Siege of Aldera - Tuesdays (OOC thread)

Gulfwulf's Campaign
User avatar
Gulfwulf
Forum God
Posts:1013
Siege of Aldera - Tuesdays (OOC thread)

Post by Gulfwulf » Sun Aug 23, 2009 7:13 pm

Post any OOC comments in here (scheduling issues, etc.)

(reposted from the game page):

Rules for those of you who have not played with me before:

Walk everywhere unless you have a good reason to run, such as when in combat. The reason for this is that it's hard to keep track of everybody if you're all running around everywhere.

None of the NPCs have conversations on them. If you want to chat with them, talk to them as you would a fellow party member. The merchants will have a container nearby that houses their stores: click on the container to bring up the store. Please do not go around opening containers at random because you won't find anything in them and I may set it so that you gain chaos points for doing so.

Please use party chat when a session is active. You can enable party chat by clicking on the button on the lower left of the chat window that says "talk" and change it to party. Remember that just because everybody can "hear" you in party chat, does not mean that you should speak to somebody that's on the other side of the map or in a different cell. If you need to shout, emote it by saying *shouts* and then your text. Example: *shouts* Enemies ahead! In that vein, do not use the shout channel, that is for me to provide flavor text or to have NPCs shout at you. The exception to this is using text macros for frequently said sentences. The /p doesn't seem to take when setting up a quick slot.

Please stay in chacter (IC) while playing. If you must make an Out of Character (OOC) comment, mark it as such with either double slashes ( // ) or double parenthesis. IC comments are what your character is doing or saying at any particular time. I'm very liberal with my rp rewards so it behoves you to try to stay IC once we leave the OOC room.

Do not engage in combat with NPCs that are not attacking you or fellow party members. Doing so will likely cause you to be booted from the server and banned from the game. I don't expect you all to hold hands and sing Kumbya, but I do expect you to respect each other and me.

Pausing is for my use alone. If I pause the game, do not unpause it for I only pause when I absolutely must. Some of the situations and NPCs in the game are not setup upon load, so there may be times where I have to pause to either setup those situations or adjust a current one.

Total party kills (TPKs) and dying: these happen when proper tatics aren't being used. I'll try to keep things challenging, but this is not the Official Campaigns: if you do not employ tatics, there's a good chance one or more of you may die. The mod is setup so that dying causes you to bleed at the rate of -1 HP per round unless you stabalize or reach -10 HPs, at which time you're considered dead. raise dead and ressurection spells/scrolls apply an xp penalty for the character being brought back from the dead. While bleeding, your party members have an opportunity to use a healing kit, a spell or the BABD bandage in an attempt to heal you. My advice is to use either a kit or a spell because the bandage has a DC15 versus your base healing skill (no take 20) to work, while kits or spells will always work.

Full PvP: I play with Full PvP and the hard-core ruleset. This means that area of effect (AoE) spells like fireball will hurt your party members if they're not aimed properly. Consider this fair warning.

Resting: The campaign uses supply based resting: a resting systam that requires that you either have a campign kit (available from the general store vendors) or have access to a restful bed to rest. While resting, you're blind and deaf, but both affects disapear once you have rested. Resting inside a city holds no dangers, but resting out in the wilderness without a proper watch might. Note that the kits are fairly heavy (25lbs), but there's a lighter version (woodland kit) that druids and rangers can use. If you're not a druid or ranger, don't try to pick up a woodlands kit, you'll only loose it and I won't replace it. Druids and rangers can make a new kit depending upon where they are.

User avatar
Gulfwulf
Forum God
Posts:1013

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Gulfwulf » Wed Sep 09, 2009 1:23 am

If you're using a custom portrait, please post a link here. Thanks.

mineption
Experienced User
Posts:10

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by mineption » Wed Sep 09, 2009 1:30 am


Ayrik
Experienced User
Posts:19

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Ayrik » Wed Sep 09, 2009 1:58 am

Darius' Portrait (sorry I'm so late)

http://nwvault.ign.com/View.php?view=Po ... il&id=5765

User avatar
Gulfwulf
Forum God
Posts:1013

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Gulfwulf » Wed Sep 16, 2009 1:54 am

Note: I'll need your item by this Sunday evening so I can add it to the mod and send it off to Minn for next Tuesday's session.

Legacy Items: Each character may select one special item with which to start play. These items are a special legacy of the character’s background. You may select from the following items.
o Masterwork weapon or armor
o Wand holding a first-level spell
o An article of clothing that provides a minor bonus
o Another item of modest value (contact DM)
Legacy items will be worth 400-500gp, and cannot be sold. Weapons can only have an attack bonus of 1 max. Armor an AC of 1. Either can increase a skill in substitute or either an AC or AB bonus. Skill bonuses are maxed at 2 total.

User avatar
Gulfwulf
Forum God
Posts:1013

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Gulfwulf » Sat Sep 19, 2009 8:34 pm

Update:

I finally got the placable store script working so all of the stores will be available this next session. Remember to send me your legacy items by Monday night to gulfwulf@gmail.com or post it here so I can add it. Thanks.

Caanbow
Newbie Poster
Posts:7

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Caanbow » Tue Sep 22, 2009 11:48 pm


User avatar
Raganui
Veteran Poster
Posts:57

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Raganui » Wed Sep 23, 2009 3:34 am

Ninja Ninja.

User avatar
Gulfwulf
Forum God
Posts:1013

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by Gulfwulf » Wed Sep 23, 2009 3:39 am

Just a reminder: I cut off giving out rp xp 15 minutes before game time. If you post after I post the xp for that week, your post will count towards the next session.

tampamac2002
Expert Poster
Posts:192

Re: Siege of Aldera - Tuesdays (OOC thread)

Post by tampamac2002 » Thu Sep 24, 2009 6:37 pm

Sorry I missed the last session. I had some health issues that sprung up unannounced.
I'll be there Tuesday.
I'm waiting to see some posts regarding the last session so I can adlib my post off of what really happened.

Mac

Locked