the same as previously. I've started the process of adding more but while they are included in the new player guide document the feats aren't fully implemented. However the only two new classes that would be accessible in this campaign are Techie and Investigator and I will try to complete the custom scripts if anyone wants to try those.
Re: X-COM 2 - 2019 Campaign Thread
I'd recommend people double check on their version, as I thought I had the "normal" version installed via the regular updates I did via the beamdog client. I'd never noticed the version menu bar until I read on the website about it from someone having the same problem.
I'm definitely interested in the techie, as I'm planning on running an engineer this time around.
thanks,
Karvon
I'm definitely interested in the techie, as I'm planning on running an engineer this time around.
thanks,
Karvon
Re: X-COM 2 - 2019 Campaign Thread
I've been thinking about doing a martial artist with stealth capability. Haven't really fleshed it out in my head, but that's what I'm leaning towards
Re: X-COM 2 - 2019 Campaign Thread
We'll be starting at 1st level so only basic classes at first, but do note down the prereqs for the advanced class(es) you'd like to pursue as it will save a lot of time and trouble later on.
You may also want to take a look at my note about proficiency feats on page 1 of the thread. Guns are pretty important obviously but you can get by the whole campaign with just the Personal Firearms proficiency, if you wish. Armor will be taken care of via training (i.e., you'll get a wearable object issued to you with the necessary feats).
You may also want to take a look at my note about proficiency feats on page 1 of the thread. Guns are pretty important obviously but you can get by the whole campaign with just the Personal Firearms proficiency, if you wish. Armor will be taken care of via training (i.e., you'll get a wearable object issued to you with the necessary feats).