Backup Monday Night Game Discussion Thread

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Jenniza
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Re: Backup Monday Night Game Discussion Thread

Post by Jenniza » Tue Aug 12, 2008 1:50 am

too many error on NWConnections ARGH.... I'll keep trying to use it if forced. but this is so much smoother.

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Lazybones
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Re: Backup Monday Night Game Discussion Thread

Post by Lazybones » Tue Aug 12, 2008 1:51 am

GW: I just invited you to DM in the Saturday game, can you accept that one?

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Lazybones
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Re: Backup Monday Night Game Discussion Thread

Post by Lazybones » Tue Aug 12, 2008 1:52 am

Jenniza wrote:too many error on NWConnections ARGH.... I'll keep trying to use it if forced. but this is so much smoother.
Then use this, as I said, I'll check both. If you like we can all agree to use this site for discussions and just check at NWC for scheduling, updates, and the like.

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Gulfwulf
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Re: Backup Monday Night Game Discussion Thread

Post by Gulfwulf » Tue Aug 12, 2008 1:56 am

Lazybones wrote:GW: I just invited you to DM in the Saturday game, can you accept that one?
Nope, it takes me to a blank page. I turned off automatic referral for that site, though, so that might have something to do with it. Then again, it usually pops up and tells me that I'm being referred somewhere else. I should be available Saturday, but I'll let you know if I'm not.

As for the campaigns, I personally think we should stick with this site for now until Rizzen and Gulan can get NWC back up and running, that way there's not two different conversations running at the same time and the possibilty for information being loss is lessened. :) It's your campaign, LB, so I'll follow your lead.

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Vanya Mia
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Re: Backup Monday Night Game Discussion Thread

Post by Vanya Mia » Tue Aug 12, 2008 2:11 am

Prior to the turning on 'ceremony' and her little disagreement with a 50mm three core cable that really did not want to play the game, Catalina had listened with a slight smile as Vasily explained his tactics. Nodding at salient places and in general agreement, when he asked for comments she spoke.

"The one thing I would remark upon is the need to stay together. I do try to announce an intention to scout ahead, and that is essential. Perhaps it would be wise for one to take charge and make the decision to scout? I am quite prepared to be given instructions as to when to go forward." She looked a the groups faces in turn for assent. "We stay together unless the the lead instructs, all of us. Some one with some tactical experience perhaps."

Jenniza
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Re: Backup Monday Night Game Discussion Thread

Post by Jenniza » Tue Aug 12, 2008 2:20 am

ooc if we have 4 points of Research to spare with the reactor online we might want to consider putting it into the Advanced Elerium-115 Medical Unit or something, to get it started. (since we now have 24 units per week)

Smart Alec
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Re: Backup Monday Night Game Discussion Thread

Post by Smart Alec » Tue Aug 12, 2008 2:35 am

"We really need that?" muses the big man. "Putting someone in charge of Alpha Team... hm. Is difficult, you know? We all from... different places. Speak different command language. Also changes way Team works. And it only works if everyone do what Officer say, all of the time. So I guess that something to think about, all of you."

He pauses, and thinks about it. "Maybe just need to be smart about what we all do in fight. We not really need lead scout all the time, and it pretty obvious when not. We not need it if we can see the enemy. We not really need it in alien ships; we better off moving as team in there. Too easy to get seperate. We not recon unit, we are front-line - this is worth bearing in mind. Sometime, all that having someone out in front mean is that firefight start when we not really ready."
Jenniza wrote:ooc if we have 4 points of Research to spare with the reactor online we might want to consider putting it into the Advanced Elerium-115 Medical Unit or something, to get it started. (since we now have 24 units per week)
OOC: I guess so, but I thought it might be a bit late now.

Smart Alec
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Re: Backup Monday Night Game Discussion Thread

Post by Smart Alec » Tue Aug 12, 2008 2:37 am

"Not to mention that having man in charge might be dangerous if aliens use mind power to shut leader down... or worse," Vasily adds after another moment's thought.

((Can only edit a half-hour after you posted here! Owch!))

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Lazybones
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Re: Backup Monday Night Game Discussion Thread

Post by Lazybones » Tue Aug 12, 2008 2:47 am

Just in case folks are hanging around here, IP is 75.42.83.50:5121, pw is as usual.

Jenniza
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Re: Backup Monday Night Game Discussion Thread

Post by Jenniza » Tue Aug 12, 2008 2:51 am

ooc current scorecard

Research Priorities (24 points total)

Completed Research:
  • Laser research completed: Laser Weapons, Laser Pistols, Laser Rifles
  • Laser Cannons completed – All future interceptors will be equipped with this weapon.
  • Lasers Defense (10 Research) (+100% Base Defense)
  • Motion Scanner: Research completed
  • Heavy Weapon Platform: Research completed – Laser Tanks may be constructed.
  • Alien Power Supply: Research completed (Anti-matter w/ Elerium-115)
  • Alien Navigation: Research completed (plus alien power coupling device)
  • Alien Alloys: Research completed; Personal Armor Available
  • Elerium-115 Reactor (+20% Research, +20% Manufacturing, +50% Base Defense)
  • Alien Medicine: Research completed; The new Medical Lab will produce eight medikits per week. Dr. White reports that when the lab is involved in research projects, such as alien autopsies, the rate of production will slow. Further upgrades may come from research into alien life forms.
  • Prisoners researched: Sectoid, Sectoid Leader
  • Autopsies completed: Sectoid, Snakeman, Floater
Current Projects:
  • Plasma Pistol – Alien weapon, we have several in storage
  • Powered Armor – Elerium-115 powered armor (medium armor)
  • (freebie) Project FIRESTORM (Advanced new Interceptor) is underway
Available Projects:
  • Plasma Rifle – More powerful Alien weapon
  • Small Launcher (Stunner) – Alien stunner
  • Vibroblade – Alien melee weapon
  • Alien BioGrenade (Elerium-115) – alien biochemical grenade based on Electrum-115
  • Alien Medicine (Level 2)
Prisoners held in Alien Containment:
  • Sectoid Engineer
  • Snakemen Soldiers: Research, then transfer to a central holding facility off-site.
  • Floater Soldier
  • Floater Navigator: Alien intelligence
Manufacturing Priorities (36 points total)
  • Note: Future base expansion will run into problems due to base size limitations.
  • Elerium-115 Reactor (+20% Research, +20% Manufacturing, +50% Base Defense) (online)
  • Manufacturing Labs: 3
  • Research Labs: 2
  • Medical Labs: 1; the Medical Lab is fully operational.
  • Defense: Missiles & Lasers
  • Laser Pistols:7, (Dr. Yeren’s pistol has the integrated VDU (+1 attack) that can also be made at +3 engineers per week)
  • Laser Rifles: 1
  • Motion Scanners: 2
  • Heavy Weapons Platforms: Prototype (damaged); Laser Tanks: 1
  • Personal Armor: 6; Helmets have been upgraded to resist mental attacks; (Catalina’s armor is treated to be a (+2) stealth suit that ca also be made at +4 engineers per week)
  • Medikit: Doctor White's medical lab can construct eight of these kits each week without compromising our manufacturing capacity. If you wish to dedicate additional resources to the project, the kits can be produced at a faster rate.

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